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Initial revision of genapt.[ch]xx for generating airport scenery.

This commit is contained in:
curt 1998-09-14 02:14:00 +00:00
parent 42728f52c2
commit c3e838f5ab
3 changed files with 400 additions and 1 deletions

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noinst_LIBRARIES = libAirports.a noinst_LIBRARIES = libAirports.a
libAirports_a_SOURCES = simple.cxx simple.hxx libAirports_a_SOURCES = \
genapt.cxx genapt.hxx \
simple.cxx simple.hxx
INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib -I$(top_builddir)/Simulator INCLUDES += -I$(top_builddir) -I$(top_builddir)/Lib -I$(top_builddir)/Simulator

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//
// getapt.cxx -- generate airport scenery from the given definition file
//
// Written by Curtis Olson, started September 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#include <string> // Standard C++ string library
#include <vector>
#include "Include/fg_stl_config.h"
#ifdef NEEDNAMESPACESTD
using namespace std;
#endif
#include <Debug/fg_debug.h>
#include <Include/fg_types.h>
#include <Math/fg_geodesy.h>
#include <Math/mat3.h>
#include <Math/polar3d.hxx>
#include <Misc/fgstream.hxx>
#include <Objects/material.hxx>
// #include <gpc/gpc.h>
#include "genapt.hxx"
typedef vector < fgPoint3d > container;
typedef container::iterator iterator;
typedef container::const_iterator const_iterator;
// Calculate distance between to fgPoint3d's
static double calc_dist(const fgPoint3d& p1, const fgPoint3d& p2) {
double x, y, z;
x = p1.x - p2.x;
y = p1.y - p2.y;
z = p1.z - p2.z;
return sqrt(x*x + y*y + z*z);
}
// convert a geodetic point lon(degrees), lat(degrees), elev(meter) to a
// cartesian point
static fgPoint3d geod_to_cart(fgPoint3d geod) {
fgPoint3d cart;
fgPoint3d geoc;
double sl_radius;
// printf("A geodetic point is (%.2f, %.2f, %.2f)\n", geod[0],
// geod[1], geod[2]);
geoc.lon = geod.lon*DEG_TO_RAD;
fgGeodToGeoc(geod.lat*DEG_TO_RAD, geod.radius, &sl_radius, &geoc.lat);
// printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
// gc_lat, sl_radius+geod[2]); */
geoc.radius = sl_radius + geod.radius;
cart = fgPolarToCart3d(geoc);
// printf("A cart point is (%.8f, %.8f, %.8f)\n", cp.x, cp.y, cp.z);
return cart;
}
#define FG_APT_BASE_TEX_CONSTANT 2000.0
// Calculate texture coordinates for a given point.
static fgPoint3d
calc_tex_coords(const fgPoint3d& p) {
fgPoint3d tex;
cout << "Texture coordinates = " <<
FG_APT_BASE_TEX_CONSTANT * p.lon << " " <<
FG_APT_BASE_TEX_CONSTANT * p.lat << "\n";
tex.x = fmod(FG_APT_BASE_TEX_CONSTANT * p.lon, 10.0);
tex.y = fmod(FG_APT_BASE_TEX_CONSTANT * p.lat, 10.0);
if ( tex.x < 0.0 ) {
tex.x += 10.0;
}
if ( tex.y < 0.0 ) {
tex.y += 10.0;
}
cout << "Texture coordinates = " << tex.x << " " << tex.y << "\n";
return tex;
}
// generate the actual base area for the airport
static void
gen_base( const fgPoint3d& average, const container& perimeter, fgTILE *t)
{
GLint display_list;
fgPoint3d ave_cart, cart, cart_trans, tex;
MAT3vec normal;
double dist, max_dist, temp;
int center_num, i;
fgFRAGMENT fragment;
max_dist = 0.0;
cout << "generating airport base for size = " << perimeter.size() << "\n";
fragment.init();
fragment.tile_ptr = t;
// find airport base material in the properties list
if ( ! material_mgr.find( APT_BASE_MATERIAL, fragment.material_ptr )) {
fgPrintf( FG_TERRAIN, FG_ALERT,
"Ack! unknown material name = %s in fgAptGenerat()\n",
APT_BASE_MATERIAL );
}
ave_cart = geod_to_cart( average );
printf(" tile center = %.2f %.2f %.2f\n",
t->center.x, t->center.y, t->center.z);
printf(" airport center = %.2f %.2f %.2f\n",
average.x, average.y, average.z);
printf(" airport center = %.2f %.2f %.2f\n",
ave_cart.x, ave_cart.y, ave_cart.z);
fragment.center.x = ave_cart.x;
fragment.center.y = ave_cart.y;
fragment.center.z = ave_cart.z;
normal[0] = ave_cart.x;
normal[1] = ave_cart.y;
normal[2] = ave_cart.z;
MAT3_NORMALIZE_VEC(normal, temp);
display_list = xglGenLists(1);
xglNewList(display_list, GL_COMPILE);
xglBegin(GL_TRIANGLE_FAN);
// center of fan
cart_trans.x = ave_cart.x - t->center.x;
cart_trans.y = ave_cart.y - t->center.y;
cart_trans.z = ave_cart.z - t->center.z;
t->nodes[t->ncount][0] = cart_trans.x;
t->nodes[t->ncount][1] = cart_trans.y;
t->nodes[t->ncount][2] = cart_trans.z;
t->ncount++;
tex = calc_tex_coords( average );
xglTexCoord2f(tex.x, tex.y);
xglNormal3dv(normal);
xglVertex3d(cart_trans.x, cart_trans.y, cart_trans.z);
// first point (center of fan)
iterator current = perimeter.begin();
cart = geod_to_cart( *current );
cart_trans.x = cart.x - t->center.x;
cart_trans.y = cart.y - t->center.y;
