1
0
Fork 0

Latest JSBSim changes, including SGI patch.

This commit is contained in:
david 2002-02-01 02:11:13 +00:00
parent 83711bfd82
commit d3db1e622b
7 changed files with 379 additions and 192 deletions

View file

@ -116,9 +116,14 @@ string FGGroundReactions::GetGroundReactionStrings(void)
for (unsigned int i=0;i<lGear.size();i++) {
if (!firstime) GroundReactionStrings += ", ";
GroundReactionStrings += (lGear[i].GetName() + "_WOW, ");
GroundReactionStrings += (lGear[i].GetName() + "_compressLength, ");
GroundReactionStrings += (lGear[i].GetName() + "_compressSpeed, ");
GroundReactionStrings += (lGear[i].GetName() + "_Force");
GroundReactionStrings += (lGear[i].GetName() + "_stroke, ");
GroundReactionStrings += (lGear[i].GetName() + "_strokeVel, ");
GroundReactionStrings += (lGear[i].GetName() + "_CompressForce, ");
GroundReactionStrings += (lGear[i].GetName() + "_WhlSideForce, ");
GroundReactionStrings += (lGear[i].GetName() + "_WhlRollForce, ");
GroundReactionStrings += (lGear[i].GetName() + "_BodyXForce, ");
GroundReactionStrings += (lGear[i].GetName() + "_BodyYForce, ");
GroundReactionStrings += (lGear[i].GetName() + "_WhlSlipDegrees");
firstime = false;
}
@ -140,7 +145,12 @@ string FGGroundReactions::GetGroundReactionValues(void)
GroundReactionValues += string( lGear[i].GetWOW()?"1":"0" ) + ", ";
GroundReactionValues += (string(gcvt(lGear[i].GetCompLen(), 5, buff)) + ", ");
GroundReactionValues += (string(gcvt(lGear[i].GetCompVel(), 6, buff)) + ", ");
GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)));
GroundReactionValues += (string(gcvt(lGear[i].GetCompForce(), 10, buff)) + ", ");
GroundReactionValues += (string(gcvt(lGear[i].GetWheelSideForce(), 6, buff)) + ", ");
GroundReactionValues += (string(gcvt(lGear[i].GetWheelRollForce(), 6, buff)) + ", ");
GroundReactionValues += (string(gcvt(lGear[i].GetBodyXForce(), 6, buff)) + ", ");
GroundReactionValues += (string(gcvt(lGear[i].GetBodyYForce(), 6, buff)) + ", ");
GroundReactionValues += (string(gcvt(lGear[i].GetWheelSlipAngle(), 6, buff)));
firstime = false;
}

View file

@ -256,6 +256,7 @@ public:
@return pointer to a Message structure (or NULL if no mesage) */
Message* ProcessMessage(void);
//@}
string GetVersion(void) {return JSBSim_version;}
protected:
static Message localMsg;

View file

@ -181,6 +181,9 @@ FGLGear::~FGLGear()
FGColumnVector3& FGLGear::Force(void)
{
double SteerGain = 0;
double SinWheel, CosWheel;
vForce.InitMatrix();
vMoment.InitMatrix();
@ -201,10 +204,6 @@ FGColumnVector3& FGLGear::Force(void)
}
if (GearDown) {
double SteerGain = 0;
double SinWheel, CosWheel, SideWhlVel, RollingWhlVel;
double RollingForce, SideForce, FCoeff;
double WheelSlip;
vWhlBodyVec = (vXYZ - MassBalance->GetXYZcg()) / 12.0;
vWhlBodyVec(eX) = -vWhlBodyVec(eX);

