Reduce warning log spam in NaN position.
Try to catch NaN SGGeod position before we pass them to the intersect visitor, so we don’t fill the console/logs with error messages: we catch NaNs in other places.
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1 changed files with 19 additions and 13 deletions
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@ -296,6 +296,9 @@ FGStgTerrain::get_cart_elevation_m(const SGVec3d& pos, double max_altoff,
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bool ok;
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SGGeod geod = SGGeod::fromCart(pos);
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if (!geod.isValid())
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return false;
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geod.setElevationM(geod.getElevationM() + max_altoff);
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ok = get_elevation_m(geod, alt, material, butNotFrom);
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@ -308,23 +311,26 @@ FGStgTerrain::get_elevation_m(const SGGeod& geod, double& alt,
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const simgear::BVHMaterial** material,
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const osg::Node* butNotFrom)
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{
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SGVec3d start = SGVec3d::fromGeod(geod);
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if (!geod.isValid())
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return false;
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SGGeod geodEnd = geod;
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geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
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SGVec3d end = SGVec3d::fromGeod(geodEnd);
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SGVec3d start = SGVec3d::fromGeod(geod);
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FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
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intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
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terrain_branch->accept(intersectVisitor);
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SGGeod geodEnd = geod;
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geodEnd.setElevationM(SGMiscd::min(geod.getElevationM() - 10, -10000));
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SGVec3d end = SGVec3d::fromGeod(geodEnd);
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if (!intersectVisitor.getHaveHit())
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return false;
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FGSceneryIntersect intersectVisitor(SGLineSegmentd(start, end), butNotFrom);
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intersectVisitor.setTraversalMask(SG_NODEMASK_TERRAIN_BIT);
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terrain_branch->accept(intersectVisitor);
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geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd());
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alt = geodEnd.getElevationM();
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if (material) {
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*material = intersectVisitor.getMaterial();
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if (!intersectVisitor.getHaveHit())
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return false;
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geodEnd = SGGeod::fromCart(intersectVisitor.getLineSegment().getEnd());
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alt = geodEnd.getElevationM();
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if (material) {
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*material = intersectVisitor.getMaterial();
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}
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return true;
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