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Start of a ascii-file configurable joystick module.

This commit is contained in:
curt 2000-06-15 18:49:42 +00:00
parent 1882fb0119
commit c8a0114406
2 changed files with 209 additions and 85 deletions

View file

@ -1,6 +1,7 @@
// joystick.cxx -- joystick support
//
// Written by Curtis Olson, started October 1998.
// Amended by Alexander Perry, started May 2000, for lots of game controllers.
//
// Copyright (C) 1998 - 1999 Curtis L. Olson - curt@flightgear.org
//
@ -33,6 +34,7 @@
#include <Aircraft/aircraft.hxx>
#include <Main/options.hxx>
#include <Main/views.hxx>
#if defined( ENABLE_PLIB_JOYSTICK )
# include <plib/js.h> // plib include
@ -47,15 +49,61 @@
#if defined( ENABLE_PLIB_JOYSTICK )
// Maximum number of joystick devices
#define jsN 8
// joystick classes
static jsJoystick *js0;
static jsJoystick *js1;
static jsJoystick *( js[jsN] );
// these will hold the values of the axes
static float *js_ax0, *js_ax1;
// the first points to all the axes, the second by device
static int js_axes;
static float *js_ax_all, *( js_ax[jsN] );
static int js_buttons[jsN];
// these will point to elements of that float array
static float *to_elevator, *to_aileron, *to_rudder, *to_throttle;
static float *to_viewhat, *to_brakeL, *to_brakeR;
// these will point to elements of that digital button array
static int *to_gearmove, *to_flapup, *to_flapdn, *to_eltrimup, *to_eltrimdn;
static int msk_gearmove, msk_flapup, msk_flapdn, msk_eltrimup, msk_eltrimdn;
// this finds the first unused occasion of a specific channel number
// on a controller with a known number of channels. Remember, when
// you use USB devices, they appear in a semi-random order. Sigh.
void to_find_A ( int firstcall, float **ptr, int axes, int axis )
{ int a;
if (firstcall) (*ptr) = NULL;
for ( a = 0; a < jsN; a++ )
if ( ( NULL != js[a] )
&& ( NULL == *ptr )
&& ( axes == js[a]->getNumAxes() )
&& ( (js_ax[a])[axis] > 0.5 )
) { ( *ptr) = (js_ax[a]) + axis;
(**ptr) = 0;
}
}
// this finds a specific button on a given controller device
static int to_find_D_zero;
void to_find_D ( int butnum, float *ana, int **butptr, int *mask )
{ int a;
to_find_D_zero = 0;
(*butptr) = & to_find_D_zero;
(*mask) = ( (int) 1 ) << butnum;
if ( NULL != ana )
for ( a=0; a < jsN; a++ )
if ( ( NULL != js[a] )
&& ( ana >= js_ax[a] )
&& ( ana - js_ax[a] <= js[a]->getNumAxes() )
){ (*butptr) = & ( js_buttons[a] );
// printf ( "Button %i uses mask %i\n", butnum, *mask );
}
}
// this decides whether we believe the throttle is safe to use
static bool sync_throttle=false;
static float throttle_tmp=0;
#define SYNC_TOLERANCE 0.02
@ -127,58 +175,90 @@ void joystick(unsigned int buttonMask, int js_x, int js_y, int js_z)
// Initialize the joystick(s)
int fgJoystickInit( void ) {
int i, j;
FG_LOG( FG_INPUT, FG_INFO, "Initializing joystick" );
#if defined( ENABLE_PLIB_JOYSTICK )
js0 = new jsJoystick ( 0 );
js1 = new jsJoystick ( 1 );
if ( js0->notWorking () ) {
// not working
} else {
// allocate storage for axes values
js_ax0 = new float [ js0->getNumAxes() ];
// configure
js0->setDeadBand( 0, 0.1 );
js0->setDeadBand( 1, 0.1 );
FG_LOG ( FG_INPUT, FG_INFO,
" Joystick 0 detected with " << js0->getNumAxes()
<< " axes" );
js_axes = 0;
for ( i = 0; i < jsN; i ++ )
{ js[i] = new jsJoystick ( i );
if ( js[i]->notWorking () )
{ // not working
//BUG free ( js[i] );
js[i] = NULL;
} else {
j = js[i]->getNumAxes();
FG_LOG ( FG_INPUT, FG_INFO,
" Joystick " << i << " detected with " << j << " axes" );
// Count axes and set all the deadbands
js_axes += j;
while ( j>0 )
js[i]->setDeadBand( --j, 0.1 );
}
}
if ( js1->notWorking () ) {
// not working
} else {
// allocate storage for axes values
js_ax1 = new float [ js1->getNumAxes() ];
// allocate storage for axes values
js_ax_all = new float [ js_axes + 1 ];
j = 0;
for ( i = 0; i < jsN; i ++ )
if ( js[i] != NULL )
{ // Point to the memory
js_ax [i] = js_ax_all + j;
j += js[i]->getNumAxes();
}
// configure
js1->setDeadBand( 0, 0.1 );
js1->setDeadBand( 1, 0.1 );
FG_LOG ( FG_INPUT, FG_INFO,
" Joystick 1 detected with " << js1->getNumAxes()
<< " axes" );
}
if ( js0->notWorking() && js1->notWorking() ) {
// Warn user if we didn't find anything in the end
if ( js_axes == 0 ) {
FG_LOG ( FG_INPUT, FG_INFO, " No joysticks detected" );
return 0;
}
// Guess channel assignments; do this once and save nightmares later
for ( i = 0; i < js_axes; i++ )
{ js_ax_all[i] = 1.0;
js_buttons[i] = 0;
}
