Have update check that sound is enabled.
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1 changed files with 5 additions and 3 deletions
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@ -97,8 +97,10 @@ FGFX::unbind ()
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void
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void
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FGFX::update (double dt)
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FGFX::update (double dt)
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{
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{
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if (fgGetBool("/sim/sound/audible")) {
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for (unsigned int i = 0; i < _sound.size(); i++ )
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for (unsigned int i = 0; i < _sound.size(); i++ )
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_sound[i]->update(dt);
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_sound[i]->update(dt);
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}
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}
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}
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// end of fg_fx.cxx
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// end of fg_fx.cxx
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