Latest JSBSim changes, including SGI patch.
This commit is contained in:
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83711bfd82
commit
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7 changed files with 379 additions and 192 deletions
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@ -116,9 +116,14 @@ string FGGroundReactions::GetGroundReactionStrings(void)
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for (unsigned int i=0;i<lGear.size();i++) {
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for (unsigned int i=0;i<lGear.size();i++) {
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if (!firstime) GroundReactionStrings += ", ";
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if (!firstime) GroundReactionStrings += ", ";
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GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
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GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
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GroundReactionStrings += (lGear[i].GetName() + "_compressLength, ");
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GroundReactionStrings += (lGear[i].GetName() + "_stroke, ");
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GroundReactionStrings += (lGear[i].GetName() + "_compressSpeed, ");
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GroundReactionStrings += (lGear[i].GetName() + "_strokeVel, ");
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GroundReactionStrings += (lGear[i].GetName() + "_Force");
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GroundReactionStrings += (lGear[i].GetName() + "_CompressForce, ");
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GroundReactionStrings += (lGear[i].GetName() + "_WhlSideForce, ");
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GroundReactionStrings += (lGear[i].GetName() + "_WhlRollForce, ");
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GroundReactionStrings += (lGear[i].GetName() + "_BodyXForce, ");
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GroundReactionStrings += (lGear[i].GetName() + "_BodyYForce, ");
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GroundReactionStrings += (lGear[i].GetName() + "_WhlSlipDegrees");
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firstime = false;
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firstime = false;
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}
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}
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@ -140,7 +145,12 @@ string FGGroundReactions::GetGroundReactionValues(void)
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GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
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GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
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GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(), 5, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(), 5, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(), 6, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(), 6, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)));
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GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetWheelSideForce(), 6, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetWheelRollForce(), 6, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetBodyXForce(), 6, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetBodyYForce(), 6, buff)) + ", ");
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GroundReactionValues += (string(gcvt(lGear[i].GetWheelSlipAngle(), 6, buff)));
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firstime = false;
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firstime = false;
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}
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}
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@ -256,6 +256,7 @@ public:
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@return pointer to a Message structure (or NULL if no mesage) */
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@return pointer to a Message structure (or NULL if no mesage) */
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Message* ProcessMessage(void);
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Message* ProcessMessage(void);
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//@}
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//@}
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string GetVersion(void) {return JSBSim_version;}
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protected:
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protected:
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static Message localMsg;
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static Message localMsg;
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@ -181,6 +181,9 @@ FGLGear::~FGLGear()
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FGColumnVector3& FGLGear::Force(void)
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FGColumnVector3& FGLGear::Force(void)
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{
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{
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double SteerGain = 0;
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double SinWheel, CosWheel;
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vForce.InitMatrix();
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vForce.InitMatrix();
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vMoment.InitMatrix();
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vMoment.InitMatrix();
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@ -201,10 +204,6 @@ FGColumnVector3& FGLGear::Force(void)
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}
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}
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if (GearDown) {
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if (GearDown) {
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double SteerGain = 0;
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double SinWheel, CosWheel, SideWhlVel, RollingWhlVel;
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double RollingForce, SideForce, FCoeff;
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double WheelSlip;
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vWhlBodyVec = (vXYZ - MassBalance->GetXYZcg()) / 12.0;
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vWhlBodyVec = (vXYZ - MassBalance->GetXYZcg()) / 12.0;
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vWhlBodyVec(eX) = -vWhlBodyVec(eX);
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vWhlBodyVec(eX) = -vWhlBodyVec(eX);
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@ -232,9 +232,14 @@ public:
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inline int GetBrakeGroup(void) { return (int)eBrakeGrp; }
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inline int GetBrakeGroup(void) { return (int)eBrakeGrp; }
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inline int GetSteerType(void) { return (int)eSteerType; }
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inline int GetSteerType(void) { return (int)eSteerType; }
