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2 changed files with 4 additions and 4 deletions
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@ -2,6 +2,10 @@
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| Done
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7/3/98 - Generate and store the transform matrix when rendering by
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material property so we don't have to push, transform, pop
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continually. See mesa code for gluLookAt()
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6/11/98 - convert to static libraries and reduce libtool usage ...
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6/11/98 - convert to static libraries and reduce libtool usage ...
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6/11/98 - Converted to GL_FOG_EXP2
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6/11/98 - Converted to GL_FOG_EXP2
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@ -19,10 +19,6 @@
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number of vertices so that we can have consistent size, rendering
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number of vertices so that we can have consistent size, rendering
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speed etc. among various terrain tiles.
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speed etc. among various terrain tiles.
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6/10/98 - Generate and store the transform matrix when rendering by
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material property so we don't have to push, transform, pop
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continually. See mesa code for gluLookAt()
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5/26/98 - Add version checking to scenery files
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5/26/98 - Add version checking to scenery files
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4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx
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4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx
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