Make sure the pointer is not being used after deletion, and tie the elapsed time to the particular class instance.
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parent
9e72a38165
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c542be5330
3 changed files with 19 additions and 10 deletions
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@ -51,7 +51,9 @@ bool FGAIBallistic::init() {
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void FGAIBallistic::bind() {
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// FGAIBase::bind();
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props->tie("sim/time/elapsed-sec", SGRawValuePointer<double>(&(this->life_timer)));
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props->tie("sim/time/elapsed-sec",
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SGRawValueMethods<FGAIBallistic,double>(*this,
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&FGAIBallistic::_getTime));
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}
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void FGAIBallistic::unbind() {
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@ -163,3 +165,8 @@ void FGAIBallistic::Run(double dt) {
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if (altitude < -1000.0) setDie(true);
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}
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double FGAIBallistic::_getTime() const {
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return life_timer;
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}
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@ -46,6 +46,8 @@ public:
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void setWind_from_north( double fps );
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void setWind( bool val );
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double _getTime() const;
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private:
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double azimuth; // degrees true
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@ -95,9 +95,9 @@ void FGAIManager::update(double dt) {
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ai_list_itr = ai_list.begin();
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while(ai_list_itr != ai_list.end()) {
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if ((*ai_list_itr)->getDie()) {
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delete (*ai_list_itr);
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--numObjects[(*ai_list_itr)->getType()];
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--numObjects[0];
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delete (*ai_list_itr);
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if ( ai_list_itr == ai_list.begin() ) {
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ai_list.erase(ai_list_itr);
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ai_list_itr = ai_list.begin();
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