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Make sure the pointer is not being used after deletion, and tie the elapsed time to the particular class instance.

This commit is contained in:
ehofman 2004-09-08 14:02:25 +00:00
parent 9e72a38165
commit c542be5330
3 changed files with 19 additions and 10 deletions

View file

@ -51,7 +51,9 @@ bool FGAIBallistic::init() {
void FGAIBallistic::bind() {
// FGAIBase::bind();
props->tie("sim/time/elapsed-sec", SGRawValuePointer<double>(&(this->life_timer)));
props->tie("sim/time/elapsed-sec",
SGRawValueMethods<FGAIBallistic,double>(*this,
&FGAIBallistic::_getTime));
}
void FGAIBallistic::unbind() {
@ -163,3 +165,8 @@ void FGAIBallistic::Run(double dt) {
if (altitude < -1000.0) setDie(true);
}
double FGAIBallistic::_getTime() const {
return life_timer;
}

View file

@ -46,6 +46,8 @@ public:
void setWind_from_north( double fps );
void setWind( bool val );
double _getTime() const;
private:
double azimuth; // degrees true

View file

@ -95,9 +95,9 @@ void FGAIManager::update(double dt) {
ai_list_itr = ai_list.begin();
while(ai_list_itr != ai_list.end()) {
if ((*ai_list_itr)->getDie()) {
delete (*ai_list_itr);
--numObjects[(*ai_list_itr)->getType()];
--numObjects[0];
delete (*ai_list_itr);
if ( ai_list_itr == ai_list.begin() ) {
ai_list.erase(ai_list_itr);
ai_list_itr = ai_list.begin();