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Performance improvement

Avoid frequently creating/dropping an identical sound sample, when the
nav radio signal is flickering. Always keep most recent sound when signal
is lost (only stop it/turn volume off).
This commit is contained in:
ThorstenB 2011-12-04 21:43:21 +01:00
parent 6b1391e404
commit cc40660206
2 changed files with 13 additions and 2 deletions

View file

@ -524,7 +524,9 @@ void FGKR_87::search() {
xyz = adf->cart(); xyz = adf->cart();
if ( _sgr->exists( "adf-ident" ) ) { if ( _sgr->exists( "adf-ident" ) ) {
_sgr->remove( "adf-ident" ); // stop is required! -- remove alone wouldn't stop immediately
_sgr->stop( "adf-ident" );
_sgr->remove( "adf-ident" );
} }
SGSoundSample *sound; SGSoundSample *sound;
sound = FGMorse::instance()->make_ident( trans_ident, FGMorse::LO_FREQUENCY ); sound = FGMorse::instance()->make_ident( trans_ident, FGMorse::LO_FREQUENCY );

View file

@ -70,7 +70,15 @@ void AudioIdent::setVolumeNorm( double volumeNorm )
void AudioIdent::setIdent( const std::string & ident, double volumeNorm ) void AudioIdent::setIdent( const std::string & ident, double volumeNorm )
{ {
if( _ident == ident ) { // Signal may flicker very frequently (due to our realistic newnavradio...).
// Avoid recreating identical sound samples all the time, instead turn off
// volume when signal is lost, and save the most recent sample.
if (ident.empty())
volumeNorm = 0;
if(( _ident == ident )||
(volumeNorm == 0)) // don't bother with sounds when volume is OFF anyway...
{
if( false == _ident.empty() ) if( false == _ident.empty() )
setVolumeNorm( volumeNorm ); setVolumeNorm( volumeNorm );
return; return;
@ -88,6 +96,7 @@ void AudioIdent::setIdent( const std::string & ident, double volumeNorm )
sound->set_volume( volumeNorm ); sound->set_volume( volumeNorm );
if (!_sgr->add( sound, _fx_name )) { if (!_sgr->add( sound, _fx_name )) {
SG_LOG(SG_SOUND, SG_WARN, "Failed to add sound '" << _fx_name << "' for ident '" << ident << "'" ); SG_LOG(SG_SOUND, SG_WARN, "Failed to add sound '" << _fx_name << "' for ident '" << ident << "'" );
delete sound;
return; return;
} }