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inline bool GetRetractable(void) { return isRetractable; }
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inline bool GetRetractable(void) { return isRetractable; }
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inline bool GetGearUnitUp(void) { return GearUp; }
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inline bool GetGearUnitUp(void) { return GearUp; }
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inline bool GetGearUnitDown(void) { return GearDown; }
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inline bool GetGearUnitDown(void) { return GearDown; }
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inline double GetWheelSideForce(void) { return SideForce; }
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inline double GetWheelRollForce(void) { return RollingForce; }
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inline double GetBodyXForce(void) { return vLocalForce(eX); }
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inline double GetBodyYForce(void) { return vLocalForce(eY); }
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inline double GetWheelSlipAngle(void) { return WheelSlip; }
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private:
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private:
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FGColumnVector3 vXYZ;
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FGColumnVector3 vXYZ;
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@ -258,6 +263,9 @@ private:
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double DistanceTraveled;
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double DistanceTraveled;
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double MaximumStrutForce;
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double MaximumStrutForce;
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double MaximumStrutTravel;
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double MaximumStrutTravel;
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double SideWhlVel, RollingWhlVel;
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double RollingForce, SideForce, FCoeff;
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double WheelSlip;
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bool WOW;
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bool WOW;
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bool lastWOW;
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bool lastWOW;
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bool FirstContact;
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bool FirstContact;
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@ -211,7 +211,12 @@ void FGTable::Print(void)
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if (Type == tt1D) startRow = 1;
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if (Type == tt1D) startRow = 1;
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else startRow = 0;
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else startRow = 0;
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#if defined (sgi) && !defined(__GNUC__)
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unsigned long flags = cout.setf(ios::fixed);
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#else
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ios::fmtflags flags = cout.setf(ios::fixed); // set up output stream
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ios::fmtflags flags = cout.setf(ios::fixed); // set up output stream
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#endif
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cout.precision(4);
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cout.precision(4);
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for (int r=startRow; r<=nRows; r++) {
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for (int r=startRow; r<=nRows; r++) {
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@ -116,7 +116,8 @@ bool FGTranslation::Run(void)
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vUVWdot = mVel*Rotation->GetPQR() + Aircraft->GetBodyAccel();
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vUVWdot = mVel*Rotation->GetPQR() + Aircraft->GetBodyAccel();
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vUVW += Tc * (vlastUVWdot + vUVWdot);
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vUVW += Tc*(vUVWdot + vlastUVWdot);
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vAeroUVW = vUVW + State->GetTl2b()*Atmosphere->GetWindNED();
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vAeroUVW = vUVW + State->GetTl2b()*Atmosphere->GetWindNED();
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Vt = vAeroUVW.Magnitude();
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Vt = vAeroUVW.Magnitude();
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@ -1,180 +1,343 @@
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: JSBSim.cpp
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Module: JSBSim.cpp
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Author: Jon S. Berndt
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Author: Jon S. Berndt
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Date started: 08/17/99
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Date started: 08/17/99
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Purpose: Standalone version of JSBSim.
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Purpose: Standalone version of JSBSim.
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Called by: The USER.
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Called by: The USER.
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
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This program is free software; you can redistribute it and/or modify it under
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU General Public License as published by the Free Software
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the terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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details.
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You should have received a copy of the GNU General Public License along with
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You should have received a copy of the GNU General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU General Public License can also be found on
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Further information about the GNU General Public License can also be found on
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the world wide web at http://www.gnu.org.
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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FUNCTIONAL DESCRIPTION
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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This class Handles calling JSBSim standalone. It is set up for compilation under
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This class Handles calling JSBSim standalone. It is set up for compilation under
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Borland C+Builder or other compiler.
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Borland C+Builder or other compiler.