cart_trans.z = cart.z - t->center.z;
center_num = t->ncount;
t->nodes[t->ncount][0] = cart_trans.x;
t->nodes[t->ncount][1] = cart_trans.y;
t->nodes[t->ncount][2] = cart_trans.z;
t->ncount++;
tex = calc_tex_coords( *current );
dist = calc_dist(ave_cart, cart);
if ( dist > max_dist ) {
max_dist = dist;
}
xglTexCoord2f(tex.x, tex.y);
xglVertex3d(cart_trans.x, cart_trans.y, cart_trans.z);
const_iterator last = perimeter.end();
for ( ; current != last; ++current ) {
cart = geod_to_cart( *current );
cart_trans.x = cart.x - t->center.x;
cart_trans.y = cart.y - t->center.y;
cart_trans.z = cart.z - t->center.z;
t->nodes[t->ncount][0] = cart_trans.x;
t->nodes[t->ncount][1] = cart_trans.y;
t->nodes[t->ncount][2] = cart_trans.z;
t->ncount++;
fragment.add_face(center_num, t->ncount - 2, t->ncount - 1);
tex = calc_tex_coords( *current );
dist = calc_dist(ave_cart, cart);
if ( dist > max_dist ) {
max_dist = dist;
}
xglTexCoord2f(tex.x, tex.y);
xglVertex3d(cart_trans.x, cart_trans.y, cart_trans.z);
}
// last point (first point in perimeter list)
current = perimeter.begin();
cart = geod_to_cart( *current );
cart_trans.x = cart.x - t->center.x;
cart_trans.y = cart.y - t->center.y;
cart_trans.z = cart.z - t->center.z;
fragment.add_face(center_num, t->ncount - 1, center_num + 1);
tex = calc_tex_coords( *current );
xglTexCoord2f(tex.x, tex.y);
xglVertex3d(cart_trans.x, cart_trans.y, cart_trans.z);
xglEnd();
xglEndList();
fragment.bounding_radius = max_dist;
fragment.display_list = display_list;
t->fragment_list.push_back(fragment);
}
// Load a .apt file and register the GL fragments with the
// corresponding tile
int
fgAptGenerate(const string& path, fgTILE *tile)
{
string token;
string apt_id, apt_name;
char c;
// face list (this indexes into the master tile vertex list)
container perimeter;
fgPoint3d p, average;
int size;
// gpc_vertex p_2d, list_2d[MAX_PERIMETER];
// gpc_vertex_list perimeter_2d;
fg_gzifstream in( path );
if ( !in ) {
// exit immediately assuming an airport file for this tile
// doesn't exist.
return 0;
}
apt_id = "";
// read in each line of the file
in.eat_comments();
while ( ! in.eof() )
{
in.stream() >> token;
if ( token == "a" ) {
// airport info record (start of airport)
if ( apt_id != "" ) {
// we have just finished reading and airport record.
// process the info
gen_base(average, perimeter, tile);
}
cout << "Reading airport record\n";
in.stream() >> apt_id;
apt_name = "";
average.lon = average.lat = average.radius = 0.0;
perimeter.erase( perimeter.begin(), perimeter.end() );
// skip to end of line.
while ( in.get(c) && c != '\n' ) {
apt_name += c;
}
cout << "\tID = " + apt_id + " Name = " + apt_name + "\n";
} else if ( token == "p" ) {
// airport area bounding polygon coordinate. These
// specify a convex hull that should already have been cut
// out of the base terrain. The points are given in
// counter clockwise order and are specified in lon/lat
// degrees.
in.stream() >> p.lon >> p.lat >> p.radius;
average.lon += p.lon;
average.lat += p.lat;
average.radius += p.radius;
perimeter.push_back(p);
} else if ( token == "r" ) {
// runway record
// skip for now
while ( in.get(c) && c != '\n' );
}
// airports.insert(a);
in.eat_comments();
}
if ( apt_id != "" ) {
// we have just finished reading and airport record.
// process the info
size = perimeter.size();
average.lon /= (double)size;
average.lat /= (double)size;
average.radius /= (double)size;
gen_base(average, perimeter, tile);
}
return 1;
}
// $Log$
// Revision 1.1 1998/09/14 02:14:01 curt
// Initial revision of genapt.[ch]xx for generating airport scenery.
//
//

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//
// getapt.hxx -- generate airport scenery from the given definition file
//
// Written by Curtis Olson, started September 1998.
//
// Copyright (C) 1998 Curtis L. Olson - curt@me.umn.edu
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _GENAPT_HXX
#define _GENAPT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <string> // Standard C++ string library
#include <set>
#include "Include/fg_stl_config.h"
#ifdef NEEDNAMESPACESTD
using namespace std;
#endif
#include <Scenery/tile.hxx>
// maximum size of airport perimeter structure, even for complex
// airports such as KORD this number is typically not very big.
#define MAX_PERIMETER 20
// name of the material to use for the airport base
#define APT_BASE_MATERIAL "grass"
// Load a .apt file and register the GL fragments with the
// corresponding tile
int
fgAptGenerate(const string& path, fgTILE *tile);
#endif /* _AIRPORTS_HXX */
// $Log$
// Revision 1.1 1998/09/14 02:14:01 curt
// Initial revision of genapt.[ch]xx for generating airport scenery.
//
//