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Syd ADAMS:

"normalize the radar x and y-shift , 0 to 1.0 based on
/instruments/radar/range to make animation simpler"
This commit is contained in:
mfranz 2007-06-03 18:17:05 +00:00
parent 158dbdd96c
commit d11e18f9a7

View file

@ -306,8 +306,9 @@ void FGAIBase::unbind() {
}
double FGAIBase::UpdateRadar(FGAIManager* manager) {
double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
bool force_on = fgGetBool("/instrumentation/radar/debug-mode", false);
double radar_range_nm = fgGetDouble("/instrumentation/radar/range");
double radar_range_ft2 = radar_range_nm;
radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
radar_range_ft2 *= radar_range_ft2;
@ -392,8 +393,8 @@ double FGAIBase::UpdateRadar(FGAIManager* manager) {
// horiz_offset += user_yaw; // FIXME: WHY WOULD WE WANT TO ADD IN SIDE-SLIP HERE?
// calculate values for radar display
y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
y_shift = (range * cos( horiz_offset * SG_DEGREES_TO_RADIANS)) / radar_range_nm;
x_shift = (range * sin( horiz_offset * SG_DEGREES_TO_RADIANS)) / radar_range_nm;
rotation = hdg - user_heading;
if (rotation < 0.0) rotation += 360.0;
ht_diff = altitude_ft - user_altitude;