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HISTORY
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HISTORY
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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08/17/99 JSB Created
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08/17/99 JSB Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#include "FGFDMExec.h"
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#include "FGFDMExec.h"
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#include "FGRotation.h"
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#include "FGRotation.h"
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#include "FGAtmosphere.h"
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#include "FGAtmosphere.h"
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#include "FGState.h"
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#include "FGState.h"
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#include "FGFCS.h"
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#include "FGFCS.h"
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#include "FGAircraft.h"
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#include "FGAircraft.h"
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#include "FGTranslation.h"
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#include "FGTranslation.h"
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#include "FGPosition.h"
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#include "FGPosition.h"
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#include "FGAuxiliary.h"
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#include "FGAuxiliary.h"
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#include "FGOutput.h"
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#include "FGOutput.h"
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#include "FGConfigFile.h"
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#include "FGConfigFile.h"
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#include "FGScript.h"
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#include "FGScript.h"
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#include "FGJSBBase.h"
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#ifdef FGFS
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#include <simgear/compiler.h>
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#ifdef FGFS
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#include STL_IOSTREAM
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#include <simgear/compiler.h>
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#else
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#include STL_IOSTREAM
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# if defined(sgi) && !defined(__GNUC__)
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#else
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# include <iostream.h>
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# if defined(sgi) && !defined(__GNUC__)
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# else
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# include <iostream.h>
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# include <iostream>
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# else
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# endif
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# include <iostream>
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#endif
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# endif
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#endif
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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DEFINITIONS
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#if __BCPLUSPLUS__ == 0x540
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#pragma hdrstop
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#include <condefs.h>
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//---------------------------------------------------------------------------
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GLOBAL DATA
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USERES("JSBSim.res");
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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USEUNIT("FGUtility.cpp");
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USEUNIT("FGAircraft.cpp");
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static const char *IdSrc = "$Id$";
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USEUNIT("FGAtmosphere.cpp");
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USEUNIT("FGAuxiliary.cpp");
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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USEUNIT("FGCoefficient.cpp");
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COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
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USEUNIT("FGColumnVector3.cpp");
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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USEUNIT("FGColumnVector4.cpp");
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USEUNIT("FGConfigFile.cpp");
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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USEUNIT("FGEngine.cpp");
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DOCUMENTATION
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USEUNIT("FGFactorGroup.cpp");
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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USEUNIT("FGFCS.cpp");
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USEUNIT("FGFDMExec.cpp");
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/** Standalone JSBSim main program
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USEUNIT("FGfdmSocket.cpp");
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This is the wrapper program used to instantiate the JSBSim system and control
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USEUNIT("FGForce.cpp");
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it. Use this program to build a version of JSBSim that can be run from the
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USEUNIT("FGGroundReactions.cpp");
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command line. To get any use out of this, you will have to create a script
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USEUNIT("FGInertial.cpp");
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to run a test case and specify what kind of output you would like.
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USEUNIT("FGInitialCondition.cpp");
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@author Jon S. Berndt
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USEUNIT("FGJSBBase.cpp");
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@version $Id$
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USEUNIT("FGLGear.cpp");
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@see -
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USEUNIT("FGMassBalance.cpp");
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*/
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USEUNIT("FGMatrix33.cpp");
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USEUNIT("FGModel.cpp");
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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USEUNIT("FGNozzle.cpp");
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IMPLEMENTATION
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USEUNIT("FGOutput.cpp");
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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USEUNIT("FGPiston.cpp");
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USEUNIT("FGPosition.cpp");
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int main(int argc, char** argv)
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USEUNIT("FGPropeller.cpp");
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{
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USEUNIT("FGPropulsion.cpp");
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FGFDMExec* FDMExec;
