- FGBinding now extends FGConditional
- switched to a vector of binding pointers, to avoid copying - removed FGBinding copy constructor declaration
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1 changed files with 14 additions and 9 deletions
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@ -51,7 +51,7 @@ SG_USING_STD(vector);
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* keyboard key, a joystick button or axis, or even a panel
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* instrument.</p>
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*/
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class FGBinding
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class FGBinding : public FGConditional
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{
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public:
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@ -61,12 +61,6 @@ public:
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FGBinding ();
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/**
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* Copy constructor.
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*/
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FGBinding (const FGBinding &binding);
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/**
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* Convenience constructor.
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*
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@ -206,7 +200,7 @@ private:
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};
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typedef vector<FGBinding> binding_list_t;
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typedef vector<FGBinding *> binding_list_t;
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/**
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* Settings for a key or button.
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@ -216,6 +210,11 @@ private:
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: is_repeatable(false),
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last_state(-1)
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{}
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virtual ~button () {
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for (int i = 0; i < FG_MOD_MAX; i++)
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for (int j = 0; i < bindings[i].size(); j++)
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delete bindings[i][j];
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}
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bool is_repeatable;
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int last_state;
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binding_list_t bindings[FG_MOD_MAX];
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@ -232,6 +231,11 @@ private:
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low_threshold(-0.9),
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high_threshold(0.9)
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{}
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virtual ~axis () {
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for (int i = 0; i < FG_MOD_MAX; i++)
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for (int j = 0; i < bindings[i].size(); j++)
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delete bindings[i][j];
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}
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float last_value;
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float tolerance;
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binding_list_t bindings[FG_MOD_MAX];
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@ -307,7 +311,8 @@ private:
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/**
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* Look up the bindings for a key code.
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*/
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const vector<FGBinding> &_find_key_bindings (unsigned int k, int modifiers);
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const vector<FGBinding *> &_find_key_bindings (unsigned int k,
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int modifiers);
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button _key_bindings[MAX_KEYS];
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joystick _joystick_bindings[MAX_JOYSTICKS];
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