View file

@ -232,9 +232,14 @@ public:
inline int GetBrakeGroup(void) { return (int)eBrakeGrp; }
inline int GetSteerType(void) { return (int)eSteerType; }
inline bool GetRetractable(void) { return isRetractable; }
inline bool GetGearUnitUp(void) { return GearUp; }
inline bool GetGearUnitDown(void) { return GearDown; }
inline bool GetRetractable(void) { return isRetractable; }
inline bool GetGearUnitUp(void) { return GearUp; }
inline bool GetGearUnitDown(void) { return GearDown; }
inline double GetWheelSideForce(void) { return SideForce; }
inline double GetWheelRollForce(void) { return RollingForce; }
inline double GetBodyXForce(void) { return vLocalForce(eX); }
inline double GetBodyYForce(void) { return vLocalForce(eY); }
inline double GetWheelSlipAngle(void) { return WheelSlip; }
private:
FGColumnVector3 vXYZ;
@ -258,6 +263,9 @@ private:
double DistanceTraveled;
double MaximumStrutForce;
double MaximumStrutTravel;
double SideWhlVel, RollingWhlVel;
double RollingForce, SideForce, FCoeff;
double WheelSlip;
bool WOW;
bool lastWOW;
bool FirstContact;

View file

@ -211,7 +211,12 @@ void FGTable::Print(void)
if (Type == tt1D) startRow = 1;
else startRow = 0;
#if defined (sgi) && !defined(__GNUC__)
unsigned long flags = cout.setf(ios::fixed);
#else
ios::fmtflags flags = cout.setf(ios::fixed); // set up output stream
#endif
cout.precision(4);
for (int r=startRow; r<=nRows; r++) {

View file

@ -116,7 +116,8 @@ bool FGTranslation::Run(void)
vUVWdot = mVel*Rotation->GetPQR() + Aircraft->GetBodyAccel();
vUVW += Tc * (vlastUVWdot + vUVWdot);
vUVW += Tc*(vUVWdot + vlastUVWdot);
vAeroUVW = vUVW + State->GetTl2b()*Atmosphere->GetWindNED();
Vt = vAeroUVW.Magnitude();