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USEUNIT("FGRocket.cpp");
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bool result = false;
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USEUNIT("FGRotation.cpp");
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bool Scripted = false;
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USEUNIT("FGRotor.cpp");
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FGScript* Script;
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USEUNIT("FGScript.cpp");
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USEUNIT("FGState.cpp");
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if (argc != 3 && argc != 2) {
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USEUNIT("FGTable.cpp");
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cerr << endl
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USEUNIT("FGTank.cpp");
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<< " You must enter the name of a registered aircraft and reset point:"
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USEUNIT("FGThruster.cpp");
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<< endl << endl << " FDM <aircraft name> <reset file>" << endl;
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USEUNIT("FGTranslation.cpp");
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cerr << endl << " Alternatively, you may specify only the name of a script file:"
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USEUNIT("FGTrim.cpp");
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<< endl << endl << " FDM <script file>" << endl << endl;
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USEUNIT("FGTrimAxis.cpp");
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exit(0);
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USEUNIT("FGTurboJet.cpp");
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}
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USEUNIT("FGTurboProp.cpp");
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USEUNIT("FGTurboShaft.cpp");
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FDMExec = new FGFDMExec();
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USEUNIT("FGAerodynamics.cpp");
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USEUNIT("filtersjb\FGSwitch.cpp");
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if (argc == 2) { // SCRIPTED CASE
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USEUNIT("filtersjb\FGFCSComponent.cpp");
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USEUNIT("filtersjb\FGFilter.cpp");
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Script = new FGScript(FDMExec);
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USEUNIT("filtersjb\FGGain.cpp");
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result = Script->LoadScript(argv[1]);
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USEUNIT("filtersjb\FGGradient.cpp");
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USEUNIT("filtersjb\FGKinemat.cpp");
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if (!result) {
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USEUNIT("filtersjb\FGSummer.cpp");
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cerr << "Script file " << argv[1] << " was not successfully loaded" << endl;
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USEUNIT("filtersjb\FGDeadBand.cpp");
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exit(-1);
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//---------------------------------------------------------------------------
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}
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#pragma argsused
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#endif
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Scripted = true;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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} else { // form jsbsim <acname> <resetfile>
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DEFINITIONS
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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if ( ! FDMExec->LoadModel("aircraft", "engine", string(argv[1]))) {
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cerr << " JSBSim could not be started" << endl << endl;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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exit(-1);
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GLOBAL DATA
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}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGInitialCondition IC(FDMExec);
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static const char *IdSrc = "$Id$";
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if ( ! IC.Load("aircraft",string(argv[1]),string(argv[2]))) {
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cerr << "Initialization unsuccessful" << endl;
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string ScriptName;
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exit(-1);
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string AircraftName;
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}
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string ResetName;
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}
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string LogOutputName;
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string LogDirectiveName;
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//
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FGFDMExec* FDMExec;
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// RUN loop. MESSAGES are read inside the Run() loop and output as necessary.
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//
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
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FGJSBBase::Message* msg;
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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result = FDMExec->Run();
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while (result) {
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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while (FDMExec->ReadMessage()) {
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FORWARD DECLARATIONS
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msg = FDMExec->ProcessMessage();
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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switch (msg->type) {
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case FGJSBBase::Message::eText:
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void options(int, char**);
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cout << msg->messageId << ": " << msg->text << endl;
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break;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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case FGJSBBase::Message::eBool:
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DOCUMENTATION
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cout << msg->messageId << ": " << msg->text << " " << msg->bVal << endl;
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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break;
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case FGJSBBase::Message::eInteger:
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/** Standalone JSBSim main program
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cout << msg->messageId << ": " << msg->text << " " << msg->iVal << endl;
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This is the wrapper program used to instantiate the JSBSim system and control
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break;
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it. Use this program to build a version of JSBSim that can be run from the
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case FGJSBBase::Message::eDouble:
|
command line. To get any use out of this, you will have to create a script
|
||||||
cout << msg->messageId << ": " << msg->text << " " << msg->dVal << endl;
|
to run a test case and specify what kind of output you would like.
