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Adjust cursor-setting code, for better compatibility with Cocoa-Viewer (OSG patch still required, unfortunately)

This commit is contained in:
James Turner 2011-10-04 09:17:56 +01:00
parent 1692bc749e
commit c4c5cc850b

View file

@ -45,6 +45,7 @@
#include <osg/View>
#include <osgViewer/ViewerEventHandlers>
#include <osgViewer/Viewer>
#include <osgViewer/GraphicsWindow>
#include <Scenery/scenery.hxx>
#include "fg_os.hxx"
@ -313,24 +314,23 @@ void fgOSFullScreen()
{
}
static void setMouseCursor(osg::Camera* camera, int cursor)
static void setMouseCursor(osgViewer::GraphicsWindow* gw, int cursor)
{
if (!camera)
if (!gw) {
return;
osg::GraphicsContext* gc = camera->getGraphicsContext();
if (!gc)
return;
osgViewer::GraphicsWindow* gw;
gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
if (!gw)
return;
}
osgViewer::GraphicsWindow::MouseCursor mouseCursor;
mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
if (cursor == MOUSE_CURSOR_NONE)
if (cursor == MOUSE_CURSOR_NONE)
mouseCursor = osgViewer::GraphicsWindow::NoCursor;
else if(cursor == MOUSE_CURSOR_POINTER)
#ifdef SG_MAC
// osgViewer-Cocoa lacks RightArrowCursor, use Left
mouseCursor = osgViewer::GraphicsWindow::LeftArrowCursor;
#else
mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
#endif
else if(cursor == MOUSE_CURSOR_WAIT)
mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
else if(cursor == MOUSE_CURSOR_CROSSHAIR)
@ -362,9 +362,12 @@ static int _cursor = -1;
void fgSetMouseCursor(int cursor)
{
_cursor = cursor;
setMouseCursor(viewer->getCamera(), cursor);
for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
std::vector<osgViewer::GraphicsWindow*> windows;
viewer->getWindows(windows);
BOOST_FOREACH(osgViewer::GraphicsWindow* gw, windows) {
setMouseCursor(gw, cursor);
}
}
int fgGetMouseCursor()