View file

@ -1,180 +1,343 @@
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: JSBSim.cpp
Author: Jon S. Berndt
Date started: 08/17/99
Purpose: Standalone version of JSBSim.
Called by: The USER.
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class Handles calling JSBSim standalone. It is set up for compilation under
Borland C+Builder or other compiler.
HISTORY
--------------------------------------------------------------------------------
08/17/99 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGFDMExec.h"
#include "FGRotation.h"
#include "FGAtmosphere.h"
#include "FGState.h"
#include "FGFCS.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
#include "FGConfigFile.h"
#include "FGScript.h"
#ifdef FGFS
#include <simgear/compiler.h>
#include STL_IOSTREAM
#else
# if defined(sgi) && !defined(__GNUC__)
# include <iostream.h>
# else
# include <iostream>
# endif
#endif
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
GLOBAL DATA
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
static const char *IdSrc = "$Id$";
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Standalone JSBSim main program
This is the wrapper program used to instantiate the JSBSim system and control
it. Use this program to build a version of JSBSim that can be run from the
command line. To get any use out of this, you will have to create a script
to run a test case and specify what kind of output you would like.
@author Jon S. Berndt
@version $Id$
@see -
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
int main(int argc, char** argv)
{
FGFDMExec* FDMExec;
bool result = false;
bool Scripted = false;
FGScript* Script;
if (argc != 3 && argc != 2) {
cerr << endl
<< " You must enter the name of a registered aircraft and reset point:"
<< endl << endl << " FDM <aircraft name> <reset file>" << endl;
cerr << endl << " Alternatively, you may specify only the name of a script file:"
<< endl << endl << " FDM <script file>" << endl << endl;
exit(0);
}
FDMExec = new FGFDMExec();
if (argc == 2) { // SCRIPTED CASE
Script = new FGScript(FDMExec);
result = Script->LoadScript(argv[1]);
if (!result) {
cerr << "Script file " << argv[1] << " was not successfully loaded" << endl;
exit(-1);
}
Scripted = true;
} else { // form jsbsim <acname> <resetfile>
if ( ! FDMExec->LoadModel("aircraft", "engine", string(argv[1]))) {
cerr << " JSBSim could not be started" << endl << endl;
exit(-1);
}
FGInitialCondition IC(FDMExec);
if ( ! IC.Load("aircraft",string(argv[1]),string(argv[2]))) {
cerr << "Initialization unsuccessful" << endl;
exit(-1);
}
}
//
// RUN loop. MESSAGES are read inside the Run() loop and output as necessary.
//
FGJSBBase::Message* msg;
result = FDMExec->Run();
while (result) {
while (FDMExec->ReadMessage()) {
msg = FDMExec->ProcessMessage();
switch (msg->type) {
case FGJSBBase::Message::eText:
cout << msg->messageId << ": " << msg->text << endl;
break;
case FGJSBBase::Message::eBool:
cout << msg->messageId << ": " << msg->text << " " << msg->bVal << endl;
break;
case FGJSBBase::Message::eInteger:
cout << msg->messageId << ": " << msg->text << " " << msg->iVal << endl;
break;
case FGJSBBase::Message::eDouble:
cout << msg->messageId << ": " << msg->text << " " << msg->dVal << endl;
break;
default:
cerr << "Unrecognized message type." << endl;
break;
}
}
if (Scripted) {
if (!Script->RunScript()) break;
}
result = FDMExec->Run();
}
delete FDMExec;
return 0;
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Module: JSBSim.cpp
Author: Jon S. Berndt
Date started: 08/17/99
Purpose: Standalone version of JSBSim.
Called by: The USER.
------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) -------------
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA.
Further information about the GNU General Public License can also be found on
the world wide web at http://www.gnu.org.
FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------
This class Handles calling JSBSim standalone. It is set up for compilation under
Borland C+Builder or other compiler.
HISTORY
--------------------------------------------------------------------------------
08/17/99 JSB Created
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "FGFDMExec.h"
