WS3.0: Place airports based on apt.dat entry
Previously WS3.0 airports could be placed via .stg file. Now they are OBJECT entries rather than OBJECT_STATIC and the placement information is taken from the apt.dat file. Also added as elevation constraint for WS3.0 terrain.
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1 changed files with 31 additions and 11 deletions
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@ -29,15 +29,21 @@
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osgTerrain/Terrain>
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#include <osgTerrain/TerrainTechnique>
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#include <simgear/scene/material/Effect.hxx>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <simgear/scene/model/BoundingVolumeBuildVisitor.hxx>
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#include <simgear/scene/model/ModelRegistry.hxx>
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#include <simgear/scene/tgdb/VPBTechnique.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/math/SGGeodesy.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <Airports/apt_loader.hxx>
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#include <Main/globals.hxx>
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#include <Scenery/scenery.hxx>
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#include "airport.hxx"
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#include "runways.hxx"
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#include "pavement.hxx"
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@ -86,14 +92,14 @@ osgDB::ReaderWriter::ReadResult AirportBuilder::readNode(const std::string& file
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const FGAirport* airport = aptLoader.loadAirportFromFile(airportId, aptFile);
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if (! airport) return ReadResult::FILE_NOT_HANDLED;
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SG_LOG( SG_GENERAL, SG_DEBUG, "Building airport : " << airportId << " " << airport->getName());
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SG_LOG( SG_GENERAL, SG_DEBUG, "Lat/Lon : " << airport->getLatitude() << ", " << airport->getLongitude());
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SG_LOG( SG_GENERAL, SG_DEBUG, "Elevation : " << airport->getElevation());
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SG_LOG( SG_GENERAL, SG_DEBUG, "Runways : " << airport->numRunways());
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SG_LOG( SG_GENERAL, SG_DEBUG, "Helipads : " << airport->numHelipads());
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SG_LOG( SG_GENERAL, SG_DEBUG, "Taxiways : " << airport->numTaxiways());
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SG_LOG( SG_GENERAL, SG_DEBUG, "Pavements : " << airport->numPavements());
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SG_LOG( SG_GENERAL, SG_DEBUG, "Line Features : " << airport->numLineFeatures());
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Building airport : " << airportId << " " << airport->getName());
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Lat/Lon : " << airport->getLatitude() << ", " << airport->getLongitude());
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Elevation : " << airport->getElevation());
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Runways : " << airport->numRunways());
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Helipads : " << airport->numHelipads());
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Taxiways : " << airport->numTaxiways());
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Pavements : " << airport->numPavements());
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SG_LOG( SG_TERRAIN, SG_DEBUG, "Line Features : " << airport->numLineFeatures());
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const SGGeod zeroAltitudeCenter = SGGeod::fromDegM(airport->getLongitude(), airport->getLatitude(), 0.0f);
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@ -132,7 +138,21 @@ osgDB::ReaderWriter::ReadResult AirportBuilder::readNode(const std::string& file
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lineList.end(),
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[&, mat, center, options] (FGPavementRef p) { group->addChild(this->createLine(mat, center, p, options)); } );
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return group;
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// Place the airport in the correct location.
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osg::Matrix matrix = makeZUpFrame(SGGeod::fromDegFt(airport->getLongitude(), airport->getLatitude(), airport->getElevation()));
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osg::MatrixTransform* matrixTransform;
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matrixTransform = new osg::MatrixTransform(matrix);
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matrixTransform->setDataVariance(osg::Object::STATIC);
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matrixTransform->addChild(group);
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// Create a BVH at this point, as we need it to determine how to flatten the terrain mesh.
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BoundingVolumeBuildVisitor bvhBuilder(false);
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matrixTransform->accept(bvhBuilder);
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// Add the airport to the list of elevation constraints for the scenery
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simgear::VPBTechnique::addElevationConstraint(matrixTransform, globals->get_scenery()->get_terrain_branch());
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return matrixTransform;
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}
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osg::Node* AirportBuilder::createRunway(const osg::Matrixd mat, const SGVec3f center, const FGRunwayRef runway, const osgDB::Options* options) const
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@ -594,7 +614,7 @@ osg::ref_ptr<Effect> AirportBuilder::getMaterialEffect(std::string material, con
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}
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SG_LOG( SG_TERRAIN, SG_ALERT, "Unable to get effect for " << material);
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makeChild(effectProp, "inherits-from")->setStringValue("Effects/model-default");
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makeChild(effectProp, "inherits-from")->setStringValue("Effects/terrain-default");
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effectProp->addChild("default")->setBoolValue(true);
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effect = makeEffect(effectProp, true, sgOpts);
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return effect;
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