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Added point3d.hxx to replace cheezy fgPoint3d struct.

This commit is contained in:
curt 1998-10-16 00:50:29 +00:00
parent 2f9619f02a
commit c5adb85741
4 changed files with 354 additions and 25 deletions

318
Math/point3d.hxx Normal file
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@ -0,0 +1,318 @@
// point3d.hxx -- a 3d point class.
//
// Adapted from algebra3 by Jean-Francois Doue, started October 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _POINT3D_HXX
#define _POINT3D_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Misc/fgstream.hxx>
#include "Include/fg_stl_config.h"
#ifdef NEEDNAMESPACESTD
using namespace std;
#endif
/*
#include <stdlib.h>
#include <yvals.h>
#include <math.h>
*/
#include <assert.h>
#include <Include/fg_constants.h>
enum {PX, PY, PZ}; // axes
///////////////////////////
//
// 3D Point
//
///////////////////////////
class Point3D {
protected:
double n[3];
public:
// Constructors
Point3D();
Point3D(const double x, const double y, const double z);
Point3D(const double d);
Point3D(const Point3D &p);
// Assignment operators
Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
Point3D& operator *= ( const double d ); // multiplication by a constant
Point3D& operator /= ( const double d ); // division by a constant
void setvals(const double x, const double y, const double z);
void setx(const double x);
void sety(const double y);
void setz(const double z);
// Queries
double& operator [] ( int i); // indexing
double operator[] (int i) const; // read-only indexing
double x() const; // cartesian x
double y() const; // cartesian y
double z() const; // cartesian z
double lon() const; // polar longitude
double lat() const; // polar latitude
double radius() const; // polar radius
double elev() const; // geodetic elevation (if specifying a surface point)
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend Point3D operator + (const Point3D& a, const Point3D& b); // p1 + p2
friend Point3D operator - (const Point3D& a, const Point3D& b); // p1 - p2
friend Point3D operator * (const Point3D& a, const double d); // p1 * 3.0
friend Point3D operator * (const double d, const Point3D& a); // 3.0 * p1
friend Point3D operator / (const Point3D& a, const double d); // p1 / 3.0
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend bool operator != (const Point3D& a, const Point3D& b); // p1 != p2?
// Special functions
double distance3D(const Point3D& a, const Point3D& b); // distance between
};
// input from stream
inline istream&
operator >> ( istream& in, Point3D& p)
{
double x, y, z;
char c;
in >> x;
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> y;
// read past optional comma
while ( in.get(c) ) {
if ( (c != ' ') && (c != ',') ) {
// push back on the stream
in.putback(c);
break;
}
}
in >> z;
p.setvals(x, y, z);
return in;
}
///////////////////////////
//
// Point3D Member functions
//
///////////////////////////
// CONSTRUCTORS
inline Point3D::Point3D() {}
inline Point3D::Point3D(const double x, const double y, const double z)
{
n[PX] = x; n[PY] = y; n[PZ] = z;
}
inline Point3D::Point3D(const double d)
{
n[PX] = n[PY] = n[PZ] = d;
}
inline Point3D::Point3D(const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ];
}
// ASSIGNMENT OPERATORS
inline Point3D& Point3D::operator = (const Point3D& p)
{
n[PX] = p.n[PX]; n[PY] = p.n[PY]; n[PZ] = p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator += ( const Point3D& p )
{
n[PX] += p.n[PX]; n[PY] += p.n[PY]; n[PZ] += p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator -= ( const Point3D& p )
{
n[PX] -= p.n[PX]; n[PY] -= p.n[PY]; n[PZ] -= p.n[PZ]; return *this;
}
inline Point3D& Point3D::operator *= ( const double d )
{
n[PX] *= d; n[PY] *= d; n[PZ] *= d; return *this;
}
inline Point3D& Point3D::operator /= ( const double d )
{
double d_inv = 1./d; n[PX] *= d_inv; n[PY] *= d_inv; n[PZ] *= d_inv;
return *this;
}
inline void Point3D::setvals(const double x, const double y, const double z) {
n[PX] = x; n[PY] = y; n[PZ] = z;
}
inline void Point3D::setx(const double x) {
n[PX] = x;
}
inline void Point3D::sety(const double y) {
n[PY] = y;
}
inline void Point3D::setz(const double z) {
n[PZ] = z;
}
// QUERIES
inline double& Point3D::operator [] ( int i)
{
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::operator [] ( int i) const {
assert(! (i < PX || i > PZ));
return n[i];
}
inline double Point3D::x() const { return n[PX]; }
inline double Point3D::y() const { return n[PY]; }
inline double Point3D::z() const { return n[PZ]; }
inline double Point3D::lon() const { return n[PX]; }
inline double Point3D::lat() const { return n[PY]; }
inline double Point3D::radius() const { return n[PZ]; }
inline double Point3D::elev() const { return n[PZ]; }
// FRIENDS
inline Point3D operator - (const Point3D& a)
{
return Point3D(-a.n[PX],-a.n[PY],-a.n[PZ]);
}
inline Point3D operator + (const Point3D& a, const Point3D& b)
{
return Point3D(a.n[PX]+ b.n[PX], a.n[PY] + b.n[PY], a.n[PZ] + b.n[PZ]);
}
inline Point3D operator - (const Point3D& a, const Point3D& b)
{
return Point3D(a.n[PX]-b.n[PX], a.n[PY]-b.n[PY], a.n[PZ]-b.n[PZ]);
}
inline Point3D operator * (const Point3D& a, const double d)
{
return Point3D(d*a.n[PX], d*a.n[PY], d*a.n[PZ]);
}
inline Point3D operator * (const double d, const Point3D& a)
{
return a*d;
}
inline Point3D operator / (const Point3D& a, const double d)
{
double d_inv = 1./d;
return Point3D(a.n[PX]*d_inv, a.n[PY]*d_inv, a.n[PZ]*d_inv);
}
inline bool operator == (const Point3D& a, const Point3D& b)
{
return
(a.n[PX] - b.n[PX]) < FG_EPSILON &&
(a.n[PY] - b.n[PY]) < FG_EPSILON &&
(a.n[PZ] - b.n[PZ]) < FG_EPSILON;
}
inline bool operator != (const Point3D& a, const Point3D& b)
{
return !(a == b);
}
// Special functions
inline double distance3D(const Point3D& a, const Point3D& b)
{
double x, y, z;
x = a[PX] - b[PX];
y = a[PY] - b[PY];
z = a[PZ] - b[PZ];
return sqrt(x*x + y*y + z*z);
}
#endif // _POINT3D_HXX
// $Log$
// Revision 1.1 1998/10/16 00:50:29 curt
// Added point3d.hxx to replace cheezy fgPoint3d struct.
//
//