#include "FGRotation.h"
#include "FGAtmosphere.h"
#include "FGState.h"
#include "FGFCS.h"
#include "FGAircraft.h"
#include "FGTranslation.h"
#include "FGPosition.h"
#include "FGAuxiliary.h"
#include "FGOutput.h"
#include "FGConfigFile.h"
#include "FGScript.h"
#include "FGJSBBase.h"
#ifdef FGFS
#include <simgear/compiler.h>
#include STL_IOSTREAM
#else
# if defined(sgi) && !defined(__GNUC__)
# include <iostream.h>
# else
# include <iostream>
# endif
#endif
#if __BCPLUSPLUS__ == 0x540
#pragma hdrstop
#include <condefs.h>
//---------------------------------------------------------------------------
USERES("JSBSim.res");
USEUNIT("FGUtility.cpp");
USEUNIT("FGAircraft.cpp");
USEUNIT("FGAtmosphere.cpp");
USEUNIT("FGAuxiliary.cpp");
USEUNIT("FGCoefficient.cpp");
USEUNIT("FGColumnVector3.cpp");
USEUNIT("FGColumnVector4.cpp");
USEUNIT("FGConfigFile.cpp");
USEUNIT("FGEngine.cpp");
USEUNIT("FGFactorGroup.cpp");
USEUNIT("FGFCS.cpp");
USEUNIT("FGFDMExec.cpp");
USEUNIT("FGfdmSocket.cpp");
USEUNIT("FGForce.cpp");
USEUNIT("FGGroundReactions.cpp");
USEUNIT("FGInertial.cpp");
USEUNIT("FGInitialCondition.cpp");
USEUNIT("FGJSBBase.cpp");
USEUNIT("FGLGear.cpp");
USEUNIT("FGMassBalance.cpp");
USEUNIT("FGMatrix33.cpp");
USEUNIT("FGModel.cpp");
USEUNIT("FGNozzle.cpp");
USEUNIT("FGOutput.cpp");
USEUNIT("FGPiston.cpp");
USEUNIT("FGPosition.cpp");
USEUNIT("FGPropeller.cpp");
USEUNIT("FGPropulsion.cpp");
USEUNIT("FGRocket.cpp");
USEUNIT("FGRotation.cpp");
USEUNIT("FGRotor.cpp");
USEUNIT("FGScript.cpp");
USEUNIT("FGState.cpp");
USEUNIT("FGTable.cpp");
USEUNIT("FGTank.cpp");
USEUNIT("FGThruster.cpp");
USEUNIT("FGTranslation.cpp");
USEUNIT("FGTrim.cpp");
USEUNIT("FGTrimAxis.cpp");
USEUNIT("FGTurboJet.cpp");
USEUNIT("FGTurboProp.cpp");
USEUNIT("FGTurboShaft.cpp");
USEUNIT("FGAerodynamics.cpp");
USEUNIT("filtersjb\FGSwitch.cpp");
USEUNIT("filtersjb\FGFCSComponent.cpp");
USEUNIT("filtersjb\FGFilter.cpp");
USEUNIT("filtersjb\FGGain.cpp");
USEUNIT("filtersjb\FGGradient.cpp");
USEUNIT("filtersjb\FGKinemat.cpp");
USEUNIT("filtersjb\FGSummer.cpp");
USEUNIT("filtersjb\FGDeadBand.cpp");
//---------------------------------------------------------------------------
#pragma argsused
#endif
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DEFINITIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
GLOBAL DATA
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
static const char *IdSrc = "$Id$";
string ScriptName;
string AircraftName;
string ResetName;
string LogOutputName;
string LogDirectiveName;
FGFDMExec* FDMExec;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
FORWARD DECLARATIONS
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
void options(int, char**);
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
DOCUMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
/** Standalone JSBSim main program
This is the wrapper program used to instantiate the JSBSim system and control
it. Use this program to build a version of JSBSim that can be run from the
command line. To get any use out of this, you will have to create a script
to run a test case and specify what kind of output you would like.
@author Jon S. Berndt
@version $Id$
@see -
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
int main(int argc, char* argv[])
{
ScriptName = "";
AircraftName = "";
ResetName = "";
LogOutputName = "";
LogDirectiveName = "";
bool result = false;
bool Scripted = false;
FGScript* Script;
options(argc, argv);
FDMExec = new FGFDMExec();
if (!ScriptName.empty()) { // SCRIPTED CASE
Script = new FGScript(FDMExec);
result = Script->LoadScript(ScriptName);
if (!result) {
cerr << "Script file " << ScriptName << " was not successfully loaded" << endl;
exit(-1);
}
Scripted = true;
} else if (!AircraftName.empty() || !ResetName.empty()) { // form jsbsim <acname> <resetfile>
if ( ! FDMExec->LoadModel("aircraft", "engine", AircraftName)) {
cerr << " JSBSim could not be started" << endl << endl;
exit(-1);
}
FGInitialCondition IC(FDMExec);
if ( ! IC.Load("aircraft",AircraftName,ResetName)) {
cerr << "Initialization unsuccessful" << endl;
exit(-1);
}
} else {
cout << " No Aircraft, Script, or Reset information given" << endl << endl;
exit(-1);
}
//
