Refactor SGSky handling and ownership - sink into Renderer, remove global variable 'the sky', and hence clean up main loop and subsystem creation a little more.
This commit is contained in:
parent
a4a8d08392
commit
c1eca1ff6b
11 changed files with 113 additions and 144 deletions
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@ -31,6 +31,7 @@
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#include <simgear/structure/event_mgr.hxx>
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#include <Main/main.hxx>
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#include <Main/renderer.hxx>
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#include <Main/fg_props.hxx>
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#include <FDM/flight.hxx>
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@ -45,9 +46,6 @@
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#include "Airports/simple.hxx"
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#include "gravity.hxx"
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class SGSky;
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extern SGSky *thesky;
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class FG3DCloudsListener : public SGPropertyChangeListener {
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public:
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FG3DCloudsListener( FGClouds * fgClouds );
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@ -91,7 +89,8 @@ FGEnvironmentMgr::FGEnvironmentMgr () :
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_altitude_n(fgGetNode("/position/altitude-ft", true)),
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_longitude_n(fgGetNode( "/position/longitude-deg", true )),
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_latitude_n( fgGetNode( "/position/latitude-deg", true )),
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_3dCloudsEnableListener(new FG3DCloudsListener(fgClouds) )
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_3dCloudsEnableListener(new FG3DCloudsListener(fgClouds) ),
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_sky(globals->get_renderer()->getSky())
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{
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set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) ));
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set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 );
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@ -171,7 +170,7 @@ FGEnvironmentMgr::bind ()
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_tiedProperties.setRoot( fgGetNode( "/environment", true ) );
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_tiedProperties.Tie( "effective-visibility-m", thesky,
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_tiedProperties.Tie( "effective-visibility-m", _sky,
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&SGSky::get_visibility );
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_tiedProperties.Tie("rebuild-layers", fgClouds,
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@ -220,15 +219,15 @@ FGEnvironmentMgr::bind ()
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_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
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_tiedProperties.Tie( "clouds3d-density", thesky,
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_tiedProperties.Tie( "clouds3d-density", _sky,
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&SGSky::get_3dCloudDensity,
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&SGSky::set_3dCloudDensity);
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_tiedProperties.Tie("clouds3d-vis-range", thesky,
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_tiedProperties.Tie("clouds3d-vis-range", _sky,
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&SGSky::get_3dCloudVisRange,
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&SGSky::set_3dCloudVisRange);
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_tiedProperties.Tie("clouds3d-wrap", thesky,
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_tiedProperties.Tie("clouds3d-wrap", _sky,
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&SGSky::get_3dCloudWrap,
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&SGSky::set_3dCloudWrap);
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@ -325,19 +324,19 @@ FGEnvironmentMgr::getEnvironment(const SGGeod& aPos) const
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double
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FGEnvironmentMgr::get_cloud_layer_span_m (int index) const
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{
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return thesky->get_cloud_layer(index)->getSpan_m();
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return _sky->get_cloud_layer(index)->getSpan_m();
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}
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void
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FGEnvironmentMgr::set_cloud_layer_span_m (int index, double span_m)
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{
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thesky->get_cloud_layer(index)->setSpan_m(span_m);
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_sky->get_cloud_layer(index)->setSpan_m(span_m);
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}
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double
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FGEnvironmentMgr::get_cloud_layer_elevation_ft (int index) const
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{
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return thesky->get_cloud_layer(index)->getElevation_m() * SG_METER_TO_FEET;
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return _sky->get_cloud_layer(index)->getElevation_m() * SG_METER_TO_FEET;
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}
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void
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@ -346,88 +345,88 @@ FGEnvironmentMgr::set_cloud_layer_elevation_ft (int index, double elevation_ft)
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FGEnvironment env = *_environment;
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env.set_elevation_ft(elevation_ft);
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thesky->get_cloud_layer(index)
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_sky->get_cloud_layer(index)
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->setElevation_m(elevation_ft * SG_FEET_TO_METER);
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thesky->get_cloud_layer(index)
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_sky->get_cloud_layer(index)
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->setSpeed(env.get_wind_speed_kt() * 0.5151); // 1 kt = 0.5151 m/s
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thesky->get_cloud_layer(index)
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_sky->get_cloud_layer(index)
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->setDirection(env.get_wind_from_heading_deg());
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}
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double
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FGEnvironmentMgr::get_cloud_layer_thickness_ft (int index) const
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{
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return thesky->get_cloud_layer(index)->getThickness_m() * SG_METER_TO_FEET;
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return _sky->get_cloud_layer(index)->getThickness_m() * SG_METER_TO_FEET;
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}
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void
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FGEnvironmentMgr::set_cloud_layer_thickness_ft (int index, double thickness_ft)
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{
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thesky->get_cloud_layer(index)
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_sky->get_cloud_layer(index)
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->setThickness_m(thickness_ft * SG_FEET_TO_METER);
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}
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double
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FGEnvironmentMgr::get_cloud_layer_transition_ft (int index) const
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{
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return thesky->get_cloud_layer(index)->getTransition_m() * SG_METER_TO_FEET;
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return _sky->get_cloud_layer(index)->getTransition_m() * SG_METER_TO_FEET;
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}
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void
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FGEnvironmentMgr::set_cloud_layer_transition_ft (int index,
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double transition_ft)
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{
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thesky->get_cloud_layer(index)
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_sky->get_cloud_layer(index)
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->setTransition_m(transition_ft * SG_FEET_TO_METER);
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}
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const char *
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FGEnvironmentMgr::get_cloud_layer_coverage (int index) const
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{
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return thesky->get_cloud_layer(index)->getCoverageString().c_str();
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return _sky->get_cloud_layer(index)->getCoverageString().c_str();
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}
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void
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FGEnvironmentMgr::set_cloud_layer_coverage (int index,
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const char * coverage_name)
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{
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if( thesky->get_cloud_layer(index)->getCoverageString() == coverage_name )
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if( _sky->get_cloud_layer(index)->getCoverageString() == coverage_name )
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return;
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thesky->get_cloud_layer(index)->setCoverageString(coverage_name);
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_sky->get_cloud_layer(index)->setCoverageString(coverage_name);
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_cloudLayersDirty = true;
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}
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int
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FGEnvironmentMgr::get_cloud_layer_coverage_type (int index) const
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{
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return thesky->get_cloud_layer(index)->getCoverage();
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return _sky->get_cloud_layer(index)->getCoverage();
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}
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double
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FGEnvironmentMgr::get_cloud_layer_visibility_m (int index) const
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{
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return thesky->get_cloud_layer(index)->getVisibility_m();
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return _sky->get_cloud_layer(index)->getVisibility_m();
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}
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void
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FGEnvironmentMgr::set_cloud_layer_visibility_m (int index, double visibility_m)
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{
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thesky->get_cloud_layer(index)->setVisibility_m(visibility_m);
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_sky->get_cloud_layer(index)->setVisibility_m(visibility_m);
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}
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double
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FGEnvironmentMgr::get_cloud_layer_maxalpha (int index ) const
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{
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return thesky->get_cloud_layer(index)->getMaxAlpha();
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return _sky->get_cloud_layer(index)->getMaxAlpha();
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}
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void
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FGEnvironmentMgr::set_cloud_layer_maxalpha (int index, double maxalpha)
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{
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thesky->get_cloud_layer(index)->setMaxAlpha(maxalpha);
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_sky->get_cloud_layer(index)->setMaxAlpha(maxalpha);
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}
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void
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@ -438,10 +437,10 @@ FGEnvironmentMgr::set_cloud_layer_coverage_type (int index, int type )
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return;
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}
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if( static_cast<SGCloudLayer::Coverage>(type) == thesky->get_cloud_layer(index)->getCoverage() )
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if( static_cast<SGCloudLayer::Coverage>(type) == _sky->get_cloud_layer(index)->getCoverage() )
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return;
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thesky->get_cloud_layer(index)->setCoverage(static_cast<SGCloudLayer::Coverage>(type));
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_sky->get_cloud_layer(index)->setCoverage(static_cast<SGCloudLayer::Coverage>(type));
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_cloudLayersDirty = true;
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}
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@ -38,6 +38,7 @@ class FGMetarCtrl;
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class FGMetarFetcher;
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class FGClouds;
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class FGPrecipitationMgr;
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class SGSky;
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/**
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* Manage environment information.
