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Andy Ross:

A set of changes to impliment Nasal support in FlightGear.  The nasal
interpreter is now part of SimGear.
This commit is contained in:
curt 2003-11-25 21:08:36 +00:00
parent 195eadc739
commit d3181fb437
11 changed files with 467 additions and 114 deletions

View file

@ -354,29 +354,6 @@ dnl joystick lib
AC_DEFINE([ENABLE_PLIB_JOYSTICK], 1, [Define to enable plib joystick support]) AC_DEFINE([ENABLE_PLIB_JOYSTICK], 1, [Define to enable plib joystick support])
dnl Checking for PSL in plib
dnl version of plib, so check for it.
AC_MSG_CHECKING([for plib PSL scripting support])
AC_COMPILE_IFELSE([
#include <plib/psl.h>
int main() {
// not for running...
pslProgram program((pslExtension *)0);
program.compile("int main () {}", "");
return 0;
}
],
[AC_MSG_RESULT(yes);
have_plib_psl=yes],
AC_MSG_RESULT(no)
)
AM_CONDITIONAL(HAVE_PLIB_PSL, test "x$have_plib_psl" = "xyes")
if test "x$have_plib_psl" = "xyes"; then
AC_DEFINE([HAVE_PLIB_PSL], 1,
[Define if plib version is new enough to provide "PSL"])
fi
dnl Check for the presence of SimGear dnl Check for the presence of SimGear
AC_CHECK_HEADER(simgear/version.h) AC_CHECK_HEADER(simgear/version.h)
if test "x$ac_cv_header_simgear_version_h" != "xyes"; then if test "x$ac_cv_header_simgear_version_h" != "xyes"; then
@ -555,16 +532,6 @@ echo "================="
echo "Prefix: $prefix" echo "Prefix: $prefix"
if test "x$have_plib_psl" = "xyes"; then
echo "Plib PSL scripting: yes"
else
echo "Plib PSL scripting: $fg_psl_string_compile"
echo " You will not be able to run scripts written in PSL"
echo " and some advanced GUI and input features may not"
echo " work. Download and install the latest CVS version"
echo " of plib if you would like to enable PSL support."
fi
if test "x$with_logging" != "x"; then if test "x$with_logging" != "x"; then
echo "Debug messages: $with_logging" echo "Debug messages: $with_logging"
else else

View file

@ -77,8 +77,8 @@ FGRadioStack::init ()
update(0); // FIXME: use dt update(0); // FIXME: use dt
// Search radio database once per second // Search radio database once per second
globals->get_event_mgr()->add( "fgRadioSearch()", current_radiostack, globals->get_event_mgr()->addTask( "fgRadioSearch()", current_radiostack,
&FGRadioStack::search, 1000 ); &FGRadioStack::search, 1 );
} }

View file

@ -22,14 +22,6 @@ else
CLOUD3D_LIBS = CLOUD3D_LIBS =
endif endif
if HAVE_PLIB_PSL
SCRIPTING_LIBS = $(top_builddir)/src/Scripting/libScripting.a
PSL_LIBS = -lplibpsl
else
SCRIPTING_LIBS =
PSL_LIBS =
endif
AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkglibdir)\" AM_CXXFLAGS = -DPKGLIBDIR=\"$(pkglibdir)\"
EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in EXTRA_DIST = 3dfx.sh runfgfs.in runfgfs.bat.in
@ -82,7 +74,7 @@ fgfs_LDADD = \
$(top_builddir)/src/Network/libNetwork.a \ $(top_builddir)/src/Network/libNetwork.a \
$(top_builddir)/src/Navaids/libNavaids.a \ $(top_builddir)/src/Navaids/libNavaids.a \
$(top_builddir)/src/Scenery/libScenery.a \ $(top_builddir)/src/Scenery/libScenery.a \
$(SCRIPTING_LIBS) \ $(top_builddir)/src/Scripting/libScripting.a \
$(top_builddir)/src/Sound/libSound.a \ $(top_builddir)/src/Sound/libSound.a \
$(top_builddir)/src/Airports/libAirports.a \ $(top_builddir)/src/Airports/libAirports.a \
$(MPLAYER_LIBS) \ $(MPLAYER_LIBS) \
@ -94,11 +86,10 @@ fgfs_LDADD = \
$(CLOUD3D_LIBS) \ $(CLOUD3D_LIBS) \
-lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \ -lsgroute -lsgsky -lsgsound -lsgephem -lsgmaterial -lsgtgdb -lsgmodel \
-lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \ -lsgtiming -lsgio -lsgscreen -lsgmath -lsgbucket -lsgprops -lsgdebug \
-lsgmagvar -lsgmisc -lsgxml -lsgsound -lsgserial -lsgstructure \ -lsgmagvar -lsgmisc -lnasal -lsgxml -lsgsound -lsgserial -lsgstructure \
$(THREAD_LIBS) \ $(THREAD_LIBS) \
-lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \ -lplibpu -lplibfnt -lplibjs -lplibnet -lplibssg -lplibsg -lplibul \
$(network_LIBS) \ $(network_LIBS) \
$(PSL_LIBS) \
-lz \ -lz \
$(opengl_LIBS) \ $(opengl_LIBS) \
$(audio_LIBS) $(audio_LIBS)

