Merge branch 'next' of gitorious.org:fg/flightgear into next
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commit
ca7f9dec76
2 changed files with 30 additions and 108 deletions
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@ -48,38 +48,6 @@
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#include "light.hxx"
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#include "sunsolver.hxx"
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/**
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* Map i.e. project a vector onto a plane.
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* @param normal (in) normal vector for the plane
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* @param v0 (in) a point on the plane
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* @param vec (in) the vector to map onto the plane
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*/
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static SGVec3f map_vec_onto_cur_surface_plane(const SGVec3f& normal,
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const SGVec3f& v0,
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const SGVec3f& vec)
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{
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// calculate a vector "u1" representing the shortest distance from
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// the plane specified by normal and v0 to a point specified by
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// "vec". "u1" represents both the direction and magnitude of
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// this desired distance.
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// u1 = ( (normal <dot> vec) / (normal <dot> normal) ) * normal
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SGVec3f u1 = (dot(normal, vec) / dot(normal, normal)) * normal;
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// calculate the vector "v" which is the vector "vec" mapped onto
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// the plane specified by "normal" and "v0".
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// v = v0 + vec - u1
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SGVec3f v = v0 + vec - u1;
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// Calculate the vector "result" which is "v" - "v0" which is a
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// directional vector pointing from v0 towards v
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// result = v - v0
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return v - v0;
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}
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// Constructor
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FGLight::FGLight ()
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: _ambient_tbl( NULL ),
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@ -432,16 +400,22 @@ void FGLight::updateSunPos()
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t->getGst() );
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double sun_l;
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double sun_gd_lat;
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fgSunPositionGST(t->getGst(), &sun_l, &sun_gd_lat);
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double sun_gc_lat;
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fgSunPositionGST(t->getGst(), &sun_l, &sun_gc_lat);
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set_sun_lon(sun_l);
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set_sun_lat(sun_gd_lat);
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SGVec3d sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
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// It might seem that sun_gc_lat needs to be converted to geodetic
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// latitude here, but it doesn't. The sun latitude is the latitude
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// of the point on the earth where the up vector has the same
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// angle from geocentric Z as the sun direction. But geodetic
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// latitude is defined as 90 - angle of up vector from Z!
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set_sun_lat(sun_gc_lat);
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SGVec3d sunpos(SGVec3d::fromGeoc(SGGeoc::fromRadM(sun_l, sun_gc_lat,
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SGGeodesy::EQURAD)));
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SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG,
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" Sun Geodetic lat = " << sun_gd_lat
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<< " Geodetic lat = " << sun_gd_lat );
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" Sun Geocentric lat = " << sun_gc_lat
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<< " Geodcentric lat = " << sun_gc_lat );
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// update the sun light vector
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sun_vec() = SGVec4f(toVec3f(normalize(sunpos)), 0);
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@ -450,8 +424,8 @@ void FGLight::updateSunPos()
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// calculate the sun's relative angle to local up
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SGVec3d viewPos = v->get_view_pos();
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SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(viewPos));
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SGVec3f world_up = toVec3f(hlOr.backTransform(-SGVec3d::e3()));
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SGVec3f nsun = toVec3f(normalize(sunpos));
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SGVec3d world_up = hlOr.backTransform(-SGVec3d::e3());
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SGVec3d nsun = normalize(sunpos);
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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// << nup[2] << endl;
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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@ -461,62 +435,11 @@ void FGLight::updateSunPos()
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SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
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<< get_sun_angle() );
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// calculate vector to sun's position on the earth's surface
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SGVec3d rel_sunpos = sunpos - v->get_view_pos();
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// vector in cartesian coordinates from current position to the
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// postion on the earth's surface the sun is directly over
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SGVec3f to_sun = toVec3f(rel_sunpos);
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// printf( "Vector to sun = %.2f %.2f %.2f\n",
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// v->to_sun[0], v->to_sun[1], v->to_sun[2]);
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// Given a vector from the view position to the point on the
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// earth's surface the sun is directly over, map into onto the
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// local plane representing "horizontal".
