Actually set the current scenery elevation based on scenery intersection point
rather than calculating the intesection point and throwing it away.
This commit is contained in:
parent
87a670d524
commit
cfc9e51128
1 changed files with 5 additions and 1 deletions
|
@ -443,7 +443,7 @@ int fgTileMgrUpdate( void ) {
|
|||
}
|
||||
|
||||
// find our current elevation (feed in the current bucket to save work)
|
||||
fgTileMgrCurElev( p1 );
|
||||
scenery.cur_elev = fgTileMgrCurElev( p1 );
|
||||
|
||||
p_last.lon = p1.lon;
|
||||
p_last.lat = p1.lat;
|
||||
|
@ -748,6 +748,10 @@ void fgTileMgrRender( void ) {
|
|||
|
||||
|
||||
// $Log$
|
||||
// Revision 1.46 1998/12/03 14:15:24 curt
|
||||
// Actually set the current scenery elevation based on scenery intersection point
|
||||
// rather than calculating the intesection point and throwing it away.
|
||||
//
|
||||
// Revision 1.45 1998/12/03 01:18:18 curt
|
||||
// Converted fgFLIGHT to a class.
|
||||
// Tweaks for Sun Portability.
|
||||
|
|
Loading…
Add table
Reference in a new issue