Use working() instead of !not_working() for audio.
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1 changed files with 6 additions and 5 deletions
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@ -1,10 +1,8 @@
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//
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// GLUTmain.cxx -- top level sim routines
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//
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// Written by Curtis Olson for OpenGL, started May 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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@ -576,7 +574,7 @@ static void fgMainLoop( void ) {
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// Run audio scheduler
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#ifdef ENABLE_AUDIO_SUPPORT
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if ( current_options.get_sound() && !audio_sched->not_working() ) {
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if ( current_options.get_sound() && audio_sched->working() ) {
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double param = c->throttle[0] * 2.0 + 1.0;
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pitch_envelope.setStep ( 0, 0.01, param );
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@ -698,7 +696,7 @@ static void fgIdleFunction ( void ) {
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s1 -> getRate(), s1 -> getBps(), s1 -> getStereo());
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audio_sched -> loopSample ( s1 );
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if ( !audio_sched->not_working() ) {
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if ( audio_sched->working() ) {
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pitch_envelope.setStep ( 0, 0.01, 0.6 );
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volume_envelope.setStep ( 0, 0.01, 0.6 );
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@ -894,6 +892,9 @@ int main( int argc, char **argv ) {
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// $Log$
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// Revision 1.55 1998/09/29 14:58:18 curt
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// Use working() instead of !not_working() for audio.
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//
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// Revision 1.54 1998/09/29 02:03:38 curt
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// Autopilot mods.
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//
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