View file

@ -26,6 +26,7 @@
#if defined(HAVE_PLIB_PSL) #if defined(HAVE_PLIB_PSL)
# include <Scripting/scriptmgr.hxx> # include <Scripting/scriptmgr.hxx>
#endif #endif
#include <Scripting/NasalSys.hxx>
#include <Time/sunsolver.hxx> #include <Time/sunsolver.hxx>
#include <Time/tmp.hxx> #include <Time/tmp.hxx>
@ -170,6 +171,14 @@ do_script (const SGPropertyNode * arg)
} }
#endif // HAVE_PLIB_PSL #endif // HAVE_PLIB_PSL
/**
* Built-in command: run a Nasal script.
*/
static bool
do_nasal (const SGPropertyNode * arg)
{
return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
}
/** /**
* Built-in command: exit FlightGear. * Built-in command: exit FlightGear.
@ -837,9 +846,8 @@ do_property_randomize (const SGPropertyNode * arg)
/** /**
* Built-in command: Show an XML-configured dialog. * Built-in command: reinit the data logging system based on the
* * current contents of the /logger tree.
* dialog-name: the name of the GUI dialog to display.
*/ */
static bool static bool
do_data_logging_commit (const SGPropertyNode * arg) do_data_logging_commit (const SGPropertyNode * arg)
@ -1034,6 +1042,7 @@ static struct {
#if defined(HAVE_PLIB_PSL) #if defined(HAVE_PLIB_PSL)
{ "script", do_script }, { "script", do_script },
#endif // HAVE_PLIB_PSL #endif // HAVE_PLIB_PSL
{ "nasal", do_nasal },
{ "exit", do_exit }, { "exit", do_exit },
{ "reinit", do_reinit }, { "reinit", do_reinit },
{ "suspend", do_reinit }, { "suspend", do_reinit },

View file

@ -105,6 +105,7 @@
#if defined(HAVE_PLIB_PSL) #if defined(HAVE_PLIB_PSL)
#include <Scripting/scriptmgr.hxx> #include <Scripting/scriptmgr.hxx>
#endif #endif
#include <Scripting/NasalSys.hxx>
#include <Sound/fg_fx.hxx> #include <Sound/fg_fx.hxx>
#include <Systems/system_mgr.hxx> #include <Systems/system_mgr.hxx>
#include <Time/light.hxx> #include <Time/light.hxx>
@ -1447,14 +1448,8 @@ bool fgInitSubsystems() {
// Initialize the event manager subsystem. // Initialize the event manager subsystem.
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
globals->get_event_mgr()->bind();
globals->get_event_mgr()->init(); globals->get_event_mgr()->init();
globals->get_event_mgr()->setFreezeProperty(fgGetNode("/sim/freeze/clock"));
// Output event stats every 60 seconds
globals->get_event_mgr()->add( "SGEventMgr::print_stats()",
globals->get_event_mgr(),
&SGEventMgr::print_stats,
60000 );
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// Initialize the material property subsystem. // Initialize the material property subsystem.
@ -1483,10 +1478,10 @@ bool fgInitSubsystems() {
} }
// cause refresh of viewer scenery timestamps every 15 seconds... // cause refresh of viewer scenery timestamps every 15 seconds...
globals->get_event_mgr()->add( "FGTileMgr::refresh_view_timestamps()", globals->get_event_mgr()->addTask( "FGTileMgr::refresh_view_timestamps()",
globals->get_tile_mgr(), globals->get_tile_mgr(),
&FGTileMgr::refresh_view_timestamps, &FGTileMgr::refresh_view_timestamps,
15000 ); 15 );
SG_LOG( SG_GENERAL, SG_DEBUG, SG_LOG( SG_GENERAL, SG_DEBUG,
"Current terrain elevation after tile mgr init " << "Current terrain elevation after tile mgr init " <<
@ -1539,8 +1534,8 @@ bool fgInitSubsystems() {
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
// update the current timezone each 30 minutes // update the current timezone each 30 minutes
globals->get_event_mgr()->add( "fgUpdateLocalTime()", globals->get_event_mgr()->addTask( "fgUpdateLocalTime()",
&fgUpdateLocalTime, 30*60*1000 ); &fgUpdateLocalTime, 30*60 );
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////
@ -1788,6 +1783,14 @@ bool fgInitSubsystems() {
globals->get_multiplayer_rx_mgr()->init(); globals->get_multiplayer_rx_mgr()->init();
#endif #endif
////////////////////////////////////////////////////////////////////////
// Initialize the Nasal interpreter.
// Do this last, so that the loaded scripts see initialized state
////////////////////////////////////////////////////////////////////////
FGNasalSys* nasal = new FGNasalSys();
globals->add_subsystem("nasal", nasal);
nasal->init();
//////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////
// End of subsystem initialization. // End of subsystem initialization.
//////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////

