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Use working() instead of !not_working() for audio.

This commit is contained in:
curt 1998-09-29 14:58:18 +00:00
parent e929f387a5
commit c464527318

View file

@ -1,10 +1,8 @@
//
// GLUTmain.cxx -- top level sim routines
//
// Written by Curtis Olson for OpenGL, started May 1997.
//
// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
// Copyright (C) 1997 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -576,7 +574,7 @@ static void fgMainLoop( void ) {
// Run audio scheduler
#ifdef ENABLE_AUDIO_SUPPORT
if ( current_options.get_sound() && !audio_sched->not_working() ) {
if ( current_options.get_sound() && audio_sched->working() ) {
double param = c->throttle[0] * 2.0 + 1.0;
pitch_envelope.setStep ( 0, 0.01, param );
@ -698,7 +696,7 @@ static void fgIdleFunction ( void ) {
s1 -> getRate(), s1 -> getBps(), s1 -> getStereo());
audio_sched -> loopSample ( s1 );
if ( !audio_sched->not_working() ) {
if ( audio_sched->working() ) {
pitch_envelope.setStep ( 0, 0.01, 0.6 );
volume_envelope.setStep ( 0, 0.01, 0.6 );
@ -894,6 +892,9 @@ int main( int argc, char **argv ) {
// $Log$
// Revision 1.55 1998/09/29 14:58:18 curt
// Use working() instead of !not_working() for audio.
//
// Revision 1.54 1998/09/29 02:03:38 curt
// Autopilot mods.
//