Added point3d.hxx to replace cheezy fgPoint3d struct.
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4 changed files with 354 additions and 25 deletions
318
Math/point3d.hxx
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318
Math/point3d.hxx
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// point3d.hxx -- a 3d point class.
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//
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// Adapted from algebra3 by Jean-Francois Doue, started October 1998.
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//
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// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#ifndef _POINT3D_HXX
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#define _POINT3D_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <Misc/fgstream.hxx>
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#include "Include/fg_stl_config.h"
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#ifdef NEEDNAMESPACESTD
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using namespace std;
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#endif
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/*
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#include <stdlib.h>
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#include <yvals.h>
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#include <math.h>
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*/
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#include <assert.h>
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#include <Include/fg_constants.h>
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enum {PX, PY, PZ}; // axes
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///////////////////////////
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//
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// 3D Point
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//
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///////////////////////////
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class Point3D {
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protected:
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double n[3];
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public:
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// Constructors
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Point3D();
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Point3D(const double x, const double y, const double z);
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Point3D(const double d);
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Point3D(const Point3D &p);
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// Assignment operators
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Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
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Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
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Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
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Point3D& operator *= ( const double d ); // multiplication by a constant
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Point3D& operator /= ( const double d ); // division by a constant
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void setvals(const double x, const double y, const double z);
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void setx(const double x);
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void sety(const double y);
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void setz(const double z);
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// Queries
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double& operator [] ( int i); // indexing
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double operator[] (int i) const; // read-only indexing
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double x() const; // cartesian x
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double y() const; // cartesian y
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double z() const; // cartesian z
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double lon() const; // polar longitude
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double lat() const; // polar latitude
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double radius() const; // polar radius
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double elev() const; // geodetic elevation (if specifying a surface point)
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// friends
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friend Point3D operator - (const Point3D& p); // -p1
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friend Point3D operator + (const Point3D& a, const Point3D& b); // p1 + p2
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friend Point3D operator - (const Point3D& a, const Point3D& b); // p1 - p2
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friend Point3D operator * (const Point3D& a, const double d); // p1 * 3.0
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friend Point3D operator * (const double d, const Point3D& a); // 3.0 * p1
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friend Point3D operator / (const Point3D& a, const double d); // p1 / 3.0
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friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
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friend bool operator != (const Point3D& a, const Point3D& b); // p1 != p2?
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// Special functions
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double distance3D(const Point3D& a, const Point3D& b); // distance between
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};
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// input from stream
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inline istream&
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operator >> ( istream& in, Point3D& p)
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{
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double x, y, z;
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char c;
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in >> x;
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// read past optional comma
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while ( in.get(c) ) {
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if ( (c != ' ') && (c != ',') ) {
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// push back on the stream
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in.putback(c);
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break;
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}
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}
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in >> y;
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// read past optional comma
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while ( in.get(c) ) {
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if ( (c != ' ') && (c != ',') ) {
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// push back on the stream
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in.putback(c);
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break;
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}
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}
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in >> z;
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p.setvals(x, y, z);
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return in;
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}
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///////////////////////////
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//
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// Point3D Member functions
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//
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///////////////////////////
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// CONSTRUCTORS
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inline Point3D::Point3D() {}
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inline Point3D::Point3D(const double x, const double y, const double z)
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{
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n[PX] = x; n[PY] = y; n[PZ] = z;
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}
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inline Point3D::Point3D(const double d)
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{
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n[PX] = n[PY] = n[PZ] = d;
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}
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inline Point3D::Point3D(const Point3D& p)
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{
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n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
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}
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// ASSIGNMENT OPERATORS