View file

@ -134,26 +134,6 @@ FGGlobals::get_event_mgr () const
} }
void
FGGlobals::add_event (const char * name,
int repeat_value,
int initial_value)
{
event_mgr->add(name, subsystem_mgr->get_subsystem(name),
repeat_value, initial_value);
}
void
FGGlobals::add_event (const char * name,
SGSubsystem * subsystem,
int repeat_value,
int initial_value)
{
event_mgr->add(name, subsystem, repeat_value, initial_value);
}
// Save the current state as the initial state. // Save the current state as the initial state.
void void
FGGlobals::saveInitialState () FGGlobals::saveInitialState ()

View file

@ -215,35 +215,6 @@ public:
virtual SGEventMgr * get_event_mgr () const; virtual SGEventMgr * get_event_mgr () const;
virtual void add_event (const char * name,
int repeat_value,
int initial_value = -1 );
virtual void add_event (const char * name,
SGSubsystem * subsystem,
int repeat_value,
int initial_value = -1 );
template< typename Fun >
inline void add_event( const char * name,
const Fun& func,
SGEvent::interval_type repeat_value,
SGEvent::interval_type initial_value = -1 )
{
event_mgr->add( name, get_subsystem( name ), func,
repeat_value, initial_value);
}
template< typename Fun >
inline void add_event( const char * name,
SGSubsystem * subsystem,
const Fun& func,
SGEvent::interval_type repeat_value,
SGEvent::interval_type initial_value = -1 )
{
event_mgr->add( name, subsystem, func, repeat_value, initial_value);
}
inline double get_sim_time_sec () const { return sim_time_sec; } inline double get_sim_time_sec () const { return sim_time_sec; }
inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; } inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; }
inline void set_sim_time_sec (double t) { sim_time_sec = t; } inline void set_sim_time_sec (double t) { sim_time_sec = t; }

View file

@ -1,6 +1,7 @@
noinst_LIBRARIES = libObjects.a noinst_LIBRARIES = libObjects.a
libObjects_a_SOURCES = \ libObjects_a_SOURCES =
ssgEntityArray.hxx ssgEntityArray.cxx
# ssgEntityArray.hxx ssgEntityArray.cxx
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src

View file

@ -1,5 +1,6 @@
noinst_LIBRARIES = libScripting.a noinst_LIBRARIES = libScripting.a
libScripting_a_SOURCES = scriptmgr.cxx scriptmgr.hxx libScripting_a_SOURCES = NasalSys.cxx NasalSys.hxx
# libScripting_a_SOURCES = scriptmgr.cxx scriptmgr.hxx NasalSys.cxx NasalSys.hxx
INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/src