|
||||||
break;
|
@author Jon S. Berndt
|
||||||
default:
|
@version $Id$
|
||||||
cerr << "Unrecognized message type." << endl;
|
@see -
|
||||||
break;
|
*/
|
||||||
}
|
|
||||||
}
|
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||||
|
IMPLEMENTATION
|
||||||
if (Scripted) {
|
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
|
||||||
if (!Script->RunScript()) break;
|
|
||||||
}
|
int main(int argc, char* argv[])
|
||||||
|
{
|
||||||
result = FDMExec->Run();
|
ScriptName = "";
|
||||||
}
|
AircraftName = "";
|
||||||
|
ResetName = "";
|
||||||
delete FDMExec;
|
LogOutputName = "";
|
||||||
|
LogDirectiveName = "";
|
||||||
return 0;
|
bool result = false;
|
||||||
}
|
bool Scripted = false;
|
||||||
|
FGScript* Script;
|
||||||
|
|
||||||
|
options(argc, argv);
|
||||||
|
|
||||||
|
FDMExec = new FGFDMExec();
|
||||||
|
|
||||||
|
if (!ScriptName.empty()) { // SCRIPTED CASE
|
||||||
|
|
||||||
|
Script = new FGScript(FDMExec);
|
||||||
|
result = Script->LoadScript(ScriptName);
|
||||||
|
|
||||||
|
if (!result) {
|
||||||
|
cerr << "Script file " << ScriptName << " was not successfully loaded" << endl;
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
Scripted = true;
|
||||||
|
|
||||||
|
} else if (!AircraftName.empty() || !ResetName.empty()) { // form jsbsim <acname> <resetfile>
|
||||||
|
|
||||||
|
if ( ! FDMExec->LoadModel("aircraft", "engine", AircraftName)) {
|
||||||
|
cerr << " JSBSim could not be started" << endl << endl;
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
FGInitialCondition IC(FDMExec);
|
||||||
|
if ( ! IC.Load("aircraft",AircraftName,ResetName)) {
|
||||||
|
cerr << "Initialization unsuccessful" << endl;
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
cout << " No Aircraft, Script, or Reset information given" << endl << endl;
|
||||||
|
exit(-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
//
|
||||||
|
// RUN loop. MESSAGES are read inside the Run() loop and output as necessary.
|
||||||
|
//
|
||||||
|
|
||||||
|
FGJSBBase::Message* msg;
|
||||||
|
result = FDMExec->Run();
|
||||||
|
while (result) {
|
||||||
|
while (FDMExec->ReadMessage()) {
|
||||||
|
msg = FDMExec->ProcessMessage();
|
||||||
|
switch (msg->type) {
|
||||||
|
case FGJSBBase::Message::eText:
|
||||||
|
cout << msg->messageId << ": " << msg->text << endl;
|
||||||
|
break;
|
||||||
|
case FGJSBBase::Message::eBool:
|
||||||
|
cout << msg->messageId << ": " << msg->text << " " << msg->bVal << endl;
|
||||||
|
break;
|
||||||
|
case FGJSBBase::Message::eInteger:
|
||||||
|
cout << msg->messageId << ": " << msg->text << " " << msg->iVal << endl;
|
||||||
|
break;
|
||||||
|
case FGJSBBase::Message::eDouble:
|
||||||
|
cout << msg->messageId << ": " << msg->text << " " << msg->dVal << endl;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
cerr << "Unrecognized message type." << endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Scripted) {
|
||||||
|
if (!Script->RunScript()) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
result = FDMExec->Run();
|
||||||
|
}
|
||||||
|
|
||||||
|
delete FDMExec;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||||||
|
|
||||||
|
void options(int count, char **arg)
|
||||||
|
{
|
||||||
|
int i;
|
||||||
|
|
||||||
|
if (count == 1) {
|
||||||
|
cout << endl << " JSBSim version " << FDMExec->GetVersion() << endl << endl;
|
||||||
|
cout << " Usage: jsbsim <options>" << endl << endl;
|
||||||
|
cout << " options:" << endl;
|
||||||
|
cout << " --help returns this message" << endl;
|
||||||
|
cout << " --version returns the version number" << endl;
|
||||||
|
cout << " --outputlogfile=<filename> sets the name of the data output file" << endl;
|
||||||
|
