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- FGBinding now extends FGConditional

- switched to a vector of binding pointers, to avoid copying
- removed FGBinding copy constructor declaration
This commit is contained in:
curt 2001-08-03 00:19:19 +00:00
parent dd440e7829
commit cd6683bdb5

View file

@ -51,7 +51,7 @@ SG_USING_STD(vector);
* keyboard key, a joystick button or axis, or even a panel * keyboard key, a joystick button or axis, or even a panel
* instrument.</p> * instrument.</p>
*/ */
class FGBinding class FGBinding : public FGConditional
{ {
public: public:
@ -61,12 +61,6 @@ public:
FGBinding (); FGBinding ();
/**
* Copy constructor.
*/
FGBinding (const FGBinding &binding);
/** /**
* Convenience constructor. * Convenience constructor.
* *
@ -206,7 +200,7 @@ private:
}; };
typedef vector<FGBinding> binding_list_t; typedef vector<FGBinding *> binding_list_t;
/** /**
* Settings for a key or button. * Settings for a key or button.
@ -216,6 +210,11 @@ private:
: is_repeatable(false), : is_repeatable(false),
last_state(-1) last_state(-1)
{} {}
virtual ~button () {
for (int i = 0; i < FG_MOD_MAX; i++)
for (int j = 0; i < bindings[i].size(); j++)
delete bindings[i][j];
}
bool is_repeatable; bool is_repeatable;
int last_state; int last_state;
binding_list_t bindings[FG_MOD_MAX]; binding_list_t bindings[FG_MOD_MAX];
@ -232,6 +231,11 @@ private:
low_threshold(-0.9), low_threshold(-0.9),
high_threshold(0.9) high_threshold(0.9)
{} {}
virtual ~axis () {
for (int i = 0; i < FG_MOD_MAX; i++)
for (int j = 0; i < bindings[i].size(); j++)
delete bindings[i][j];
}
float last_value; float last_value;
float tolerance; float tolerance;
binding_list_t bindings[FG_MOD_MAX]; binding_list_t bindings[FG_MOD_MAX];
@ -307,7 +311,8 @@ private:
/** /**
* Look up the bindings for a key code. * Look up the bindings for a key code.
*/ */
const vector<FGBinding> &_find_key_bindings (unsigned int k, int modifiers); const vector<FGBinding *> &_find_key_bindings (unsigned int k,
int modifiers);
button _key_bindings[MAX_KEYS]; button _key_bindings[MAX_KEYS];
joystick _joystick_bindings[MAX_JOYSTICKS]; joystick _joystick_bindings[MAX_JOYSTICKS];