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@ -102,6 +103,8 @@ private:
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SGPropertyNode_ptr _latitude_n;
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simgear::TiedPropertyList _tiedProperties;
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SGPropertyChangeListener * _3dCloudsEnableListener;
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SGSky* _sky;
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};
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#endif // _ENVIRONMENT_MGR_HXX
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@ -32,6 +32,10 @@ Ephemeris::Ephemeris() :
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_impl(NULL),
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_latProp(NULL)
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{
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SGPath ephem_data_path(globals->get_fg_root());
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ephem_data_path.append("Astro");
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_impl = new SGEphemeris(ephem_data_path.c_str());
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globals->set_ephem(_impl);
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}
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Ephemeris::~Ephemeris()
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void Ephemeris::init()
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{
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if (_impl) {
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return;
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}
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SGPath ephem_data_path(globals->get_fg_root());
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ephem_data_path.append("Astro");
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_impl = new SGEphemeris(ephem_data_path.c_str());
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globals->set_ephem(_impl);
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_latProp = fgGetNode("/position/latitude-deg", true);
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update(0.0);
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}
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@ -38,13 +38,12 @@
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#include <simgear/props/props_io.hxx>
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#include <Main/globals.hxx>
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#include <Main/renderer.hxx>
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#include <Airports/simple.hxx>
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#include <Main/util.hxx>
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#include "fgclouds.hxx"
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extern SGSky *thesky;
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static bool do_delete_3Dcloud (const SGPropertyNode *arg);
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static bool do_move_3Dcloud (const SGPropertyNode *arg);
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static bool do_add_3Dcloud (const SGPropertyNode *arg);
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@ -182,6 +181,8 @@ void FGClouds::buildLayer(int iLayer, const string& name, double coverage) {
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int CloudVarietyCount = 0;
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double totalCount = 0.0;
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SGSky* thesky = globals->get_renderer()->getSky();
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SGPropertyNode *cloud_def_root = fgGetNode("/environment/cloudlayers/clouds", false);
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SGPropertyNode *box_def_root = fgGetNode("/environment/cloudlayers/boxes", false);
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SGPropertyNode *layer_def_root = fgGetNode("/environment/cloudlayers/layers", false);
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@ -274,6 +275,7 @@ void FGClouds::buildCloudLayers(void) {
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double cumulus_base = 122.0 * (temperature_degc - dewpoint_degc);
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double stratus_base = 100.0 * (100.0 - rel_humidity) * SG_FEET_TO_METER;
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SGSky* thesky = globals->get_renderer()->getSky();
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for(int iLayer = 0 ; iLayer < thesky->get_cloud_layer_count(); iLayer++) {
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SGPropertyNode *cloud_root = fgGetNode("/environment/clouds/layer", iLayer, true);
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@ -366,7 +368,7 @@ bool FGClouds::get_3dClouds() const
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float x = arg->getFloatValue("x-offset-m", 0.0f);
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float y = arg->getFloatValue("y-offset-m", 0.0f);
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SGSky* thesky = globals->get_renderer()->getSky();
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SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
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SGNewCloud cld = SGNewCloud(texture_root, arg);
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bool success = layer->addCloud(lon, lat, alt, x, y, index, cld.genCloud());
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@ -392,6 +394,7 @@ bool FGClouds::get_3dClouds() const
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int l = arg->getIntValue("layer", 0);
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int i = arg->getIntValue("index", 0);
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SGSky* thesky = globals->get_renderer()->getSky();
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SGCloudField *layer = thesky->get_cloud_layer(l)->get_layer3D();
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return layer->deleteCloud(i);
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}
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@ -410,6 +413,7 @@ bool FGClouds::get_3dClouds() const
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{
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int l = arg->getIntValue("layer", 0);
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int i = arg->getIntValue("index", 0);
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SGSky* thesky = globals->get_renderer()->getSky();
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float lon = arg->getFloatValue("lon-deg", 0.0f);