cout << " --logdirectivefile=<filename> specifies the name of the data logging directives file" << endl;
|
||||||
|
cout << " --aircraft=<filename> specifies the name of the aircraft to be modeled" << endl;
|
||||||
|
cout << " --script=<filename> specifies a script to run" << endl;
|
||||||
|
cout << " --initfile=<filename> specifies an initilization file" << endl << endl;
|
||||||
|
cout << " NOTE: There can be no spaces around the = sign when" << endl;
|
||||||
|
cout << " an option is followed by a filename" << endl << endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (i=1; i<count; i++) {
|
||||||
|
string argument = string(arg[i]);
|
||||||
|
int n=0;
|
||||||
|
if (argument.find("--help") != string::npos) {
|
||||||
|
cout << endl << " JSBSim version " << FDMExec->GetVersion() << endl << endl;
|
||||||
|
cout << " Usage: jsbsim <options>" << endl << endl;
|
||||||
|
cout << " options:" << endl;
|
||||||
|
cout << " --help returns this message" << endl;
|
||||||
|
cout << " --version returns the version number" << endl;
|
||||||
|
cout << " --outputlogfile=<filename> sets the name of the data output file" << endl;
|
||||||
|
cout << " --logdirectivefile=<filename> specifies the name of the data logging directives file" << endl;
|
||||||
|
cout << " --aircraft=<filename> specifies the name of the aircraft to be modeled" << endl;
|
||||||
|
cout << " --script=<filename> specifies a script to run" << endl;
|
||||||
|
cout << " --initfile=<filename> specifies an initilization file" << endl << endl;
|
||||||
|
cout << " NOTE: There can be no spaces around the = sign when" << endl;
|
||||||
|
cout << " an option is followed by a filename" << endl << endl;
|
||||||
|
exit(0);
|
||||||
|
} else if (argument.find("--version") != string::npos) {
|
||||||
|
cout << endl << " JSBSim Version: " << FDMExec->GetVersion() << endl << endl;
|
||||||
|
exit (0);
|
||||||
|
} else if (argument.find("--outputlogfile") != string::npos) {
|
||||||
|
n = argument.find("=")+1;
|
||||||
|
if (n > 0) {
|
||||||
|
LogOutputName = argument.substr(argument.find("=")+1);
|
||||||
|
} else {
|
||||||
|
LogOutputName = "JSBout.csv";
|
||||||
|
cerr << " Output log file name not valid or not understood. Using JSBout.csv as default";
|
||||||
|
}
|
||||||
|
} else if (argument.find("--logdirectivefile") != string::npos) {
|
||||||
|
n = argument.find("=")+1;
|
||||||
|
if (n > 0) {
|
||||||
|
LogDirectiveName = argument.substr(argument.find("=")+1);
|
||||||
|
} else {
|
||||||
|
cerr << " Log directives file not valid or not understood." << endl << endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
} else if (argument.find("--aircraft") != string::npos) {
|
||||||
|
n = argument.find("=")+1;
|
||||||
|
if (n > 0) {
|
||||||
|
AircraftName = argument.substr(argument.find("=")+1);
|
||||||
|
} else {
|
||||||
|
cerr << " Aircraft name not valid or not understood." << endl << endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
} else if (argument.find("--script") != string::npos) {
|
||||||
|
n = argument.find("=")+1;
|
||||||
|
if (n > 0) {
|
||||||
|
ScriptName = argument.substr(argument.find("=")+1);
|
||||||
|
} else {
|
||||||
|
cerr << " Script name not valid or not understood." << endl << endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
} else if (argument.find("--initfile") != string::npos) {
|
||||||
|
n = argument.find("=")+1;
|
||||||
|
if (n > 0) {
|
||||||
|
ResetName = argument.substr(argument.find("=")+1);
|
||||||
|
} else {
|
||||||
|
cerr << " Reset name not valid or not understood." << endl << endl;
|
||||||
|
exit(1);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
cerr << endl << " Parameter: " << argument << " not understood" << endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue