Don't fiddle with control positions at startup -- we can do that in
the *-set.xml files if desired.
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c7998b9940
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1 changed files with 11 additions and 11 deletions
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@ -167,23 +167,23 @@ void YASim::init()
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node->setDoubleValue("yoffset-in", pos[1]);
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node->setDoubleValue("yoffset-in", pos[1]);
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node->setDoubleValue("zoffset-in", pos[2]);
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node->setDoubleValue("zoffset-in", pos[2]);
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}
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}
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for(i=0; i<m->numThrusters(); i++) {
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// for(i=0; i<m->numThrusters(); i++) {
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// Sanify the initial input conditions
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// // Sanify the initial input conditions
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char buf[64];
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// char buf[64];
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sprintf(buf, "/controls/throttle[%d]", i); fgSetFloat(buf, 0);
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// sprintf(buf, "/controls/throttle[%d]", i); fgSetFloat(buf, 0);
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sprintf(buf, "/controls/mixture[%d]", i); fgSetFloat(buf, 1);
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// sprintf(buf, "/controls/mixture[%d]", i); fgSetFloat(buf, 1);
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sprintf(buf, "/controls/propeller-pitch[%d]", i); fgSetFloat(buf, 1);
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// sprintf(buf, "/controls/propeller-pitch[%d]", i); fgSetFloat(buf, 1);
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sprintf(buf, "/controls/afterburner[%d]", i); fgSetFloat(buf, 0);
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// sprintf(buf, "/controls/afterburner[%d]", i); fgSetFloat(buf, 0);
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}
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// }
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fgSetFloat("/controls/slats", 0);
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// fgSetFloat("/controls/slats", 0);
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fgSetFloat("/controls/spoilers", 0);
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// fgSetFloat("/controls/spoilers", 0);
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// Are we at ground level? If so, lift the plane up so the gear
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// Are we at ground level? If so, lift the plane up so the gear
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// clear the ground.
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// clear the ground.
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double runway_altitude = get_Runway_altitude();
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double runway_altitude = get_Runway_altitude();
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fgSetBool("/controls/gear-down", false);
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if(get_Altitude() - runway_altitude < 50) {
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if(get_Altitude() - runway_altitude < 50) {
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fgSetBool("/controls/gear-down", false);
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float minGearZ = 1e18;
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float minGearZ = 1e18;
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for(i=0; i<a->numGear(); i++) {
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for(i=0; i<a->numGear(); i++) {
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Gear* g = a->getGear(i);
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Gear* g = a->getGear(i);
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