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float lat = arg->getFloatValue("lat-deg", 0.0f);
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@ -39,13 +39,11 @@
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include <Main/renderer.hxx>
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#include <Scenery/scenery.hxx>
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#include "precipitation_mgr.hxx"
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extern SGSky *thesky;
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/**
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* @brief FGPrecipitation Manager constructor
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*
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@ -141,6 +139,8 @@ float FGPrecipitationMgr::getPrecipitationAtAltitudeMax(void)
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max = SGCloudLayer::SG_MAX_CLOUD_COVERAGES;
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result = 0;
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SGSky* thesky = globals->get_renderer()->getSky();
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// To avoid messing up
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if (thesky == NULL)
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return result;
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@ -106,7 +106,7 @@
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#include <Traffic/TrafficMgr.hxx>
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#include <MultiPlayer/multiplaymgr.hxx>
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#include <FDM/fdm_shell.hxx>
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#include <Environment/ephemeris.hxx>
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#include <Environment/environment_mgr.hxx>
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#include "fg_init.hxx"
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// gear, its initialization call should located in this routine.
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// Returns non-zero if a problem encountered.
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bool fgInitSubsystems() {
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// static const SGPropertyNode *longitude
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// = fgGetNode("/sim/presets/longitude-deg");
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// static const SGPropertyNode *latitude
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// = fgGetNode("/sim/presets/latitude-deg");
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// static const SGPropertyNode *altitude
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// = fgGetNode("/sim/presets/altitude-ft");
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SG_LOG( SG_GENERAL, SG_INFO, "Initialize Subsystems");
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SG_LOG( SG_GENERAL, SG_INFO, "========== ==========");
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@ -1239,6 +1233,7 @@ bool fgInitSubsystems() {
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// Initialize the weather modeling subsystem
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globals->add_subsystem("environment", new FGEnvironmentMgr);
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globals->add_subsystem("ephemeris", new Ephemeris);
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////////////////////////////////////////////////////////////////////
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// Initialize the aircraft systems and instrumentation (before the
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@ -1287,9 +1282,7 @@ bool fgInitSubsystems() {
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// sub system infrastructure.
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////////////////////////////////////////////////////////////////////
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SG_LOG(SG_GENERAL, SG_INFO, " ATC Manager");
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globals->set_ATC_mgr(new FGATCMgr);
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globals->get_ATC_mgr()->init();
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globals->add_subsystem("Old ATC", new FGATCMgr, SGSubsystemMgr::INIT);
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////////////////////////////////////////////////////////////////////
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// Initialize the ATC subsystem
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@ -161,9 +161,6 @@ FGGlobals::FGGlobals() :
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// Destructor
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FGGlobals::~FGGlobals()
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{
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delete renderer;
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renderer = NULL;
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// The AIModels manager performs a number of actions upon
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// Shutdown that implicitly assume that other subsystems
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// are still operational (Due to the dynamic allocation and
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subsystem_mgr->unbind();
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delete subsystem_mgr;
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delete renderer;
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renderer = NULL;
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delete time_params;
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delete mag;
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delete matlib;
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@ -67,7 +67,6 @@
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#include <ATCDCL/ATCmgr.hxx>
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#include <Time/TimeManager.hxx>
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#include <Environment/environment_mgr.hxx>
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#include <Environment/ephemeris.hxx>
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#include <GUI/gui.h>
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#include <GUI/new_gui.hxx>
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#include <MultiPlayer/multiplaymgr.hxx>
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@ -104,21 +103,8 @@ extern int _bootstrap_OSInit;
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// What should we do when we have nothing else to do? Let's get ready
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// for the next move and update the display?