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inline Point3D& Point3D::operator = (const Point3D& p)
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{
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n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
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}
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inline Point3D& Point3D::operator += ( const Point3D& p )
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{
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n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
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}
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inline Point3D& Point3D::operator -= ( const Point3D& p )
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{
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n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
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}
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inline Point3D& Point3D::operator *= ( const double d )
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{
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n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
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}
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inline Point3D& Point3D::operator /= ( const double d )
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{
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double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
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return *this;
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}
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inline void Point3D::setvals(const double x, const double y, const double z) {
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n[PX] = x; n[PY] = y; n[PZ] = z;
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}
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inline void Point3D::setx(const double x) {
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n[PX] = x;
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}
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inline void Point3D::sety(const double y) {
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n[PY] = y;
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}
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inline void Point3D::setz(const double z) {
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n[PZ] = z;
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}
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// QUERIES
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inline double& Point3D::operator [] ( int i)
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{
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assert(! (i < PX || i > PZ));
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return n[i];
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}
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inline double Point3D::operator [] ( int i) const {
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assert(! (i < PX || i > PZ));
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return n[i];
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}
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inline double Point3D::x() const { return n[PX]; }
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inline double Point3D::y() const { return n[PY]; }
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inline double Point3D::z() const { return n[PZ]; }
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inline double Point3D::lon() const { return n[PX]; }
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inline double Point3D::lat() const { return n[PY]; }
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inline double Point3D::radius() const { return n[PZ]; }
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inline double Point3D::elev() const { return n[PZ]; }
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// FRIENDS
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inline Point3D operator - (const Point3D& a)
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{
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return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
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}
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inline Point3D operator + (const Point3D& a, const Point3D& b)
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{
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return Point3D(a.n[PX]+ b.n[PX], a.n[PY] + b.n[PY], a.n[PZ] + b.n[PZ]);
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}
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inline Point3D operator - (const Point3D& a, const Point3D& b)
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{
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return Point3D(a.n[PX]-b.n[PX], a.n[PY]-b.n[PY], a.n[PZ]-b.n[PZ]);
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}
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inline Point3D operator * (const Point3D& a, const double d)
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{
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return Point3D(d*a.n[PX], d*a.n[PY], d*a.n[PZ]);
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}
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inline Point3D operator * (const double d, const Point3D& a)
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{
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return a*d;
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}
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inline Point3D operator / (const Point3D& a, const double d)
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{
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double d_inv = 1./d;
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return Point3D(a.n[PX]*d_inv, a.n[PY]*d_inv, a.n[PZ]*d_inv);
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}
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inline bool operator == (const Point3D& a, const Point3D& b)
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{
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return
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(a.n[PX] - b.n[PX]) < FG_EPSILON &&
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(a.n[PY] - b.n[PY]) < FG_EPSILON &&
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(a.n[PZ] - b.n[PZ]) < FG_EPSILON;
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}
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inline bool operator != (const Point3D& a, const Point3D& b)
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{
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return !(a == b);
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}
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// Special functions
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inline double distance3D(const Point3D& a, const Point3D& b)
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{
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double x, y, z;
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x = a[PX] - b[PX];
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y = a[PY] - b[PY];
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z = a[PZ] - b[PZ];
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return sqrt(x*x + y*y + z*z);
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}
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#endif // _POINT3D_HXX
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// $Log$
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// Revision 1.1 1998/10/16 00:50:29 curt
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// Added point3d.hxx to replace cheezy fgPoint3d struct.
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//
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//
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@ -35,15 +35,15 @@
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/* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
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* must be specified in radians. The FG convention is for distances
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* to be specified in meters */
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fgPoint3d fgPolarToCart3d(fgPoint3d p) {
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fgPoint3d pnew;
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Point3D fgPolarToCart3d(const Point3D& p) {
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Point3D pnew;
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double tmp;
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tmp = cos(p.lat) * p.radius;
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tmp = cos( p.lat() ) * p.radius();
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pnew.x = cos(p.lon) * tmp;
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pnew.y = sin(p.lon) * tmp;
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pnew.z = sin(p.lat) * p.radius;
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pnew.setvals( cos( p.lon() ) * tmp,