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@ -35,15 +35,15 @@
/* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
* must be specified in radians. The FG convention is for distances
* to be specified in meters */
fgPoint3d fgPolarToCart3d(fgPoint3d p) {
fgPoint3d pnew;
Point3D fgPolarToCart3d(const Point3D& p) {
Point3D pnew;
double tmp;
tmp = cos(p.lat) * p.radius;
tmp = cos( p.lat() ) * p.radius();
pnew.x = cos(p.lon) * tmp;
pnew.y = sin(p.lon) * tmp;
pnew.z = sin(p.lat) * p.radius;
pnew.setvals( cos( p.lon() ) * tmp,
sin( p.lon() ) * tmp,
sin( p.lat() ) * p.radius() );
return(pnew);
}
@ -51,15 +51,16 @@ fgPoint3d fgPolarToCart3d(fgPoint3d p) {
/* Convert a cartesian coordinate to polar coordinates (lon/lat
* specified in radians. Distances are specified in meters. */
fgPoint3d fgCartToPolar3d(fgPoint3d cp) {
fgPoint3d pp;
Point3D fgCartToPolar3d(const Point3D& cp) {
Point3D pp;
pp.lon = atan2( cp.y, cp.x );
pp.lat = FG_PI_2 - atan2( sqrt(cp.x*cp.x + cp.y*cp.y), cp.z );
pp.radius = sqrt(cp.x*cp.x + cp.y*cp.y + cp.z*cp.z);
pp.setvals( atan2( cp.y(), cp.x() ),
FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() ),
sqrt(cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z()) );
/* printf("lon = %.2f lat = %.2f radius = %.2f\n",
pp.lon, pp.lat, pp.radius); */
return(pp);
}
@ -67,14 +68,14 @@ fgPoint3d fgCartToPolar3d(fgPoint3d cp) {
/* Find the Altitude above the Ellipsoid (WGS84) given the Earth
* Centered Cartesian coordinate vector Distances are specified in
* meters. */
double fgGeodAltFromCart(fgPoint3d cp)
double fgGeodAltFromCart(const Point3D& cp)
{
double t_lat, x_alpha, mu_alpha;
double lat_geoc, radius;
double result;
lat_geoc = FG_PI_2 - atan2( sqrt(cp.x*cp.x + cp.y*cp.y), cp.z );
radius = sqrt(cp.x*cp.x + cp.y*cp.y + cp.z*cp.z);
lat_geoc = FG_PI_2 - atan2( sqrt(cp.x()*cp.x() + cp.y()*cp.y()), cp.z() );
radius = sqrt( cp.x()*cp.x() + cp.y()*cp.y() + cp.z()*cp.z() );
if( ( (FG_PI_2 - lat_geoc) < ONE_SECOND ) /* near North pole */
|| ( (FG_PI_2 + lat_geoc) < ONE_SECOND ) ) /* near South pole */
@ -95,9 +96,12 @@ double fgGeodAltFromCart(fgPoint3d cp)
/* $Log$
/* Revision 1.2 1998/08/24 20:04:11 curt
/* Various "inline" code optimizations contributed by Norman Vine.
/* Revision 1.3 1998/10/16 00:50:29 curt
/* Added point3d.hxx to replace cheezy fgPoint3d struct.
/*
* Revision 1.2 1998/08/24 20:04:11 curt
* Various "inline" code optimizations contributed by Norman Vine.
*
* Revision 1.1 1998/07/08 14:40:08 curt
* polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
* Updated fg_geodesy comments to reflect that routines expect and produce