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static void fgMainLoop( void ) {
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static SGConstPropertyNode_ptr longitude
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= fgGetNode("/position/longitude-deg");
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static SGConstPropertyNode_ptr latitude
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= fgGetNode("/position/latitude-deg");
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static SGConstPropertyNode_ptr altitude
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= fgGetNode("/position/altitude-ft");
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static SGConstPropertyNode_ptr vn_fps
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= fgGetNode("/velocities/speed-north-fps");
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static SGConstPropertyNode_ptr ve_fps
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= fgGetNode("/velocities/speed-east-fps");
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static SGConstPropertyNode_ptr vd_fps
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= fgGetNode("/velocities/speed-down-fps");
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static void fgMainLoop( void )
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{
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static SGPropertyNode_ptr frame_signal
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= fgGetNode("/sim/signals/frame", true);
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@ -145,16 +131,9 @@ static void fgMainLoop( void ) {
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timeMgr->computeTimeDeltas(sim_dt, real_dt);
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// update magvar model
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globals->get_mag()->update( longitude->getDoubleValue()
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* SGD_DEGREES_TO_RADIANS,
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latitude->getDoubleValue()
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||||
* SGD_DEGREES_TO_RADIANS,
|
||||
altitude->getDoubleValue() * SG_FEET_TO_METER,
|
||||
globals->get_mag()->update( globals->get_aircraft_position(),
|
||||
globals->get_time_params()->getJD() );
|
||||
|
||||
// Run ATC subsystem
|
||||
globals->get_ATC_mgr()->update(sim_dt);
|
||||
|
||||
globals->get_subsystem_mgr()->update(sim_dt);
|
||||
|
||||
// Update the sound manager last so it can use the CPU while the GPU
|
||||
|
@ -410,37 +389,6 @@ static void fgIdleFunction ( void ) {
|
|||
|
||||
} else if ( idle_state == 6 ) {
|
||||
idle_state++;
|
||||
// Initialize the sky
|
||||
|
||||
Ephemeris* eph = new Ephemeris;
|
||||
globals->add_subsystem("ephemeris", eph);
|
||||
eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
|
||||
eph->bind();
|
||||
|
||||
// TODO: move to environment mgr
|
||||
thesky = new SGSky;
|
||||
SGPath texture_path(globals->get_fg_root());
|
||||
texture_path.append("Textures");
|
||||
texture_path.append("Sky");
|
||||
for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
|
||||
SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
|
||||
thesky->add_cloud_layer(layer);
|
||||
}
|
||||
|
||||
SGPath sky_tex_path( globals->get_fg_root() );
|
||||
sky_tex_path.append( "Textures" );
|
||||
sky_tex_path.append( "Sky" );
|
||||
thesky->texture_path( sky_tex_path.str() );
|
||||
|
||||
// The sun and moon diameters are scaled down numbers of the
|
||||
// actual diameters. This was needed to fit both the sun and the
|
||||
// moon within the distance to the far clip plane.
