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Patches from Erik.

This commit is contained in:
curt 2002-03-11 22:55:52 +00:00
parent 914b5636e4
commit c5f43ca688
3 changed files with 75 additions and 55 deletions

View file

@ -279,7 +279,7 @@ FGSound::update (int dt)
//
// If the state changes to false, stop playing.
//
if (check == 0) {
if (!check) {
_active = false;
if (mgr->is_playing(_name)) {
SG_LOG(SG_GENERAL, SG_INFO, "Stopping sound: " << _name);
@ -298,7 +298,7 @@ FGSound::update (int dt)
} else { // FLIPFLOP, RAISE, FALL
bool check = (int)(_offset + _property->getFloatValue() * _factor);
if ((bool)check == _active)
if (check == _active)
return;
//
@ -390,9 +390,9 @@ FGSound::update (int dt)
_active = !_active;
if (_mode == FGSound::ONCE)
mgr->play_once(_name);
_sample->play(mgr->get_scheduler(), false);
else
mgr->play_looped(_name);
_sample->play(mgr->get_scheduler(), true);
SG_LOG(SG_GENERAL, SG_INFO, "Starting audio playback for: " << _name);
SG_LOG(SG_GENERAL, SG_BULK,

View file

@ -34,6 +34,10 @@
#define FG_SOUND_SAFETY_MULT 3
#define FG_MAX_SOUND_SAFETY ( 1.0 / FG_SOUND_SAFETY_MULT )
//
// SimpleSound
//
// constructor
FGSimpleSound::FGSimpleSound( string file ) {
SGPath slfile( globals->get_fg_root() );
@ -60,6 +64,22 @@ FGSimpleSound::~FGSimpleSound() {
delete sample;
}
void FGSimpleSound::play_once( slScheduler *sched ) {
sched->stopSample(sample);
sched->playSample(sample);
sched->addSampleEnvelope(sample, 0, 0, pitch_envelope, SL_PITCH_ENVELOPE);
sched->addSampleEnvelope(sample, 0, 1, volume_envelope, SL_VOLUME_ENVELOPE);
}
void FGSimpleSound::play_looped( slScheduler *sched ) {
sched->loopSample(sample);
sched->addSampleEnvelope(sample, 0, 0, pitch_envelope, SL_PITCH_ENVELOPE);
sched->addSampleEnvelope(sample, 0, 1, volume_envelope, SL_VOLUME_ENVELOPE);
}
//
// Sound Manager
//
// constructor
FGSoundMgr::FGSoundMgr() {
@ -294,66 +314,46 @@ FGSimpleSound *FGSoundMgr::find( const string& refname ) {
// tell the scheduler to play the indexed sample in a continuous
// loop
bool FGSoundMgr::play_looped( const string& refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
FGSimpleSound *sample = it->second;
audio_sched->loopSample( sample->get_sample() );
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 0,
sample->get_pitch_envelope(),
SL_PITCH_ENVELOPE );
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 1,
sample->get_volume_envelope(),
SL_VOLUME_ENVELOPE );
FGSimpleSound *sample;
return true;
} else {
return false;
}
if ((sample = find( refname )) == NULL)
return false;
sample->play(audio_sched, true);
return true;
}
// tell the scheduler to play the indexed sample once
bool FGSoundMgr::play_once( const string& refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
FGSimpleSound *sample = it->second;
audio_sched->stopSample( sample->get_sample() );
audio_sched->playSample( sample->get_sample() );
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 0,
sample->get_pitch_envelope(),
SL_PITCH_ENVELOPE );
audio_sched->addSampleEnvelope( sample->get_sample(), 0, 1,
sample->get_volume_envelope(),
SL_VOLUME_ENVELOPE );
FGSimpleSound *sample;
return true;
} else {
return false;
}
if ((sample = find( refname )) == NULL)
return false;
sample->play(audio_sched, false);
return true;
}
// return true of the specified sound is currently being played
bool FGSoundMgr::is_playing( const string& refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
FGSimpleSound *sample = it->second;
return (sample->get_sample()->getPlayCount() > 0 );
return true;
} else {
return false;
}
FGSimpleSound *sample;
if ((sample = find( refname )) == NULL)
return false;
return sample->is_playing();
}
// immediate stop playing the sound
bool FGSoundMgr::stop( const string& refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
FGSimpleSound *sample = it->second;
audio_sched->stopSample( sample->get_sample() );
return true;
} else {
return false;
}
FGSimpleSound *sample;
if ((sample = find( refname )) == NULL)
return false;
audio_sched->stopSample( sample->get_sample() );
return true;
}

View file

@ -50,11 +50,14 @@ SG_USING_STD(string);
// manages everything we need to know for an individual sound sample
class FGSimpleSound {
private:
slSample *sample;
slEnvelope *pitch_envelope;
slEnvelope *volume_envelope;
double pitch;
double volume;
int clients;
public:
@ -62,15 +65,29 @@ public:
FGSimpleSound( unsigned char *buffer, int len );
~FGSimpleSound();
void play_once( slScheduler *sched );
void play_looped( slScheduler *sched );
inline void play( slScheduler *sched, bool looped ) {
if (looped) play_looped( sched );
else play_once( sched );
}
inline void stop( slScheduler *sched ) {
sched->stopSample( sample );
}
inline bool is_playing( ) {
return (sample->getPlayCount() > 0 );
}
inline double get_pitch() const { return pitch; }
inline void set_pitch( double p ) {
pitch = p;
pitch_envelope->setStep( 0, 0.01, pitch );
pitch = p;
pitch_envelope->setStep( 0, 0.01, pitch );
}
inline double get_volume() const { return volume; }
inline void set_volume( double v ) {
volume = v;
volume_envelope->setStep( 0, 0.01, volume );
volume = v;
volume_envelope->setStep( 0, 0.01, volume );
}
inline slSample *get_sample() { return sample; }
@ -167,6 +184,9 @@ public:
// immediate stop playing the sound
bool stop( const string& refname );
// return the audio scheduler
inline slScheduler *get_scheduler( ) { return audio_sched; };
};