Syd ADAMS:
"normalize the radar x and y-shift , 0 to 1.0 based on /instruments/radar/range to make animation simpler"
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1 changed files with 4 additions and 3 deletions
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@ -306,8 +306,9 @@ void FGAIBase::unbind() {
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}
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double FGAIBase::UpdateRadar(FGAIManager* manager) {
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double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
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bool force_on = fgGetBool("/instrumentation/radar/debug-mode", false);
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double radar_range_nm = fgGetDouble("/instrumentation/radar/range");
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double radar_range_ft2 = radar_range_nm;
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radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
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radar_range_ft2 *= radar_range_ft2;
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@ -392,8 +393,8 @@ double FGAIBase::UpdateRadar(FGAIManager* manager) {
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// horiz_offset += user_yaw; // FIXME: WHY WOULD WE WANT TO ADD IN SIDE-SLIP HERE?
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// calculate values for radar display
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y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
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x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
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y_shift = (range * cos( horiz_offset * SG_DEGREES_TO_RADIANS)) / radar_range_nm;
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x_shift = (range * sin( horiz_offset * SG_DEGREES_TO_RADIANS)) / radar_range_nm;
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rotation = hdg - user_heading;
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if (rotation < 0.0) rotation += 360.0;
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ht_diff = altitude_ft - user_altitude;
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