383
src/Scripting/NasalSys.cxx Normal file
View file

@ -0,0 +1,383 @@
#include <string.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <plib/ul.h>
#include <simgear/nasal/nasal.h>
#include <simgear/props/props.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/commands.hxx>
#include <Main/globals.hxx>
#include "NasalSys.hxx"
// Read and return file contents in a single buffer. Note use of
// stat() to get the file size. This is a win32 function, believe it
// or not. :) Note the REALLY IMPORTANT use of the "b" flag to fopen.
// Text mode brain damage will kill us if we're trying to do bytewise
// I/O.
static char* readfile(const char* file, int* lenOut)
{
struct stat data;
if(stat(file, &data) != 0) return 0;
FILE* f = fopen(file, "rb");
if(!f) return 0;
char* buf = new char[data.st_size];
*lenOut = fread(buf, 1, data.st_size, f);
fclose(f);
if(*lenOut != data.st_size) {
// Shouldn't happen, but warn anyway since it represents a
// platform bug and not a typical runtime error (missing file,
// etc...)
SG_LOG(SG_NASAL, SG_ALERT,
"ERROR in Nasal initialization: " <<
"short count returned from fread(). Check your C library!");
delete[] buf;
return 0;
}
return buf;
}
FGNasalSys::FGNasalSys()
{
_context = 0;
_globals = naNil();
_timerHash = naNil();
_nextTimerHashKey = 0; // Any value will do
}
FGNasalSys::~FGNasalSys()
{
// Nasal doesn't have a "destroy context" API yet. :(
// Not a problem for a global subsystem that will never be
// destroyed. And the context is actually a global, so no memory
// is technically leaked (although the GC pool memory obviously
// won't be freed).
_context = 0;
_globals = naNil();
}
// Utility. Sets a named key in a hash by C string, rather than nasal
// string object.
void FGNasalSys::hashset(naRef hash, const char* key, naRef val)
{
naRef s = naNewString(_context);
naStr_fromdata(s, (char*)key, strlen(key));
naHash_set(hash, s, val);
}
// The get/setprop functions accept a *list* of strings and walk
// through the property tree with them to find the appropriate node.
// This allows a Nasal object to hold onto a property path and use it
// like a node object, e.g. setprop(ObjRoot, "size-parsecs", 2.02). This
// is the utility function that walks the property tree.
// Future enhancement: support integer arguments to specify array
// elements.
static SGPropertyNode* findnode(naContext c, naRef vec, int len)
{
SGPropertyNode* p = globals->get_props();
for(int i=0; i<len; i++) {
naRef a = naVec_get(vec, i);
if(!naIsString(a)) return 0;
p = p->getNode(naStr_data(a));
if(p == 0) return 0;
}
return p;
}
// getprop() extension function. Concatenates its string arguments as
// property names and returns the value of the specified property. Or
// nil if it doesn't exist.
static naRef f_getprop(naContext c, naRef args)
{
const SGPropertyNode* p = findnode(c, args, naVec_size(args));
if(!p) return naNil();
switch(p->getType()) {
case SGPropertyNode::BOOL: case SGPropertyNode::INT:
case SGPropertyNode::LONG: case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
return naNum(p->getDoubleValue());
case SGPropertyNode::STRING:
{
naRef nastr = naNewString(c);
const char* val = p->getStringValue();
naStr_fromdata(nastr, (char*)val, strlen(val));
return nastr;
}
default:
return naNil();
}
}
// setprop() extension function. Concatenates its string arguments as
// property names and sets the value of the specified property to the
// final argument.
static naRef f_setprop(naContext c, naRef args)
{
#define BUFLEN 1024
int argc = naVec_size(args);
char buf[BUFLEN + 1];
buf[BUFLEN] = 0;
char* p = buf;
int buflen = BUFLEN;
for(int i=0; i<argc-1; i++) {
naRef s = naStringValue(c, naVec_get(args, i));
if(naIsNil(s)) return naNil();
strncpy(p, naStr_data(s), buflen);
p += naStr_len(s);
buflen = BUFLEN - (p - buf);
if(i < (argc-2) && buflen > 0) {
*p++ = '/';
buflen--;
}
}
SGPropertyNode* props = globals->get_props();
naRef val = naVec_get(args, argc-1);
if(naIsString(val)) props->setStringValue(buf, naStr_data(val));
else props->setDoubleValue(buf, naNumValue(val).num);
return naNil();