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sin( p.lon() ) * tmp,
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sin( p.lat() ) * p.radius() );
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return(pnew);
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}
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/* Convert a cartesian coordinate to polar coordinates (lon/lat
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* specified in radians. Distances are specified in meters. */
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fgPoint3d fgCartToPolar3d(fgPoint3d cp) {
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fgPoint3d pp;
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Point3D fgCartToPolar3d(const Point3D& cp) {
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Point3D pp;
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pp.lon = atan2( cp.y, cp.x );
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pp.lat = FG_PI_2 - atan2( sqrt(cp.x*cp.x + cp.y*cp.y), cp.z );
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pp.radius = sqrt(cp.x*cp.x + cp.y*cp.y + cp.z*cp.z);
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pp.setvals( atan2( cp.y(), cp.x() ),
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FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() ),
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sqrt(cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z()) );
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/* printf("lon = %.2f lat = %.2f radius = %.2f\n",
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pp.lon, pp.lat, pp.radius); */
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return(pp);
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}
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/* Find the Altitude above the Ellipsoid (WGS84) given the Earth
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* Centered Cartesian coordinate vector Distances are specified in
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* meters. */
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double fgGeodAltFromCart(fgPoint3d cp)
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double fgGeodAltFromCart(const Point3D& cp)
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{
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double t_lat, x_alpha, mu_alpha;
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double lat_geoc, radius;
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double result;
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lat_geoc = FG_PI_2 - atan2( sqrt(cp.x*cp.x + cp.y*cp.y), cp.z );
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radius = sqrt(cp.x*cp.x + cp.y*cp.y + cp.z*cp.z);
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lat_geoc = FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() );
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radius = sqrt( cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z() );
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if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) /* near North pole */
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|| ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) /* near South pole */
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@ -95,9 +96,12 @@ double fgGeodAltFromCart(fgPoint3d cp)
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/* $Log$
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/* Revision 1.2 1998/08/24 20:04:11 curt
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/* Various "inline" code optimizations contributed by Norman Vine.
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/* Revision 1.3 1998/10/16 00:50:29 curt
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/* Added point3d.hxx to replace cheezy fgPoint3d struct.
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/*
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* Revision 1.2 1998/08/24 20:04:11 curt
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* Various "inline" code optimizations contributed by Norman Vine.
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*
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* Revision 1.1 1998/07/08 14:40:08 curt
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* polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
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* Updated fg_geodesy comments to reflect that routines expect and produce
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@ -34,33 +34,37 @@
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#include <Include/fg_constants.h>
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#include <Include/fg_types.h>
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// #include <Include/fg_types.h>
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#include <Math/point3d.hxx>
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/* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
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* must be specified in radians. The FG convention is for distances
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* to be specified in meters */
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fgPoint3d fgPolarToCart3d(fgPoint3d p);
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Point3D fgPolarToCart3d(const Point3D& p);
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/* Convert a cartesian coordinate to polar coordinates (lon/lat
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* specified in radians. Distances are specified in meters. */
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fgPoint3d fgCartToPolar3d(fgPoint3d cp);
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Point3D fgCartToPolar3d(const Point3D& cp);
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/* Find the Altitude above the Ellipsoid (WGS84) given the Earth
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* Centered Cartesian coordinate vector Distances are specified in
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* meters. */
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double fgGeodAltFromCart(fgPoint3d cp);
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double fgGeodAltFromCart(const Point3D& cp);
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#endif /* _POLAR_HXX */
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/* $Log$
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/* Revision 1.2 1998/08/24 20:04:12 curt
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/* Various "inline" code optimizations contributed by Norman Vine.
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/* Revision 1.3 1998/10/16 00:50:30 curt
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/* Added point3d.hxx to replace cheezy fgPoint3d struct.
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/*
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* Revision 1.2 1998/08/24 20:04:12 curt
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* Various "inline" code optimizations contributed by Norman Vine.
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*
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* Revision 1.1 1998/07/08 14:40:09 curt
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* polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
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* Updated fg_geodesy comments to reflect that routines expect and produce
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@ -27,7 +27,7 @@
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#include <math.h>
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#include <stdio.h>
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#include <Include/fg_types.h>
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// #include <Include/fg_types.h>
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#include "vector.hxx"
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@ -135,9 +135,12 @@ double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
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/* $Log$
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/* Revision 1.3 1998/08/24 20:04:12 curt
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/* Various "inline" code optimizations contributed by Norman Vine.
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/* Revision 1.4 1998/10/16 00:50:31 curt
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/* Added point3d.hxx to replace cheezy fgPoint3d struct.
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/*
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* Revision 1.3 1998/08/24 20:04:12 curt
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* Various "inline" code optimizations contributed by Norman Vine.
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*
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* Revision 1.2 1998/07/24 21:34:38 curt
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* fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
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* us from doing a sqrt().
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||||
|
|
Loading…
Add table
Reference in a new issue