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// surface direction to go to head towards sun
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SGVec3f surface_to_sun;
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SGVec3f view_pos = toVec3f(v->get_view_pos());
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surface_to_sun = map_vec_onto_cur_surface_plane(world_up, view_pos, to_sun);
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surface_to_sun = normalize(surface_to_sun);
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// cout << "(sg) Surface direction to sun is "
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// << surface_to_sun[0] << ","
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// << surface_to_sun[1] << ","
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// << surface_to_sun[2] << endl;
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// cout << "Should be close to zero = "
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// << sgScalarProductVec3(nup, surface_to_sun) << endl;
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// calculate the angle between surface_to_sun and
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// v->get_surface_east(). We do this so we can sort out the
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// acos() ambiguity. I wish I could think of a more efficient
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// way. :-(
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SGVec3f surface_east(toVec3f(hlOr.backTransform(SGVec3d::e2())));
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float east_dot = dot( surface_to_sun, surface_east );
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// cout << " East dot product = " << east_dot << endl;
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// calculate the angle between v->surface_to_sun and
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// v->surface_south. this is how much we have to rotate the sky
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// for it to align with the sun
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SGVec3f surface_south(toVec3f(hlOr.backTransform(-SGVec3d::e1())));
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float dot_ = dot( surface_to_sun, surface_south );
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// cout << " Dot product = " << dot << endl;
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if (dot_ > 1.0) {
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SG_LOG( SG_ASTRO, SG_INFO,
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"Dot product = " << dot_ << " is greater than 1.0" );
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dot_ = 1.0;
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}
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else if (dot_ < -1.0) {
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SG_LOG( SG_ASTRO, SG_INFO,
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"Dot product = " << dot_ << " is less than -1.0" );
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dot_ = -1.0;
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}
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if ( east_dot >= 0 ) {
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set_sun_rotation( acos(dot_) );
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} else {
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set_sun_rotation( -acos(dot_) );
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}
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// Get direction to the sun in the local frame.
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SGVec3d local_sun_vec = hlOr.transform(nsun);
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// Angle from south. XXX Is this correct in the southern hemisphere?
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double angle = atan2(local_sun_vec.x(), -local_sun_vec.y());
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set_sun_rotation(angle);
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// cout << " Sky needs to rotate = " << angle << " rads = "
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// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
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}
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@ -58,16 +58,14 @@ void fgSunPositionGST(double gst, double *lon, double *lat) {
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SGPropertyNode* sun = fgGetNode("/ephemeris/sun");
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assert(sun);
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double beta = sun->getDoubleValue("lat-deg");
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// double r = globals->get_ephem()->get_sun()->getDistance();
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double xs = sun->getDoubleValue("xs");
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double ys = sun->getDoubleValue("ys");
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double ye = sun->getDoubleValue("ye");
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double ze = sun->getDoubleValue("ze");
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alpha = atan2(ys - tan(beta)*ze/ys, xs);
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delta = asin(sin(beta)*ye/ys + cos(beta)*ze);
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double ra = atan2(ye, xs);
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double dec = atan2(ze, sqrt(xs * xs + ye * ye));
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tmp = alpha - (SGD_2PI/24)*gst;
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tmp = ra - (SGD_2PI/24)*gst;
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if (tmp < -SGD_PI) {
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do tmp += SGD_2PI;
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while (tmp < -SGD_PI);
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@ -77,7 +75,7 @@ void fgSunPositionGST(double gst, double *lon, double *lat) {
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}
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*lon = tmp;
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*lat = delta;
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*lat = dec;
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}
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static double sun_angle( const SGTime &t, const SGVec3d& world_up,
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SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
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SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << t.getGst() );
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double sun_lon, sun_gd_lat;
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fgSunPositionGST( t.getGst(), &sun_lon, &sun_gd_lat );
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SGVec3d sunpos = SGVec3d::fromGeod(SGGeod::fromRad(sun_lon, sun_gd_lat));
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double sun_lon, sun_gc_lat;
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fgSunPositionGST( t.getGst(), &sun_lon, &sun_gc_lat );
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SGVec3d sunpos = SGVec3d::fromGeoc(SGGeoc::fromRadM(sun_lon, sun_gc_lat,
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SGGeodesy::EQURAD));
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SG_LOG( SG_EVENT, SG_DEBUG, " t.cur_time = " << t.get_cur_time() );
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SG_LOG( SG_EVENT, SG_DEBUG,
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" Sun Geodetic lat = " << sun_gd_lat );
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" Sun Geocentric lat = " << sun_gc_lat );
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// calculate the sun's relative angle to local up
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SGVec3f nup = normalize(toVec3f(world_up));
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SGVec3f nsun = normalize(toVec3f(sunpos));
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SGVec3d nup = normalize(world_up);
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SGVec3d nsun = normalize(sunpos);
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// cout << "nup = " << nup[0] << "," << nup[1] << ","
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// << nup[2] << endl;
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// cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
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