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Better memory clean up and ocean texture generation. Moved cloud generation

calls up a level.
This commit is contained in:
curt 1999-10-27 00:51:42 +00:00
parent ceaf93a11c
commit cde20a9fd6

View file

@ -54,8 +54,8 @@
#include <Math/point3d.hxx>
#include <Math/polar3d.hxx>
#include <Misc/stopwatch.hxx>
#include <Misc/texcoord.hxx>
#include <Scenery/tileentry.hxx>
#include <Clouds/cloudobj.hxx>
#include "materialmgr.hxx"
#include "obj.hxx"
@ -93,9 +93,8 @@ static void calc_normal(Point3D p1, Point3D p2,
#define FG_TEX_CONSTANT 69.0
// Calculate texture coordinates for a given point.
static Point3D calc_tex_coords(const Point3D& node, const Point3D& ref) {
static Point3D local_calc_tex_coords(const Point3D& node, const Point3D& ref) {
Point3D cp;
Point3D pp;
// double tmplon, tmplat;
@ -151,8 +150,8 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
// set the texture width and height values for this
// material
FGMaterial m = fragment.material_ptr->get_m();
// double tex_width = m.get_xsize();
// double tex_height = m.get_ysize();
double tex_width = m.get_xsize();
double tex_height = m.get_ysize();
// set ssgState
state = fragment.material_ptr->get_state();
@ -209,34 +208,44 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
}
// Calculate texture coordinates
Point3D texs[4];
point_list geod_nodes;
geod_nodes.clear();
for ( i = 0; i < 4; ++i ) {
texs[i] = calc_tex_coords( rel[i], center );
// cout << "texture coordinate = " << texs[i] << endl;
geod_nodes.push_back( geod[i] );
}
int_list rectangle;
rectangle.clear();
for ( i = 0; i < 4; ++i ) {
rectangle.push_back( i );
}
point_list texs = calc_tex_coords( b, geod_nodes, rectangle,
1000.0 / tex_width );
// Build flight gear structure
fragment.add_face(0, 1, 2);
fragment.add_face(0, 2, 3);
t->fragment_list.push_back(fragment);
// Build ssg structure
t->vtlist = new sgVec3 [ 4 ];
t->vnlist = new sgVec3 [ 4 ];
t->tclist = new sgVec2 [ 4 ];
// Allocate ssg structure
sgVec3 *vtlist = new sgVec3 [ 4 ];
t->vec3_ptrs.push_back( vtlist );
sgVec3 *vnlist = new sgVec3 [ 4 ];
t->vec3_ptrs.push_back( vnlist );
sgVec2 *tclist = new sgVec2 [ 4 ];
t->vec2_ptrs.push_back( tclist );
for ( i = 0; i < 4; ++i ) {
sgSetVec3( t->vtlist[i],
sgSetVec3( vtlist[i],
rel[i].x(), rel[i].y(), rel[i].z() );
sgSetVec3( t->vnlist[i],
sgSetVec3( vnlist[i],
normals[i].x(), normals[i].y(), normals[i].z() );
sgSetVec2( t->tclist[i], texs[i].x(), texs[i].y() );
sgSetVec2( tclist[i], texs[i].x(), texs[i].y() );
}
unsigned short *vindex = new unsigned short [ 4 ];
t->free_ptrs.push_back( vindex );
t->index_ptrs.push_back( vindex );
unsigned short *tindex = new unsigned short [ 4 ];
t->free_ptrs.push_back( tindex );
t->index_ptrs.push_back( tindex );
for ( i = 0; i < 4; ++i ) {
vindex[i] = i;
tindex[i] = i;
@ -244,16 +253,16 @@ ssgBranch *fgGenTile( const string& path, FGTileEntry *t) {
ssgLeaf *leaf =
new ssgVTable ( GL_TRIANGLE_FAN,
4, vindex, t->vtlist,
4, vindex, t->vnlist,
4, tindex, t->tclist,
4, vindex, vtlist,
4, vindex, vnlist,
4, tindex, tclist,
0, NULL, NULL ) ;
leaf->setState( state );
tile->addKid( leaf );
if ( current_options.get_clouds() ) {
fgGenCloudTile(path, t, tile);
}
// if ( current_options.get_clouds() ) {
// fgGenCloudTile(path, t, tile);
// }
return tile;
}
@ -284,6 +293,8 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
int_list fan_tex_coords;
int i;
ssgSimpleState *state = NULL;
sgVec3 *vtlist, *vnlist;
sgVec2 *tclist;
ssgBranch *tile = new ssgBranch () ;