|
||||
// Moon diameter: 3,476 kilometers
|
||||
// Sun diameter: 1,390,000 kilometers
|
||||
thesky->build( 80000.0, 80000.0,
|
||||
463.3, 361.8,
|
||||
*globals->get_ephem(),
|
||||
fgGetNode("/environment", true));
|
||||
|
||||
// Initialize MagVar model
|
||||
SGMagVar *magvar = new SGMagVar();
|
||||
|
@ -462,11 +410,6 @@ static void fgIdleFunction ( void ) {
|
|||
fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
|
||||
fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
|
||||
|
||||
|
||||
// airport = new ssgBranch;
|
||||
// airport->setName( "Airport Lighting" );
|
||||
// lighting->addKid( airport );
|
||||
|
||||
fgSplashProgress("initializing subsystems");
|
||||
|
||||
} else if ( idle_state == 7 ) {
|
||||
|
|
|
@ -93,6 +93,7 @@
|
|||
#include <GUI/new_gui.hxx>
|
||||
#include <Instrumentation/HUD/HUD.hxx>
|
||||
#include <Environment/precipitation_mgr.hxx>
|
||||
#include <Environment/environment_mgr.hxx>
|
||||
|
||||
#include "splash.hxx"
|
||||
#include "renderer.hxx"
|
||||
|
@ -374,9 +375,6 @@ public:
|
|||
|
||||
bool FGScenerySwitchCallback::scenery_enabled = false;
|
||||
|
||||
// Sky structures
|
||||
SGSky *thesky;
|
||||
|
||||
static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
|
||||
static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
|
||||
|
||||
|
@ -391,7 +389,8 @@ static void updateRenderer()
|
|||
}
|
||||
#endif
|
||||
|
||||
FGRenderer::FGRenderer()
|
||||
FGRenderer::FGRenderer() :
|
||||
_sky(NULL)
|
||||
{
|
||||
#ifdef FG_JPEG_SERVER
|
||||
jpgRenderFrame = updateRenderer;
|
||||
|
@ -404,6 +403,7 @@ FGRenderer::~FGRenderer()
|
|||
#ifdef FG_JPEG_SERVER
|
||||
jpgRenderFrame = NULL;
|
||||
#endif
|
||||
delete _sky;
|
||||
}
|
||||
|
||||
// Initialize various GL/view parameters
|
||||
|
@ -411,7 +411,7 @@ FGRenderer::~FGRenderer()
|
|||
// critical parts of the scene graph in addition to the splash screen.
|
||||
void
|
||||
FGRenderer::splashinit( void ) {
|
||||
osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
|
||||
osgViewer::Viewer* viewer = getViewer();
|
||||
mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
|
||||
mRealRoot->addChild(fgCreateSplashNode());
|
||||
mFrameStamp = viewer->getFrameStamp();
|
||||
|
@ -454,6 +454,20 @@ FGRenderer::init( void )
|
|||
|
||||
SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
|
||||
distance_attenuation );
|
||||
|
||||
// create sky, but can't build until setupView, since we depend
|
||||
// on other subsystems to be inited, eg Ephemeris
|
||||
_sky = new SGSky;
|
||||
|
||||
SGPath texture_path(globals->get_fg_root());
|
||||
texture_path.append("Textures");
|
||||
texture_path.append("Sky");
|
||||
for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
|
||||
SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
|
||||
_sky->add_cloud_layer(layer);
|
||||
}
|
||||
|
||||
_sky->texture_path( texture_path.str() );
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -472,6 +486,17 @@ FGRenderer::setupView( void )
|
|||
if ( fgGetBool("/sim/startup/fullscreen") )
|
||||
fgOSFullScreen();
|
||||
|
||||
// build the sky
|
||||
// The sun and moon diameters are scaled down numbers of the
|
||||
// actual diameters. This was needed to fit both the sun and the
|
||||
// moon within the distance to the far clip plane.
|
||||
// Moon diameter: 3,476 kilometers
|
||||
// Sun diameter: 1,390,000 kilometers
|
||||
_sky->build( 80000.0, 80000.0,
|
||||
463.3, 361.8,
|
||||
*globals->get_ephem(),
|
||||
fgGetNode("/environment", true));
|
||||
|
||||
viewer->getCamera()
|
||||
->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
||||
|
||||
|
@ -547,15 +572,17 @@ FGRenderer::setupView( void )
|
|||
sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
|
||||
sunLight->setReferenceFrame(osg::LightSource::RELATIVE_RF);
|
||||
sunLight->setLocalStateSetModes(osg::StateAttribute::ON);
|
||||
|
||||
// Hang a StateSet above the sky subgraph in order to turn off
|
||||
// light 0
|
||||
Group* skyGroup = new Group;
|
||||
StateSet* skySS = skyGroup->getOrCreateStateSet();
|
||||
skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
|
||||
skyGroup->addChild(thesky->getPreRoot());
|
||||
skyGroup->addChild(_sky->getPreRoot());
|
||||
sunLight->addChild(skyGroup);
|
||||
mRoot->addChild(sceneGroup);
|
||||
mRoot->addChild(sunLight);
|
||||
|
||||
// Clouds are added to the scene graph later
|
||||
stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
|
||||
stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
|
||||
|
@ -594,7 +621,7 @@ FGRenderer::setupView( void )
|
|||
// The clouds are attached directly to the scene graph root
|
||||
// because, in theory, they don't want the same default state set
|
||||
// as the rest of the scene. This may not be true in practice.