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@ -34,33 +34,37 @@
#include <Include/fg_constants.h>
#include <Include/fg_types.h>
// #include <Include/fg_types.h>
#include <Math/point3d.hxx>
/* Convert a polar coordinate to a cartesian coordinate. Lon and Lat
* must be specified in radians. The FG convention is for distances
* to be specified in meters */
fgPoint3d fgPolarToCart3d(fgPoint3d p);
Point3D fgPolarToCart3d(const Point3D& p);
/* Convert a cartesian coordinate to polar coordinates (lon/lat
* specified in radians. Distances are specified in meters. */
fgPoint3d fgCartToPolar3d(fgPoint3d cp);
Point3D fgCartToPolar3d(const Point3D& cp);
/* Find the Altitude above the Ellipsoid (WGS84) given the Earth
* Centered Cartesian coordinate vector Distances are specified in
* meters. */
double fgGeodAltFromCart(fgPoint3d cp);
double fgGeodAltFromCart(const Point3D& cp);
#endif /* _POLAR_HXX */
/* $Log$
/* Revision 1.2 1998/08/24 20:04:12 curt
/* Various "inline" code optimizations contributed by Norman Vine.
/* Revision 1.3 1998/10/16 00:50:30 curt
/* Added point3d.hxx to replace cheezy fgPoint3d struct.
/*
* Revision 1.2 1998/08/24 20:04:12 curt
* Various "inline" code optimizations contributed by Norman Vine.
*
* Revision 1.1 1998/07/08 14:40:09 curt
* polar3d.[ch] renamed to polar3d.[ch]xx, vector.[ch] renamed to vector.[ch]xx
* Updated fg_geodesy comments to reflect that routines expect and produce

View file

@ -27,7 +27,7 @@
#include <math.h>
#include <stdio.h>
#include <Include/fg_types.h>
// #include <Include/fg_types.h>
#include "vector.hxx"
@ -135,9 +135,12 @@ double fgPointLineSquared(MAT3vec p, MAT3vec p0, MAT3vec d) {
/* $Log$
/* Revision 1.3 1998/08/24 20:04:12 curt
/* Various "inline" code optimizations contributed by Norman Vine.
/* Revision 1.4 1998/10/16 00:50:31 curt
/* Added point3d.hxx to replace cheezy fgPoint3d struct.
/*
* Revision 1.3 1998/08/24 20:04:12 curt
* Various "inline" code optimizations contributed by Norman Vine.
*
* Revision 1.2 1998/07/24 21:34:38 curt
* fgPointLine() rewritten into fgPointLineSquared() ... this ultimately saves
* us from doing a sqrt().