@ -370,22 +381,25 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
}
shared_done = true;
t->vtlist = new sgVec3 [ nodes.size() ];
t->vnlist = new sgVec3 [ vncount ];
t->tclist = new sgVec2 [ vtcount ];
vtlist = new sgVec3 [ nodes.size() ];
t->vec3_ptrs.push_back( vtlist );
vnlist = new sgVec3 [ vncount ];
t->vec3_ptrs.push_back( vnlist );
tclist = new sgVec2 [ vtcount ];
t->vec2_ptrs.push_back( tclist );
for ( i = 0; i < (int)nodes.size(); ++i ) {
sgSetVec3( t->vtlist[i],
sgSetVec3( vtlist[i],
nodes[i][0], nodes[i][1], nodes[i][2] );
}
for ( i = 0; i < vncount; ++i ) {
sgSetVec3( t->vnlist[i],
sgSetVec3( vnlist[i],
normals[i][0],
normals[i][1],
normals[i][2] );
}
for ( i = 0; i < vtcount; ++i ) {
sgSetVec2( t->tclist[i],
sgSetVec2( tclist[i],
tex_coords[i][0],
tex_coords[i][1] );
}
@ -529,19 +543,19 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
// (averaged) normals
// MAT3_SCALE_VEC(normal, normals[n1], scale);
// xglNormal3dv(normal);
pp = calc_tex_coords(nodes[n1], center);
pp = local_calc_tex_coords(nodes[n1], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n1].get_n());
// MAT3_SCALE_VEC(normal, normals[n2], scale);
// xglNormal3dv(normal);
pp = calc_tex_coords(nodes[n2], center);
pp = local_calc_tex_coords(nodes[n2], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n2].get_n());
// MAT3_SCALE_VEC(normal, normals[n3], scale);
// xglNormal3dv(normal);
pp = calc_tex_coords(nodes[n3], center);
pp = local_calc_tex_coords(nodes[n3], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n3].get_n());
} else {
@ -557,15 +571,15 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
// MAT3_SCALE_VEC(normal, approx_normal, scale);
// xglNormal3dv(normal);
pp = calc_tex_coords(nodes[n1], center);
pp = local_calc_tex_coords(nodes[n1], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n1].get_n());
pp = calc_tex_coords(nodes[n2], center);
pp = local_calc_tex_coords(nodes[n2], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n2].get_n());
pp = calc_tex_coords(nodes[n3], center);
pp = local_calc_tex_coords(nodes[n3], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n3].get_n());
}
@ -601,7 +615,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
// MAT3_SCALE_VEC(normal, approx_normal, scale);
}
// xglNormal3dv(normal);
pp = calc_tex_coords(nodes[n4], center);
pp = local_calc_tex_coords(nodes[n4], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n4].get_n());
@ -628,17 +642,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
fan_tex_coords.push_back( tex );
if ( scenery_version >= 0.4 ) {
if ( tex_width > 0 ) {
t->tclist[tex][0] *= (1000.0 / tex_width);
tclist[tex][0] *= (1000.0 / tex_width);
}
if ( tex_height > 0 ) {
t->tclist[tex][1] *= (1000.0 / tex_height);
tclist[tex][1] *= (1000.0 / tex_height);
}
}
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
} else {
in.putback( c );
pp = calc_tex_coords(nodes[n1], center);
pp = local_calc_tex_coords(nodes[n1], center);
}
// xglTexCoord2f(pp.x(), pp.y());
// xglVertex3dv(nodes[n1].get_n());
@ -651,17 +665,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
fan_tex_coords.push_back( tex );
if ( scenery_version >= 0.4 ) {
if ( tex_width > 0 ) {
t->tclist[tex][0] *= (1000.0 / tex_width);
tclist[tex][0] *= (1000.0 / tex_width);
}
if ( tex_height > 0 ) {
t->tclist[tex][1] *= (1000.0 / tex_height);
tclist[tex][1] *= (1000.0 / tex_height);
}
}
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
} else {
in.putback( c );
pp = calc_tex_coords(nodes[n2], center);
pp = local_calc_tex_coords(nodes[n2], center);
}
// xglTexCoord2f(pp.x(), pp.y());
