Vivian MEAZZA:
- let sumodels without subsubmodels die on impact - remove "sub-id" tying mf: move variable declarations to better places, variable renaming
This commit is contained in:
parent
b163af3010
commit
d39432ea6c
2 changed files with 20 additions and 25 deletions
|
@ -92,7 +92,7 @@ bool FGAIBallistic::init(bool search_in_AI_path) {
|
|||
props->setStringValue("submodels/path", _submodel.c_str());
|
||||
|
||||
// start with high value so that animations don't trigger yet
|
||||
_ht_agl_ft = 10000000;
|
||||
_ht_agl_ft = 1e10;
|
||||
hdg = _azimuth;
|
||||
pitch = _elevation;
|
||||
roll = _rotation;
|
||||
|
@ -112,8 +112,6 @@ void FGAIBallistic::bind() {
|
|||
SGRawValuePointer<bool>(&_solid));
|
||||
props->tie("altitude-agl-ft",
|
||||
SGRawValuePointer<double>(&_ht_agl_ft));
|
||||
props->tie("sub-id",
|
||||
SGRawValuePointer<int>(&_subID));
|
||||
}
|
||||
|
||||
void FGAIBallistic::unbind() {
|
||||
|
@ -122,7 +120,6 @@ void FGAIBallistic::unbind() {
|
|||
props->untie("material/load-resistance");
|
||||
props->untie("material/solid");
|
||||
props->untie("altitude-agl-ft");
|
||||
props->untie("sub-id");
|
||||
}
|
||||
|
||||
void FGAIBallistic::update(double dt) {
|
||||
|
@ -227,19 +224,14 @@ void FGAIBallistic::Run(double dt) {
|
|||
if (_life_timer > life)
|
||||
setDie(true);
|
||||
|
||||
double speed_north_deg_sec;
|
||||
double speed_east_deg_sec;
|
||||
double wind_speed_from_north_deg_sec;
|
||||
double wind_speed_from_east_deg_sec;
|
||||
double Cdm; // Cd adjusted by Mach Number
|
||||
double hs;
|
||||
|
||||
//randomise Cd by +- 5%
|
||||
if (_random)
|
||||
_Cd = _Cd * 0.95 + (0.05 * sg_random());
|
||||
|
||||
// Adjust Cd by Mach number. The equations are based on curves
|
||||
// for a conventional shell/bullet (no boat-tail).
|
||||
double Cdm;
|
||||
|
||||
if (Mach < 0.7)
|
||||
Cdm = 0.0125 * Mach + _Cd;
|
||||
else if (Mach < 1.2 )
|
||||
|
@ -261,6 +253,7 @@ void FGAIBallistic::Run(double dt) {
|
|||
speed = 0.0;
|
||||
|
||||
double speed_fps = speed * SG_KT_TO_FPS;
|
||||
double hs;
|
||||
|
||||
// calculate vertical and horizontal speed components
|
||||
if (speed == 0.0) {
|
||||
|
@ -271,8 +264,8 @@ void FGAIBallistic::Run(double dt) {
|
|||
}
|
||||
|
||||
// convert horizontal speed (fps) to degrees per second
|
||||
speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
|
||||
speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
|
||||
double speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
|
||||
double speed_east_deg_sec = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
|
||||
|
||||
// if wind not required, set to zero
|
||||
if (!_wind) {
|
||||
|
@ -281,8 +274,8 @@ void FGAIBallistic::Run(double dt) {
|
|||
}
|
||||
|
||||
// convert wind speed (fps) to degrees per second
|
||||
wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
|
||||
wind_speed_from_east_deg_sec = _wind_from_east / ft_per_deg_lon;
|
||||
double wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
|
||||
double wind_speed_from_east_deg_sec = _wind_from_east / ft_per_deg_lon;
|
||||
|
||||
// set new position
|
||||
pos.setLatitudeDeg( pos.getLatitudeDeg()
|
||||
|
@ -348,22 +341,25 @@ void FGAIBallistic::handle_impact() {
|
|||
|
||||
_ht_agl_ft = pos.getElevationFt() - elevation_m * SG_METER_TO_FEET;
|
||||
|
||||
// report impact by setting properties
|
||||
if (_ht_agl_ft <= 0) {
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: terrain impact");
|
||||
report_impact(elevation_m);
|
||||
_impact_reported = true;
|
||||
|
||||
// kill the AIObject if there is no subsubmodel
|
||||
if (_subID == 0)
|
||||
setDie(true);
|
||||
}
|
||||
}
|
||||
|
||||
void FGAIBallistic::handle_collision()
|
||||
{
|
||||
const FGAIBase *collision = manager->calcCollision(pos.getElevationFt(),
|
||||
const FGAIBase *object = manager->calcCollision(pos.getElevationFt(),
|
||||
pos.getLatitudeDeg(),pos.getLongitudeDeg(), _fuse_range);
|
||||
|
||||
if (collision) {
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: HIT!");
|
||||
report_impact(pos.getElevationM(), collision);
|
||||
if (object) {
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: object hit");
|
||||
report_impact(pos.getElevationM(), object);
|
||||
_collision_reported = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -297,12 +297,10 @@ bool FGSubmodelMgr::release(submodel *sm, double dt)
|
|||
|
||||
void FGSubmodelMgr::load()
|
||||
{
|
||||
const int id = 0;
|
||||
|
||||
SGPropertyNode *path = fgGetNode("/sim/submodels/path");
|
||||
SGPropertyNode root;
|
||||
|
||||
if (path) {
|
||||
const int id = 0;
|
||||
string Path = path->getStringValue();
|
||||
bool Seviceable =_serviceable_node->getBoolValue();
|
||||
setData(id, Path, Seviceable);
|
||||
|
@ -551,12 +549,13 @@ void FGSubmodelMgr::setData(int id, string& path, bool serviceable)
|
|||
|
||||
SGPath config(globals->get_fg_root());
|
||||
config.append(path);
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG,
|
||||
"Submodels: path " << path);
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: path " << path);
|
||||
|
||||
try {
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG,
|
||||
"Submodels: Trying to read AI submodels file: " << config.str());
|
||||
readProperties(config.str(), &root);
|
||||
|
||||
} catch (const sg_exception &e) {
|
||||
SG_LOG(SG_GENERAL, SG_DEBUG,
|
||||
"Submodels: Unable to read AI submodels file: " << config.str());
|
||||
|
|
Loading…
Reference in a new issue