- modified switch layers to use layer[0] and layer[1] rather than
layer1 and layer2; panel config changes required
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4678a4db66
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cfe05480f4
1 changed files with 9 additions and 9 deletions
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@ -174,13 +174,13 @@ FGMagRibbon::draw ()
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static FGCroppedTexture
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readTexture (const SGPropertyNode * node)
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{
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FGCroppedTexture texture(node->getStringValue("path"),
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node->getFloatValue("x1"),
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node->getFloatValue("y1"),
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node->getFloatValue("x2", 1.0),
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node->getFloatValue("y2", 1.0));
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SG_LOG(SG_COCKPIT, SG_DEBUG, "Read texture " << node->getName());
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return texture;
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FGCroppedTexture texture(node->getStringValue("path"),
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node->getFloatValue("x1"),
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node->getFloatValue("y1"),
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node->getFloatValue("x2", 1.0),
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node->getFloatValue("y2", 1.0));
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SG_LOG(SG_COCKPIT, SG_DEBUG, "Read texture " << node->getName());
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return texture;
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}
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@ -499,9 +499,9 @@ readLayer (const SGPropertyNode * node, float w_scale, float h_scale)
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SGPropertyNode * target =
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fgGetNode(node->getStringValue("property"), true);
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FGInstrumentLayer * layer1 =
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readLayer(node->getNode("layer1"), w_scale, h_scale);
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readLayer(node->getNode("layer[0]"), w_scale, h_scale);
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FGInstrumentLayer * layer2 =
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readLayer(node->getNode("layer2"), w_scale, h_scale);
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readLayer(node->getNode("layer[1]"), w_scale, h_scale);
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layer = new FGSwitchLayer(w, h, target, layer1, layer2);
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}
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