WS30: Remove lod-range-factor and VPB max range
Better handled by setting the LoDScale in the camera rather than modifying the LoD ranges themselves.
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1 changed files with 0 additions and 8 deletions
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@ -311,18 +311,10 @@ public:
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if (name == "constraint-gap-m") {
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SGSceneFeatures::instance()->setVPBConstraintGap(f);
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} else if (name == "lod-range-factor") {
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SGSceneFeatures::instance()->setVPBRangeFactor(f);
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} else if (name == "sample-ratio") {
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SGSceneFeatures::instance()->setVPBSampleRatio(f);
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} else if (name == "vertical-scale") {
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SGSceneFeatures::instance()->setVPBVerticalScale(f);
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} else if ((name == "detailed") || (name == "rough-delta") || (name == "bare-delta")) {
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double range = fgGetNode("/sim/rendering/static-lod/detailed", true)->getDoubleValue() +
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fgGetNode("/sim/rendering/static-lod/rough-delta", true)->getDoubleValue() +
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fgGetNode("/sim/rendering/static-lod/bare-delta", true)->getDoubleValue();
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SGSceneFeatures::instance()->setVPBMaxRange(range);
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} else {
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SG_LOG(SG_TERRAIN, SG_ALERT, "Unexpected property in listener " << node->getPath());
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}
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