// xglVertex3dv(nodes[n2].get_n());
@ -692,17 +706,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
fan_tex_coords.push_back( tex );
if ( scenery_version >= 0.4 ) {
if ( tex_width > 0 ) {
t->tclist[tex][0] *= (1000.0 / tex_width);
tclist[tex][0] *= (1000.0 / tex_width);
}
if ( tex_height > 0 ) {
t->tclist[tex][1] *= (1000.0 / tex_height);
tclist[tex][1] *= (1000.0 / tex_height);
}
}
pp.setx( tex_coords[tex][0] * (1000.0 / tex_width) );
pp.sety( tex_coords[tex][1] * (1000.0 / tex_height) );
} else {
in.putback( c );
pp = calc_tex_coords(nodes[n3], center);
pp = local_calc_tex_coords(nodes[n3], center);
}
// xglTexCoord2f(pp.x(), pp.y());
// xglVertex3dv(nodes[n3].get_n());
@ -729,11 +743,11 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
// build the ssg entity
unsigned short *vindex =
new unsigned short [ fan_vertices.size() ];
t->free_ptrs.push_back( vindex );
t->index_ptrs.push_back( vindex );
unsigned short *tindex =
new unsigned short [ fan_tex_coords.size() ];
t->free_ptrs.push_back( tindex );
t->index_ptrs.push_back( tindex );
for ( i = 0; i < (int)fan_vertices.size(); ++i ) {
vindex[i] = fan_vertices[i];
@ -746,17 +760,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
// triangle fan
leaf =
new ssgVTable ( GL_TRIANGLE_FAN,
fan_vertices.size(), vindex, t->vtlist,
fan_vertices.size(), vindex, t->vnlist,
fan_tex_coords.size(), tindex,t->tclist,
fan_vertices.size(), vindex, vtlist,
fan_vertices.size(), vindex, vnlist,
fan_tex_coords.size(), tindex, tclist,
0, NULL, NULL ) ;
} else {
// triangle strip
leaf =
new ssgVTable ( GL_TRIANGLE_STRIP,
fan_vertices.size(), vindex, t->vtlist,
fan_vertices.size(), vindex, t->vnlist,
fan_tex_coords.size(), tindex,t->tclist,
fan_vertices.size(), vindex, vtlist,
fan_vertices.size(), vindex, vnlist,
fan_tex_coords.size(), tindex, tclist,
0, NULL, NULL ) ;
}
leaf->setState( state );
@ -778,17 +792,17 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
// xglNormal3d(normals[n1][0], normals[n1][1], normals[n1][2]);
// xglNormal3dv(normals[n1]);
pp = calc_tex_coords(nodes[n1], center);
pp = local_calc_tex_coords(nodes[n1], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n1].get_n());
// xglNormal3dv(normals[n2]);
pp = calc_tex_coords(nodes[n2], center);
pp = local_calc_tex_coords(nodes[n2], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n2].get_n());
// xglNormal3dv(normals[n3]);
pp = calc_tex_coords(nodes[n3], center);
pp = local_calc_tex_coords(nodes[n3], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n3].get_n());
// printf("some normals, texcoords, and vertices (tris)\n");
@ -837,7 +851,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
}
// xglNormal3dv(normal);
pp = calc_tex_coords(nodes[n1], center);
pp = local_calc_tex_coords(nodes[n1], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n1].get_n());
// printf("a normal, texcoord, and vertex (4th)\n");
@ -871,7 +885,7 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
}
// xglNormal3dv(normal);
pp = calc_tex_coords(nodes[n2], center);
pp = local_calc_tex_coords(nodes[n2], center);
// xglTexCoord2f(pp.lon(), pp.lat());
// xglVertex3dv(nodes[n2].get_n());
// printf("a normal, texcoord, and vertex (4th)\n");
@ -931,9 +945,9 @@ ssgBranch *fgObjLoad( const string& path, FGTileEntry *t) {
<< stopwatch.elapsedSeconds() << " seconds" );
// Generate a cloud layer above the tiles
if ( current_options.get_clouds() ) {
fgGenCloudTile(path, t, tile);
}
// if ( current_options.get_clouds() ) {
// fgGenCloudTile(path, t, tile);
// }
return tile;
}