Better memory clean up and ocean texture generation. Moved cloud generation
calls up a level.
This commit is contained in:
parent
ceaf93a11c
commit
cde20a9fd6
1 changed files with 75 additions and 61 deletions
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@ -54,8 +54,8 @@
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#include <Math/point3d.hxx>
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#include <Math/polar3d.hxx>
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#include <Misc/stopwatch.hxx>
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#include <Misc/texcoord.hxx>
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#include <Scenery/tileentry.hxx>
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#include <Clouds/cloudobj.hxx>
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#include "materialmgr.hxx"
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#include "obj.hxx"
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@ -93,9 +93,8 @@ static void calc_normal(Point3D p1, Point3D p2,
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#define FG_TEX_CONSTANT 69.0
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// Calculate texture coordinates for a given point.
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static Point3D calc_tex_coords(const Point3D& node, const Point3D& ref) {
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static Point3D local_calc_tex_coords(const Point3D& node, const Point3D& ref) {
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Point3D cp;
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Point3D pp;
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// double tmplon, tmplat;
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@ -151,8 +150,8 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
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// set the texture width and height values for this
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// material
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FGMaterial m = fragment.material_ptr->get_m();
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// double tex_width = m.get_xsize();
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// double tex_height = m.get_ysize();
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double tex_width = m.get_xsize();
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double tex_height = m.get_ysize();
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// set ssgState
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state = fragment.material_ptr->get_state();
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@ -209,34 +208,44 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
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}
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// Calculate texture coordinates
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Point3D texs[4];
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point_list geod_nodes;
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geod_nodes.clear();
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for ( i = 0; i < 4; ++i ) {
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texs[i] = calc_tex_coords( rel[i], center );
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// cout << "texture coordinate = " << texs[i] << endl;
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geod_nodes.push_back( geod[i] );
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}
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int_list rectangle;
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rectangle.clear();
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for ( i = 0; i < 4; ++i ) {
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rectangle.push_back( i );
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}
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point_list texs = calc_tex_coords( b, geod_nodes, rectangle,
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1000.0 / tex_width );
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// Build flight gear structure
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fragment.add_face(0, 1, 2);
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fragment.add_face(0, 2, 3);
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t->fragment_list.push_back(fragment);
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// Build ssg structure
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t->vtlist = new sgVec3 [ 4 ];
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t->vnlist = new sgVec3 [ 4 ];
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t->tclist = new sgVec2 [ 4 ];
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// Allocate ssg structure
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sgVec3 *vtlist = new sgVec3 [ 4 ];
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t->vec3_ptrs.push_back( vtlist );
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sgVec3 *vnlist = new sgVec3 [ 4 ];
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t->vec3_ptrs.push_back( vnlist );
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sgVec2 *tclist = new sgVec2 [ 4 ];
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t->vec2_ptrs.push_back( tclist );
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for ( i = 0; i < 4; ++i ) {
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sgSetVec3( t->vtlist[i],
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sgSetVec3( vtlist[i],
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rel[i].x(), rel[i].y(), rel[i].z() );
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sgSetVec3( t->vnlist[i],
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sgSetVec3( vnlist[i],
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normals[i].x(), normals[i].y(), normals[i].z() );
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sgSetVec2( t->tclist[i], texs[i].x(), texs[i].y() );
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sgSetVec2( tclist[i], texs[i].x(), texs[i].y() );
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}
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unsigned short *vindex = new unsigned short [ 4 ];
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t->free_ptrs.push_back( vindex );
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t->index_ptrs.push_back( vindex );
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unsigned short *tindex = new unsigned short [ 4 ];
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t->free_ptrs.push_back( tindex );
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t->index_ptrs.push_back( tindex );
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for ( i = 0; i < 4; ++i ) {
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vindex[i] = i;
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tindex[i] = i;
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@ -244,16 +253,16 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
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ssgLeaf *leaf =
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new ssgVTable ( GL_TRIANGLE_FAN,
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4, vindex, t->vtlist,
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4, vindex, t->vnlist,
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4, tindex, t->tclist,
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4, vindex, vtlist,
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4, vindex, vnlist,
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4, tindex, tclist,
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0, NULL, NULL ) ;
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leaf->setState( state );
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tile->addKid( leaf );
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if ( current_options.get_clouds() ) {
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fgGenCloudTile(path, t, tile);
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}
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// if ( current_options.get_clouds() ) {
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// fgGenCloudTile(path, t, tile);
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// }
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return tile;
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}
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@ -284,6 +293,8 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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int_list fan_tex_coords;
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int i;
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ssgSimpleState *state = NULL;
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sgVec3 *vtlist, *vnlist;
