Adjust cursor-setting code, for better compatibility with Cocoa-Viewer (OSG patch still required, unfortunately)
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1 changed files with 17 additions and 14 deletions
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@ -45,6 +45,7 @@
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#include <osg/View>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgViewer/Viewer>
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#include <osgViewer/GraphicsWindow>
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#include <Scenery/scenery.hxx>
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#include "fg_os.hxx"
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@ -313,24 +314,23 @@ void fgOSFullScreen()
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{
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}
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static void setMouseCursor(osg::Camera* camera, int cursor)
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static void setMouseCursor(osgViewer::GraphicsWindow* gw, int cursor)
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{
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if (!camera)
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if (!gw) {
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return;
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osg::GraphicsContext* gc = camera->getGraphicsContext();
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if (!gc)
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return;
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osgViewer::GraphicsWindow* gw;
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gw = dynamic_cast<osgViewer::GraphicsWindow*>(gc);
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if (!gw)
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return;
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}
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osgViewer::GraphicsWindow::MouseCursor mouseCursor;
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mouseCursor = osgViewer::GraphicsWindow::InheritCursor;
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if (cursor == MOUSE_CURSOR_NONE)
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if (cursor == MOUSE_CURSOR_NONE)
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mouseCursor = osgViewer::GraphicsWindow::NoCursor;
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else if(cursor == MOUSE_CURSOR_POINTER)
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#ifdef SG_MAC
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// osgViewer-Cocoa lacks RightArrowCursor, use Left
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mouseCursor = osgViewer::GraphicsWindow::LeftArrowCursor;
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#else
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mouseCursor = osgViewer::GraphicsWindow::RightArrowCursor;
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#endif
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else if(cursor == MOUSE_CURSOR_WAIT)
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mouseCursor = osgViewer::GraphicsWindow::WaitCursor;
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else if(cursor == MOUSE_CURSOR_CROSSHAIR)
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@ -362,9 +362,12 @@ static int _cursor = -1;
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void fgSetMouseCursor(int cursor)
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{
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_cursor = cursor;
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setMouseCursor(viewer->getCamera(), cursor);
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for (unsigned i = 0; i < viewer->getNumSlaves(); ++i)
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setMouseCursor(viewer->getSlave(i)._camera.get(), cursor);
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std::vector<osgViewer::GraphicsWindow*> windows;
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viewer->getWindows(windows);
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BOOST_FOREACH(osgViewer::GraphicsWindow* gw, windows) {
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setMouseCursor(gw, cursor);
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}
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}
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int fgGetMouseCursor()
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