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Fixed a problem where all hardcoded keybindings were being double executed.

This commit is contained in:
curt 2001-06-04 21:40:38 +00:00
parent b75e1af838
commit cce5426ac8

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@ -236,6 +236,9 @@ FGInput::doKey (int k, int modifiers, int x, int y)
// Use the old, default actions.
SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
if (modifiers&FG_MOD_UP)
return;
float fov, tmp;
static bool winding_ccw = true;
int speed;