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sgVec2 *tclist;
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ssgBranch *tile = new ssgBranch () ;
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@ -370,22 +381,25 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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}
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shared_done = true;
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t->vtlist = new sgVec3 [ nodes.size() ];
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t->vnlist = new sgVec3 [ vncount ];
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t->tclist = new sgVec2 [ vtcount ];
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vtlist = new sgVec3 [ nodes.size() ];
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t->vec3_ptrs.push_back( vtlist );
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vnlist = new sgVec3 [ vncount ];
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t->vec3_ptrs.push_back( vnlist );
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tclist = new sgVec2 [ vtcount ];
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t->vec2_ptrs.push_back( tclist );
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for ( i = 0; i < (int)nodes.size(); ++i ) {
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sgSetVec3( t->vtlist[i],
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sgSetVec3( vtlist[i],
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nodes[i][0], nodes[i][1], nodes[i][2] );
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}
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for ( i = 0; i < vncount; ++i ) {
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sgSetVec3( t->vnlist[i],
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sgSetVec3( vnlist[i],
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normals[i][0],
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normals[i][1],
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normals[i][2] );
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}
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for ( i = 0; i < vtcount; ++i ) {
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sgSetVec2( t->tclist[i],
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sgSetVec2( tclist[i],
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tex_coords[i][0],
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tex_coords[i][1] );
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}
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@ -529,19 +543,19 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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// (averaged) normals
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// MAT3_SCALE_VEC(normal, normals[n1], scale);
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// xglNormal3dv(normal);
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pp = calc_tex_coords(nodes[n1], center);
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pp = local_calc_tex_coords(nodes[n1], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n1].get_n());
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// MAT3_SCALE_VEC(normal, normals[n2], scale);
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// xglNormal3dv(normal);
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pp = calc_tex_coords(nodes[n2], center);
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pp = local_calc_tex_coords(nodes[n2], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n2].get_n());
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// MAT3_SCALE_VEC(normal, normals[n3], scale);
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// xglNormal3dv(normal);
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pp = calc_tex_coords(nodes[n3], center);
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pp = local_calc_tex_coords(nodes[n3], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n3].get_n());
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} else {
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@ -557,15 +571,15 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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// MAT3_SCALE_VEC(normal, approx_normal, scale);
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// xglNormal3dv(normal);
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pp = calc_tex_coords(nodes[n1], center);
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pp = local_calc_tex_coords(nodes[n1], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n1].get_n());
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pp = calc_tex_coords(nodes[n2], center);
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pp = local_calc_tex_coords(nodes[n2], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n2].get_n());
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pp = calc_tex_coords(nodes[n3], center);
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pp = local_calc_tex_coords(nodes[n3], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n3].get_n());
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}
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@ -601,7 +615,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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// MAT3_SCALE_VEC(normal, approx_normal, scale);
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}
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// xglNormal3dv(normal);
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pp = calc_tex_coords(nodes[n4], center);
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pp = local_calc_tex_coords(nodes[n4], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n4].get_n());
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@ -628,17 +642,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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fan_tex_coords.push_back( tex );
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if ( scenery_version >= 0.4 ) {
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if ( tex_width > 0 ) {
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t->tclist[tex][0] *= (1000.0 / tex_width);
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tclist[tex][0] *= (1000.0 / tex_width);
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}
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if ( tex_height > 0 ) {
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t->tclist[tex][1] *= (1000.0 / tex_height);
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tclist[tex][1] *= (1000.0 / tex_height);
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}
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}
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pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
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pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
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} else {
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in.putback( c );
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pp = calc_tex_coords(nodes[n1], center);
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pp = local_calc_tex_coords(nodes[n1], center);
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}
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// xglTexCoord2f(pp.x(), pp.y());
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// xglVertex3dv(nodes[n1].get_n());
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@ -651,17 +665,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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fan_tex_coords.push_back( tex );
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if ( scenery_version >= 0.4 ) {
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if ( tex_width > 0 ) {
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t->tclist[tex][0] *= (1000.0 / tex_width);
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tclist[tex][0] *= (1000.0 / tex_width);
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}
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if ( tex_height > 0 ) {
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t->tclist[tex][1] *= (1000.0 / tex_height);
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tclist[tex][1] *= (1000.0 / tex_height);
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}
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}
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pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
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pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
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} else {
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in.putback( c );