to_find_A ( 1, &to_aileron , 6, 0 ); // Yoke
to_find_A ( 0, &to_aileron , 2, 0 ); // Analog JS
to_find_A ( 1, &to_elevator , 6, 1 ); // Yoke
to_find_A ( 0, &to_elevator , 2, 1 ); // Analog JS
to_find_A ( 1, &to_throttle , 6, 3 ); // Yoke
to_find_A ( 0, &to_throttle , 2, 0 ); // Analog JS, presume second
to_find_A ( 0, &to_throttle , 4, 2 ); // gaming joystick
to_find_A ( 1, &to_rudder , 4, 3 ); // Pedals or gaming joystick
to_find_A ( 0, &to_rudder , 2, 1 ); // Analog JS, maybe second
to_find_A ( 1, &to_viewhat , 6, 4 ); // Yoke
to_find_A ( 1, &to_brakeL , 4, 0 ); // Pedals
to_find_A ( 1, &to_brakeR , 4, 1 ); // Pedals
// Derive some of the interesting buttons from the channels
// 0 is the push-to-talk, 1 is gear switch
to_find_D ( 1, to_viewhat , &to_gearmove, &msk_gearmove );
// 2,3 are rudder trim
// 4,5 are spare buttons
// 8,9 are flaps
to_find_D ( 9, to_viewhat , &to_flapup, &msk_flapup );
to_find_D ( 8, to_viewhat , &to_flapdn, &msk_flapdn );
to_find_D ( 6, to_viewhat , &to_eltrimup, &msk_eltrimup );
to_find_D ( 7, to_viewhat , &to_eltrimdn, &msk_eltrimdn );
// I hate doing this sort of thing, but it's overridable from the
// command line/config file. If the user hasn't specified an
// autocoordination preference, and if they have a single 2 axis
// autocoordination preference, and if they only have two axes of
// joystick, then automatical enable auto_coordination.
if ( (current_options.get_auto_coordination() ==
fgOPTIONS::FG_AUTO_COORD_NOT_SPECIFIED) &&
(!js0->notWorking() && js1->notWorking() && (js0->getNumAxes() < 3)
)
)
if ( ( current_options.get_auto_coordination() ==
fgOPTIONS::FG_AUTO_COORD_NOT_SPECIFIED
)
&& ( js_axes > 0 )
&& ( js_axes < 3 )
)
{
current_options.set_auto_coordination(fgOPTIONS::FG_AUTO_COORD_ENABLED);
}
@ -208,17 +288,36 @@ int fgJoystickInit( void ) {
// update the control parameters based on joystick intput
int fgJoystickRead( void ) {
int b;
int i;
if ( ! js0->notWorking() ) {
js0->read( &b, js_ax0 ) ;
controls.set_aileron( js_ax0[0] );
controls.set_elevator( -js_ax0[1] );
// Go and fetch all the readings in one pass
for ( i = 0; i < jsN; i++ )
if ( NULL != js[i] )
js[i]->read( & ( js_buttons[i] ), js_ax[i] ) ;
// These are the easy ones for now
if ( NULL != to_aileron ) controls.set_aileron ( * to_aileron );
if ( NULL != to_elevator ) controls.set_elevator( - * to_elevator );
if ( NULL != to_brakeL ) controls.set_brake ( 0, * to_brakeL );
if ( NULL != to_brakeR ) controls.set_brake ( 1, * to_brakeR );
// Good! Brakes need half travel to act.
// No gear implemented yet!
// if ( msk_gearmove & *to_gearmove ) controls.set_gear
// ( 1 - controls.get_gear());
if ( msk_flapup & *to_flapup ) controls.move_flaps ( 0.02 );
if ( msk_flapdn & *to_flapdn ) controls.move_flaps ( - 0.02 );
if ( msk_eltrimup & *to_eltrimup )
controls.move_elevator_trim ( 0.005 );
if ( msk_eltrimdn & *to_eltrimdn )
controls.move_elevator_trim ( - 0.005 );
// Added by William Riley -- riley@technologist.com
// Modified by Alex Perry
if ( NULL != to_throttle ) {
throttle_tmp=(- * to_throttle + 1) / 2;
// Added by William Riley -- riley@technologist.com
if ( js0->getNumAxes() >= 3 ) {
throttle_tmp=(-js_ax0[3] + 1) / 2;
if(sync_throttle == true) {
if (fabs(controls.get_throttle(0)-throttle_tmp)
< SYNC_TOLERANCE)
@ -231,25 +330,39 @@ int fgJoystickRead( void ) {
controls.set_throttle( FGControls::ALL_ENGINES,throttle_tmp );
}
}
if ( js0->getNumAxes() > 3 ) {
if ( NULL != to_rudder )
{
if ( current_options.get_auto_coordination() !=
fgOPTIONS::FG_AUTO_COORD_ENABLED )
{
controls.set_rudder( js_ax0[2] );
double dead_zone = 0.0; // 0.4;
double value = * to_rudder;
if (value < -dead_zone) {
value += dead_zone;
value *= 1.0 / (1.0 - dead_zone);
} else if (value > dead_zone) {
value -= dead_zone;
value *= 1.0 / (1.0 - dead_zone);
} else {
value = 0.0;
}
controls.set_rudder(value);
}
}
// End of William's code
// End of William's code
}
if ( ! js1->notWorking() ) {
js1->read( &b, js_ax1 ) ;
if ( current_options.get_auto_coordination() !=
fgOPTIONS::FG_AUTO_COORD_ENABLED )
{
controls.set_rudder( js_ax1[0] );
}
controls.set_throttle( FGControls::ALL_ENGINES, -js_ax1[1] * 1.05 );
// Use hat to set view direction
// Alex Perry 2000-05-31, based on concept by dpm
if ( NULL != to_viewhat )
{ double n = * ( to_viewhat + 1 );
double e = * ( to_viewhat );
double d;
if ( fabs(n) + fabs(e) > 0.1 )
{ d = atan2 ( -e, -n );
if ( d < 0 ) d += 2 * FG_PI;
current_view.set_goal_view_offset ( d );
}
}
return 1;

