Avoid strong oscillations at turbulence extremes.
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1 changed files with 1 additions and 2 deletions
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@ -267,8 +267,7 @@ void FGAtmosphere::Turbulence(void)
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vDirectiondAccelDt(eY) = 1 - 2.0*(double(rand())/double(RAND_MAX));
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vDirectiondAccelDt(eY) = 1 - 2.0*(double(rand())/double(RAND_MAX));
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vDirectiondAccelDt(eZ) = 1 - 2.0*(double(rand())/double(RAND_MAX));
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vDirectiondAccelDt(eZ) = 1 - 2.0*(double(rand())/double(RAND_MAX));
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MagnitudedAccelDt = 1 - 2.0*(double(rand())/double(RAND_MAX));
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MagnitudedAccelDt = 1 - 2.0*(double(rand())/double(RAND_MAX)) - Magnitude;
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MagnitudeAccel += MagnitudedAccelDt*rate*State->Getdt();
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MagnitudeAccel += MagnitudedAccelDt*rate*State->Getdt();
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Magnitude += MagnitudeAccel*rate*State->Getdt();
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Magnitude += MagnitudeAccel*rate*State->Getdt();
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