// RUN loop. MESSAGES are read inside the Run() loop and output as necessary.
//
FGJSBBase::Message* msg;
result = FDMExec->Run();
while (result) {
while (FDMExec->ReadMessage()) {
msg = FDMExec->ProcessMessage();
switch (msg->type) {
case FGJSBBase::Message::eText:
cout << msg->messageId << ": " << msg->text << endl;
break;
case FGJSBBase::Message::eBool:
cout << msg->messageId << ": " << msg->text << " " << msg->bVal << endl;
break;
case FGJSBBase::Message::eInteger:
cout << msg->messageId << ": " << msg->text << " " << msg->iVal << endl;
break;
case FGJSBBase::Message::eDouble:
cout << msg->messageId << ": " << msg->text << " " << msg->dVal << endl;
break;
default:
cerr << "Unrecognized message type." << endl;
break;
}
}
if (Scripted) {
if (!Script->RunScript()) break;
}
result = FDMExec->Run();
}
delete FDMExec;
return 0;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void options(int count, char **arg)
{
int i;
if (count == 1) {
cout << endl << " JSBSim version " << FDMExec->GetVersion() << endl << endl;
cout << " Usage: jsbsim <options>" << endl << endl;
cout << " options:" << endl;
cout << " --help returns this message" << endl;
cout << " --version returns the version number" << endl;
cout << " --outputlogfile=<filename> sets the name of the data output file" << endl;
cout << " --logdirectivefile=<filename> specifies the name of the data logging directives file" << endl;
cout << " --aircraft=<filename> specifies the name of the aircraft to be modeled" << endl;
cout << " --script=<filename> specifies a script to run" << endl;
cout << " --initfile=<filename> specifies an initilization file" << endl << endl;
cout << " NOTE: There can be no spaces around the = sign when" << endl;
cout << " an option is followed by a filename" << endl << endl;
}
for (i=1; i<count; i++) {
string argument = string(arg[i]);
int n=0;
if (argument.find("--help") != string::npos) {
cout << endl << " JSBSim version " << FDMExec->GetVersion() << endl << endl;
cout << " Usage: jsbsim <options>" << endl << endl;
cout << " options:" << endl;
cout << " --help returns this message" << endl;
cout << " --version returns the version number" << endl;
cout << " --outputlogfile=<filename> sets the name of the data output file" << endl;
cout << " --logdirectivefile=<filename> specifies the name of the data logging directives file" << endl;
cout << " --aircraft=<filename> specifies the name of the aircraft to be modeled" << endl;
cout << " --script=<filename> specifies a script to run" << endl;
cout << " --initfile=<filename> specifies an initilization file" << endl << endl;
cout << " NOTE: There can be no spaces around the = sign when" << endl;
cout << " an option is followed by a filename" << endl << endl;
exit(0);
} else if (argument.find("--version") != string::npos) {
cout << endl << " JSBSim Version: " << FDMExec->GetVersion() << endl << endl;
exit (0);
} else if (argument.find("--outputlogfile") != string::npos) {
n = argument.find("=")+1;
if (n > 0) {
LogOutputName = argument.substr(argument.find("=")+1);
} else {
LogOutputName = "JSBout.csv";
cerr << " Output log file name not valid or not understood. Using JSBout.csv as default";
}
} else if (argument.find("--logdirectivefile") != string::npos) {
n = argument.find("=")+1;
if (n > 0) {
LogDirectiveName = argument.substr(argument.find("=")+1);
} else {
cerr << " Log directives file not valid or not understood." << endl << endl;
exit(1);
}
} else if (argument.find("--aircraft") != string::npos) {
n = argument.find("=")+1;
if (n > 0) {
AircraftName = argument.substr(argument.find("=")+1);
} else {
cerr << " Aircraft name not valid or not understood." << endl << endl;
exit(1);
}
} else if (argument.find("--script") != string::npos) {
n = argument.find("=")+1;
if (n > 0) {
ScriptName = argument.substr(argument.find("=")+1);
} else {
cerr << " Script name not valid or not understood." << endl << endl;
exit(1);
}
} else if (argument.find("--initfile") != string::npos) {
n = argument.find("=")+1;
if (n > 0) {
ResetName = argument.substr(argument.find("=")+1);
} else {
cerr << " Reset name not valid or not understood." << endl << endl;
exit(1);
}
} else {
cerr << endl << " Parameter: " << argument << " not understood" << endl;
}
}
}