View file

@ -1,33 +1,42 @@
#include <plib/js.h>
#define Z 8
int main ( int, char ** )
{
jsJoystick *js[2] ;
float *ax[2] ;
jsJoystick *js[Z] ;
float *ax[Z] ;
int i, j, t, useful[Z];
js[0] = new jsJoystick ( 0 ) ;
js[1] = new jsJoystick ( 1 ) ;
for ( i = 0; i < Z; i++ )
js[i] = new jsJoystick ( i ) ;
printf ( "Joystick test program.\n" ) ;
printf ( "~~~~~~~~~~~~~~~~~~~~~~\n" ) ;
if ( js[0]->notWorking () ) printf ( "Joystick 0 not detected\n" ) ;
if ( js[1]->notWorking () ) printf ( "Joystick 1 not detected\n" ) ;
if ( js[0]->notWorking () && js[1]->notWorking () ) exit ( 1 ) ;
t = 0;
for ( i = 0; i < Z; i++ )
{ useful[i] = ! ( js[i]->notWorking () );
if ( useful[i] )
t++;
else printf ( "Joystick %i not detected\n", i ) ;
}
if ( t == 0 ) exit ( 1 ) ;
ax[0] = new float [ js[0]->getNumAxes () ] ;
ax[1] = new float [ js[1]->getNumAxes () ] ;
for ( i = 0; i < Z; i++ )
if ( useful[i] )
ax[i] = new float [ js[i]->getNumAxes () ] ;
int i, j ;
for ( i = 0 ; i < 2 ; i++ )
printf ( "+---------------JS.%d-----------------", i ) ;
for ( i = 0 ; i < Z ; i++ )
if ( useful[i] )
printf ( "+---------------JS.%d-----------------", i ) ;
printf ( "+\n" ) ;
for ( i = 0 ; i < 2 ; i++ )
{
for ( i = 0 ; i < Z ; i++ )
if ( useful[i] )
{
if ( js[i]->notWorking () )
printf ( "| ~~~ Not Detected ~~~ " ) ;
else
@ -40,19 +49,21 @@ int main ( int, char ** )
for ( ; j < 6 ; j++ )
printf ( " " ) ;
}
}
}
printf ( "|\n" ) ;
for ( i = 0 ; i < 2 ; i++ )
printf ( "+------------------------------------" ) ;
for ( i = 0 ; i < Z ; i++ )
if ( useful[i] )
printf ( "+------------------------------------" ) ;
printf ( "+\n" ) ;
while (1)
{
for ( i = 0 ; i < 2 ; i++ )
{
for ( i = 0 ; i < Z ; i++ )
if ( useful[i] )
{
if ( js[i]->notWorking () )
printf ( "| . . . . . . . . . " ) ;
else
@ -69,7 +80,7 @@ int main ( int, char ** )
for ( ; j < 6 ; j++ )
printf ( " . " ) ;
}
}
}
printf ( "|\r" ) ;
fflush ( stdout ) ;