Remove AI prefix for the sound path and add it to the config files instead
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1 changed files with 1 additions and 4 deletions
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@ -925,10 +925,7 @@ void FGAIModelData::modelLoaded(const string& path, SGPropertyNode *prop, osg::N
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{
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const char* fxpath = prop->getStringValue("sound/path");
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if (fxpath) {
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string sound_path = string(fxpath);
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if (sound_path != "") {
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_path = "/AI/"+sound_path;
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}
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_path = string(fxpath);
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}
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_nasal->modelLoaded(path, prop, n);
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}
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