#undef BUFLEN
}
// print() extension function. Concatenates and prints its arguments
// to the FlightGear log. Uses the highest log level (SG_ALERT), to
// make sure it appears. Is there better way to do this?
static naRef f_print(naContext c, naRef args)
{
#define BUFLEN 1024
char buf[BUFLEN + 1];
buf[BUFLEN] = 0; // extra nul to handle strncpy brain damage
char* p = buf;
int buflen = BUFLEN;
int n = naVec_size(args);
for(int i=0; i<n; i++) {
naRef s = naStringValue(c, naVec_get(args, i));
if(naIsNil(s)) continue;
strncpy(p, naStr_data(s), buflen);
p += naStr_len(s);
buflen = BUFLEN - (p - buf);
if(buflen <= 0) break;
}
SG_LOG(SG_GENERAL, SG_ALERT, buf);
return naNil();
#undef BUFLEN
}
// fgcommand() extension function. Executes a named command via the
// FlightGear command manager. Takes a single property node name as
// an argument.
static naRef f_fgcommand(naContext c, naRef args)
{
naRef cmd = naVec_get(args, 0);
naRef props = naVec_get(args, 1);
if(!naIsString(cmd) || !naIsString(props)) return naNil();
SGPropertyNode* pnode =
globals->get_props()->getNode(naStr_data(props));
if(pnode)
globals->get_commands()->execute(naStr_data(cmd), pnode);
return naNil();
}
// settimer(func, dt, simtime) extension function. Falls through to
// FGNasalSys::setTimer(). See there for docs.
static naRef f_settimer(naContext c, naRef args)
{
FGNasalSys* nasal = (FGNasalSys*)globals->get_subsystem("nasal");
nasal->setTimer(args);
return naNil();
}
// Table of extension functions. Terminate with zeros.
static struct { char* name; naCFunction func; } funcs[] = {
{ "getprop", f_getprop },
{ "setprop", f_setprop },
{ "print", f_print },
{ "fgcommand", f_fgcommand },
{ "settimer", f_settimer },
{ 0, 0 }
};
void FGNasalSys::init()
{
_context = naNewContext();
// Start with globals. Add it to itself as a recursive
// sub-reference under the name "globals". This gives client-code
// write access to the namespace if someone wants to do something
// fancy.
_globals = naStdLib(_context);
naSave(_context, _globals);
hashset(_globals, "globals", _globals);
// Add in the math library under "math"
hashset(_globals, "math", naMathLib(_context));
// Add our custom extension functions:
for(int i=0; funcs[i].name; i++)
hashset(_globals, funcs[i].name,
naNewFunc(_context, naNewCCode(_context, funcs[i].func)));
// Make a "__timers" hash to hold the settimer() handlers (to
// protect them from begin garbage-collected).
_timerHash = naNewHash(_context);
hashset(_globals, "__timers", _timerHash);
// Now load the various source files in the Nasal directory
SGPath p(globals->get_fg_root());
p.append("Nasal");
ulDirEnt* dent;
ulDir* dir = ulOpenDir(p.c_str());
while(dir && (dent = ulReadDir(dir)) != 0) {
SGPath fullpath(p);
fullpath.append(dent->d_name);
SGPath file(dent->d_name);
if(file.extension() != "nas") continue;
readScriptFile(fullpath, file.base().c_str());
}
}
// Logs a runtime error, with stack trace, to the FlightGear log stream
void FGNasalSys::logError()
{
SG_LOG(SG_NASAL, SG_ALERT,
"Nasal runtime error: " << naGetError(_context));
SG_LOG(SG_NASAL, SG_ALERT,
" at " << naStr_data(naGetSourceFile(_context, 0)) <<
", line " << naGetLine(_context, 0));
for(int i=1; i<naStackDepth(_context); i++)
SG_LOG(SG_NASAL, SG_ALERT,
" called from: " << naStr_data(naGetSourceFile(_context, i)) <<
", line " << naGetLine(_context, i));
}
// Reads a script file, executes it, and places the resulting
// namespace into the global namespace under the specified module
// name.
void FGNasalSys::readScriptFile(SGPath file, const char* lib)
{
int len = 0;
char* buf = readfile(file.c_str(), &len);
if(!buf) return;
// Parse and run. Save the local variables namespace, as it will
// become a sub-object of globals.
naRef code = parse(file.c_str(), buf, len);
delete[] buf;
if(naIsNil(code))
return;
naRef locals = naNewHash(_context);
naCall(_context, code, naNil(), naNil(), locals);
if(naGetError(_context)) {
logError();
return;
}
hashset(_globals, lib, locals);
}
naRef FGNasalSys::parse(const char* filename, const char* buf, int len)
{
int errLine = -1;
