Fix to LaRCsim interpolation code
Is this code still used? I don't know, but -Wall -Werror turned up a problem.
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1 changed files with 2 additions and 2 deletions
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@ -376,8 +376,8 @@ float FGNewEngine::Power_Mixture_Correlation(float thi_actual)
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if((i == 0) && (AFR_actual < AFR[i])) {
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// Assume linear extrapolation of the slope between the first two points for points before the first point
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dydx = (mixPerPow[i] - mixPerPow[i-1]) / (AFR[i] - AFR[i-1]);
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mixPerPow_actual = mixPerPow[i] + dydx * (AFR_actual - AFR[i]);
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dydx = (mixPerPow[1] - mixPerPow[0]) / (AFR[1] - AFR[0]);
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mixPerPow_actual = mixPerPow[0] + dydx * (AFR_actual - AFR[0]);
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return mixPerPow_actual;
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}
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if(AFR_actual == AFR[i]) {
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