#577: blinking not working for static HUD labels
Only worked for dynamic labels displaying a property (mode!=NONE).
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@ -80,7 +80,7 @@ HUD::Label::Label(HUD *hud, const SGPropertyNode *n, float x, float y) :
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void HUD::Label::draw(void)
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void HUD::Label::draw(void)
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{
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{
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if (!(_mode == NONE || (_input.isValid() && blink())))
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if (!((_mode == NONE || _input.isValid()) && blink()))
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return;
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return;
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if (_box) {
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if (_box) {
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