1
0
Fork 0

WS3.0: Place airports based on apt.dat entry

Previously WS3.0 airports could be placed via .stg
file.

Now they are OBJECT entries rather than OBJECT_STATIC
and the placement information is taken from the apt.dat file.

Also added as elevation constraint for WS3.0 terrain.
This commit is contained in:
Stuart Buchanan 2021-01-13 20:29:00 +00:00
parent bb21d4a870
commit cb90785810

View file

@ -29,15 +29,21 @@
#include <osg/Geode>
#include <osg/Geometry>
#include <osgTerrain/Terrain>
#include <osgTerrain/TerrainTechnique>
#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/model/BoundingVolumeBuildVisitor.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/tgdb/VPBTechnique.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/math/SGGeodesy.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <Airports/apt_loader.hxx>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include "airport.hxx"
#include "runways.hxx"
#include "pavement.hxx"
@ -86,14 +92,14 @@ osgDB::ReaderWriter::ReadResult AirportBuilder::readNode(const std::string& file
const FGAirport* airport = aptLoader.loadAirportFromFile(airportId, aptFile);
if (! airport) return ReadResult::FILE_NOT_HANDLED;
SG_LOG( SG_GENERAL, SG_DEBUG, "Building airport : " << airportId << " " << airport->getName());
SG_LOG( SG_GENERAL, SG_DEBUG, "Lat/Lon : " << airport->getLatitude() << ", " << airport->getLongitude());
SG_LOG( SG_GENERAL, SG_DEBUG, "Elevation : " << airport->getElevation());
SG_LOG( SG_GENERAL, SG_DEBUG, "Runways : " << airport->numRunways());
SG_LOG( SG_GENERAL, SG_DEBUG, "Helipads : " << airport->numHelipads());
SG_LOG( SG_GENERAL, SG_DEBUG, "Taxiways : " << airport->numTaxiways());
SG_LOG( SG_GENERAL, SG_DEBUG, "Pavements : " << airport->numPavements());
SG_LOG( SG_GENERAL, SG_DEBUG, "Line Features : " << airport->numLineFeatures());
SG_LOG( SG_TERRAIN, SG_DEBUG, "Building airport : " << airportId << " " << airport->getName());
SG_LOG( SG_TERRAIN, SG_DEBUG, "Lat/Lon : " << airport->getLatitude() << ", " << airport->getLongitude());
SG_LOG( SG_TERRAIN, SG_DEBUG, "Elevation : " << airport->getElevation());
SG_LOG( SG_TERRAIN, SG_DEBUG, "Runways : " << airport->numRunways());
SG_LOG( SG_TERRAIN, SG_DEBUG, "Helipads : " << airport->numHelipads());
SG_LOG( SG_TERRAIN, SG_DEBUG, "Taxiways : " << airport->numTaxiways());
SG_LOG( SG_TERRAIN, SG_DEBUG, "Pavements : " << airport->numPavements());
SG_LOG( SG_TERRAIN, SG_DEBUG, "Line Features : " << airport->numLineFeatures());
const SGGeod zeroAltitudeCenter = SGGeod::fromDegM(airport->getLongitude(), airport->getLatitude(), 0.0f);
@ -132,7 +138,21 @@ osgDB::ReaderWriter::ReadResult AirportBuilder::readNode(const std::string& file
lineList.end(),
[&, mat, center, options] (FGPavementRef p) { group->addChild(this->createLine(mat, center, p, options)); } );
return group;
// Place the airport in the correct location.
osg::Matrix matrix = makeZUpFrame(SGGeod::fromDegFt(airport->getLongitude(), airport->getLatitude(), airport->getElevation()));
osg::MatrixTransform* matrixTransform;
matrixTransform = new osg::MatrixTransform(matrix);
matrixTransform->setDataVariance(osg::Object::STATIC);
matrixTransform->addChild(group);
// Create a BVH at this point, as we need it to determine how to flatten the terrain mesh.
BoundingVolumeBuildVisitor bvhBuilder(false);
matrixTransform->accept(bvhBuilder);
// Add the airport to the list of elevation constraints for the scenery
simgear::VPBTechnique::addElevationConstraint(matrixTransform, globals->get_scenery()->get_terrain_branch());
return matrixTransform;
}
osg::Node* AirportBuilder::createRunway(const osg::Matrixd mat, const SGVec3f center, const FGRunwayRef runway, const osgDB::Options* options) const
@ -594,7 +614,7 @@ osg::ref_ptr<Effect> AirportBuilder::getMaterialEffect(std::string material, con
}
SG_LOG( SG_TERRAIN, SG_ALERT, "Unable to get effect for " << material);
makeChild(effectProp, "inherits-from")->setStringValue("Effects/model-default");
makeChild(effectProp, "inherits-from")->setStringValue("Effects/terrain-default");
effectProp->addChild("default")->setBoolValue(true);
effect = makeEffect(effectProp, true, sgOpts);
return effect;