|
||||
mRealRoot->addChild(thesky->getCloudRoot());
|
||||
mRealRoot->addChild(_sky->getCloudRoot());
|
||||
mRealRoot->addChild(FGCreateRedoutNode());
|
||||
// Attach empty program to the scene root so that shader programs
|
||||
// don't leak into state sets (effects) that shouldn't have one.
|
||||
|
@ -644,7 +671,7 @@ FGRenderer::update( ) {
|
|||
// update fog params
|
||||
double actual_visibility;
|
||||
if (_cloud_status->getBoolValue()) {
|
||||
actual_visibility = thesky->get_visibility();
|
||||
actual_visibility = _sky->get_visibility();
|
||||
} else {
|
||||
actual_visibility = _visibility_m->getDoubleValue();
|
||||
}
|
||||
|
@ -673,10 +700,10 @@ FGRenderer::update( ) {
|
|||
|
||||
// update fog params if visibility has changed
|
||||
double visibility_meters = _visibility_m->getDoubleValue();
|
||||
thesky->set_visibility(visibility_meters);
|
||||
_sky->set_visibility(visibility_meters);
|
||||
|
||||
double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
|
||||
thesky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
|
||||
_sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
|
||||
|
||||
// update the sky dome
|
||||
if ( skyblend ) {
|
||||
|
@ -720,8 +747,8 @@ FGRenderer::update( ) {
|
|||
scolor.moon_angle = l->get_moon_angle();
|
||||
|
||||
double delta_time_sec = _sim_delta_sec->getDoubleValue();
|
||||
thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
|
||||
thesky->repaint( scolor, *globals->get_ephem() );
|
||||
_sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
|
||||
_sky->repaint( scolor, *globals->get_ephem() );
|
||||
|
||||
//OSGFIXME
|
||||
// shadows->setupShadows(
|
||||
|
|
|
@ -35,7 +35,6 @@ class FGEventHandler;
|
|||
}
|
||||
|
||||
class SGSky;
|
||||
extern SGSky *thesky;
|
||||
|
||||
class FGRenderer {
|
||||
|
||||
|
@ -73,6 +72,8 @@ public:
|
|||
*/
|
||||
void addCamera(osg::Camera* camera, bool useSceneData);
|
||||
|
||||
SGSky* getSky() const { return _sky; }
|
||||
|
||||
protected:
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer;
|
||||
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
|
||||
|
@ -85,6 +86,7 @@ protected:
|
|||
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
|
||||
SGPropertyNode_ptr _virtual_cockpit;
|
||||
SGTimeStamp _splash_time;
|
||||
SGSky* _sky;
|
||||
};
|
||||
|
||||
bool fgDumpSceneGraphToFile(const char* filename);
|
||||
|
|
|
@ -290,6 +290,8 @@ void FGLight::update_sky_color () {
|
|||
_scene_ambient[3] = 1.0;
|
||||
gamma_correct_rgb( _scene_ambient.data() );
|
||||
|
||||
SGSky* thesky = globals->get_renderer()->getSky();
|
||||
|
||||
SGVec4f color = thesky->get_scene_color();
|
||||
_scene_diffuse[0] = color[0] * diffuse;
|
||||
_scene_diffuse[1] = color[1] * diffuse;
|
||||
|
@ -361,6 +363,7 @@ void FGLight::update_adj_fog_color () {
|
|||
|
||||
// revert to unmodified values before using them.
|
||||
//
|
||||
SGSky* thesky = globals->get_renderer()->getSky();
|
||||
SGVec4f color = thesky->get_scene_color();
|
||||
|
||||
gamma_restore_rgb( _fog_color.data(), gamma );
|
||||
|
|
Loading…
Reference in a new issue