Fixed a problem where all hardcoded keybindings were being double executed.
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@ -236,6 +236,9 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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// Use the old, default actions.
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SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
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if (modifiers&FG_MOD_UP)
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return;
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float fov, tmp;
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static bool winding_ccw = true;
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int speed;
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