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pp = calc_tex_coords(nodes[n2], center);
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pp = local_calc_tex_coords(nodes[n2], center);
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}
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// xglTexCoord2f(pp.x(), pp.y());
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// xglVertex3dv(nodes[n2].get_n());
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@ -692,17 +706,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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fan_tex_coords.push_back( tex );
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if ( scenery_version >= 0.4 ) {
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if ( tex_width > 0 ) {
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t->tclist[tex][0] *= (1000.0 / tex_width);
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tclist[tex][0] *= (1000.0 / tex_width);
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}
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if ( tex_height > 0 ) {
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t->tclist[tex][1] *= (1000.0 / tex_height);
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tclist[tex][1] *= (1000.0 / tex_height);
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}
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}
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pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
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pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
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} else {
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in.putback( c );
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pp = calc_tex_coords(nodes[n3], center);
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pp = local_calc_tex_coords(nodes[n3], center);
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}
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// xglTexCoord2f(pp.x(), pp.y());
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// xglVertex3dv(nodes[n3].get_n());
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@ -729,11 +743,11 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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// build the ssg entity
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unsigned short *vindex =
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new unsigned short [ fan_vertices.size() ];
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t->free_ptrs.push_back( vindex );
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t->index_ptrs.push_back( vindex );
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unsigned short *tindex =
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new unsigned short [ fan_tex_coords.size() ];
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t->free_ptrs.push_back( tindex );
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t->index_ptrs.push_back( tindex );
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for ( i = 0; i < (int)fan_vertices.size(); ++i ) {
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vindex[i] = fan_vertices[i];
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@ -746,17 +760,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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// triangle fan
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leaf =
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new ssgVTable ( GL_TRIANGLE_FAN,
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fan_vertices.size(), vindex, t->vtlist,
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fan_vertices.size(), vindex, t->vnlist,
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fan_tex_coords.size(), tindex,t->tclist,
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fan_vertices.size(), vindex, vtlist,
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fan_vertices.size(), vindex, vnlist,
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fan_tex_coords.size(), tindex, tclist,
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0, NULL, NULL ) ;
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} else {
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// triangle strip
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leaf =
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new ssgVTable ( GL_TRIANGLE_STRIP,
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fan_vertices.size(), vindex, t->vtlist,
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fan_vertices.size(), vindex, t->vnlist,
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fan_tex_coords.size(), tindex,t->tclist,
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fan_vertices.size(), vindex, vtlist,
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fan_vertices.size(), vindex, vnlist,
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fan_tex_coords.size(), tindex, tclist,
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0, NULL, NULL ) ;
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}
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leaf->setState( state );
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@ -778,17 +792,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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// xglNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
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// xglNormal3dv(normals[n1]);
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pp = calc_tex_coords(nodes[n1], center);
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pp = local_calc_tex_coords(nodes[n1], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n1].get_n());
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// xglNormal3dv(normals[n2]);
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pp = calc_tex_coords(nodes[n2], center);
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pp = local_calc_tex_coords(nodes[n2], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n2].get_n());
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// xglNormal3dv(normals[n3]);
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pp = calc_tex_coords(nodes[n3], center);
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pp = local_calc_tex_coords(nodes[n3], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n3].get_n());
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// printf("some normals, texcoords, and vertices (tris)\n");
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@ -837,7 +851,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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}
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// xglNormal3dv(normal);
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pp = calc_tex_coords(nodes[n1], center);
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pp = local_calc_tex_coords(nodes[n1], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n1].get_n());
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// printf("a normal, texcoord, and vertex (4th)\n");
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@ -871,7 +885,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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}
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// xglNormal3dv(normal);
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pp = calc_tex_coords(nodes[n2], center);
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pp = local_calc_tex_coords(nodes[n2], center);
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// xglTexCoord2f(pp.lon(), pp.lat());
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// xglVertex3dv(nodes[n2].get_n());
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// printf("a normal, texcoord, and vertex (4th)\n");
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@ -931,9 +945,9 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
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<< stopwatch.elapsedSeconds() << " seconds" );
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// Generate a cloud layer above the tiles
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if ( current_options.get_clouds() ) {
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fgGenCloudTile(path, t, tile);
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}
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// if ( current_options.get_clouds() ) {
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// fgGenCloudTile(path, t, tile);
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// }
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return tile;
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}
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