Don't use turbulence model by default because it is still under development.
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2 changed files with 4 additions and 5 deletions
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@ -91,8 +91,8 @@ FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex),
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htab[7]=259186.352; //ft.
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MagnitudedAccelDt = MagnitudeAccel = Magnitude = 0.0;
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// turbType = ttNone;
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turbType = ttBerndt; // temporarily disable turbulence until fully tested
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turbType = ttNone;
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// turbType = ttBerndt; // temporarily disable turbulence until fully tested
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TurbGain = 100.0;
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if (debug_lvl & 2) cout << "Instantiated: " << Name << endl;
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@ -664,9 +664,8 @@ bool FGInitialCondition::solve(double *y,double x)
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i=0;
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while ((fabs(d) > eps) && (i < 100)) {
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d=(x3-x1)/d0;
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if (f3-f1 != 0.0) x2 = x1-d*d0*f1/(f3-f1);
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else x2 = x1-d*d0*f1/0.01; // TONY: What is correct? This is a WAG.
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x2 = x1-d*d0*f1/(f3-f1);
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f2=(this->*sfunc)(x2)-x;
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//cout << "solve x1,x2,x3: " << x1 << "," << x2 << "," << x3 << endl;
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//cout << " " << f1 << "," << f2 << "," << f3 << endl;
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