naRef srcfile = naNewString(_context);
naStr_fromdata(srcfile, (char*)filename, strlen(filename));
naRef code = naParseCode(_context, srcfile, 1, (char*)buf, len, &errLine);
if(naIsNil(code)) {
SG_LOG(SG_NASAL, SG_ALERT,
"Nasal parse error: " << naGetError(_context) <<
" in "<< filename <<", line " << errLine);
return naNil();
}
// Bind to the global namespace before returning
return naBindFunction(_context, code, _globals);
}
bool FGNasalSys::handleCommand(const SGPropertyNode* arg)
{
// Parse the Nasal source. I'd love to use the property name of
// the argument, but it's actually a *clone* of the original
// location in the property tree. arg->getPath() returns an empty
// string.
const char* nasal = arg->getStringValue("script");
naRef code = parse("<command>", nasal, strlen(nasal));
if(naIsNil(code)) return false;
// FIXME: Cache the just-created code object somewhere, but watch
// for changes to the source in the property tree. Maybe store an
// integer index into a Nasal vector in the original property
// location?
// Extract the "value" or "offset" arguments if present
naRef locals = naNil();
if(arg->hasValue("value")) {
locals = naNewHash(_context);
hashset(locals, "value", naNum(arg->getDoubleValue("value")));
} else if(arg->hasValue("offset")) {
locals = naNewHash(_context);
hashset(locals, "offset", naNum(arg->getDoubleValue("offset")));
}
// Call it!
naRef result = naCall(_context, code, naNil(), naNil(), locals);
if(!naGetError(_context)) return true;
logError();
return false;
}
// settimer(func, dt, simtime) extension function. The first argument
// is a Nasal function to call, the second is a delta time (from now),
// in seconds. The third, if present, is a boolean value indicating
// that "simulator" time (rather than real time) is to be used.
//
// Implementation note: the FGTimer objects don't live inside the
// garbage collector, so the Nasal handler functions have to be
// "saved" somehow lest they be inadvertently cleaned. In this case,
// they are inserted into a globals._timers hash and removed on
// expiration.
void FGNasalSys::setTimer(naRef args)
{
// Extract the handler, delta, and simtime arguments:
naRef handler = naVec_get(args, 0);
if(!(naIsCode(handler) || naIsCCode(handler) || naIsFunc(handler)))
return;
naRef delta = naNumValue(naVec_get(args, 1));
if(naIsNil(delta)) return;
bool simtime = naTrue(naVec_get(args, 2)) ? true : false;
// Generate and register a C++ timer handler
NasalTimer* t = new NasalTimer;
t->handler = handler;
t->hashKey = _nextTimerHashKey++;
t->nasal = this;
globals->get_event_mgr()->addEvent("NasalTimer",
t, &NasalTimer::timerExpired,
delta.num, simtime);
// Save the handler in the globals.__timers hash to prevent
// garbage collection.
naHash_set(_timerHash, naNum(t->hashKey), handler);
}
void FGNasalSys::handleTimer(NasalTimer* t)
{
naCall(_context, t->handler, naNil(), naNil(), naNil());
naHash_delete(_timerHash, naNum(t->hashKey));
}
void FGNasalSys::NasalTimer::timerExpired()
{
nasal->handleTimer(this);
delete this;
}

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#ifndef __NASALSYS_HXX
#define __NASALSYS_HXX
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/nasal/nasal.h>
class FGNasalSys : public SGSubsystem
{
public:
FGNasalSys();
virtual ~FGNasalSys();
virtual void init();
virtual void update(double dt) { /* noop */ }
virtual bool handleCommand(const SGPropertyNode* arg);
// Implementation of the settimer extension function
void setTimer(naRef args);
private:
//
// FGTimer subclass for handling Nasal timer callbacks.
// See the implementation of the settimer() extension function for
// more notes.
//
struct NasalTimer {
virtual void timerExpired();
naRef handler;
int hashKey;
FGNasalSys* nasal;
};
void readScriptFile(SGPath file, const char* lib);
void hashset(naRef hash, const char* key, naRef val);
void logError();
naRef parse(const char* filename, const char* buf, int len);
void handleTimer(NasalTimer* t);
naContext _context;
naRef _globals;
naRef _timerHash;
int _nextTimerHashKey;
};
#endif // __NASALSYS_HXX