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Misc clean ups.

This commit is contained in:
curt 2002-10-06 04:27:24 +00:00
parent c162577340
commit cf96178ea8

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@ -1399,15 +1399,13 @@ bool fgBinObjLoad( const string& path, const bool is_base,
for ( i = 0; i < pts_v.size(); ++i ) {
// cout << "pts_v.size() = " << pts_v.size() << endl;
if ( pt_materials[i].substr(0, 3) == "RWY" ) {
material = "GROUND_LIGHTS";
is_lighting = true;
sgVec3 up;
sgSetVec3( up, center->x(), center->y(), center->z() );
ssgBranch *branch = gen_directional_lights( nodes, normals,
pts_v[i], pts_n[i],
up );
float ranges[] = { 0, 12000 };
// branch->setCallback( SSG_CALLBACK_PREDRAW, runway_lights_predraw );
branch->setCallback( SSG_CALLBACK_PREDRAW, runway_lights_predraw );
ssgRangeSelector * lod = new ssgRangeSelector;
lod->setRanges( ranges, 2 );
lod->addKid( branch );
@ -1421,9 +1419,6 @@ bool fgBinObjLoad( const string& path, const bool is_base,
false, ground_lights );
geometry->addKid( leaf );
}
if ( is_lighting ) {
}
}
// Put all randomly-placed objects under a separate branch