Yank out all the glut dependencies and concentrate them in a (easily
reimplementable) Main/fg_os.cxx file.
This commit is contained in:
parent
d430290e48
commit
c0b4531d04
12 changed files with 422 additions and 492 deletions
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@ -31,8 +31,6 @@
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#include <map>
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#include <vector>
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#include <plib/pu.h>
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#include "ATC.hxx"
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#include "transmission.hxx"
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@ -33,9 +33,8 @@
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# include <windows.h>
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#endif
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#include FG_GLUT_H // needed before pu.h
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#include <plib/pu.h> // plib include
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#include <Main/fg_os.hxx> // must come before pu.h
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#include <plib/pu.h>
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#include <simgear/structure/exception.hxx>
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@ -6,7 +6,7 @@
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# include <windows.h>
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#endif
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#include FG_GLUT_H // needed before pu.h
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#include <Main/fg_os.hxx> // needed before pu.h
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#include <plib/pu.h> // plib include
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#include <FDM/flight.hxx>
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@ -38,7 +38,7 @@
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# include <windows.h>
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#endif
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#include FG_GLUT_H
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#include <Main/fg_os.hxx>
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#if defined(FX) && defined(XMESA)
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# include <GL/xmesa.h>
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@ -92,12 +92,6 @@ static int mouse_joystick_control = 0;
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// if the little rodent is moved NHV
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static int _mVtoggle = 0;
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// we break up the glutGetModifiers return mask
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// once per loop and stash what we need in these
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static int glut_active_shift = 0;
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static int glut_active_ctrl = 0;
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static int glut_active_alt = 0;
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static int MOUSE_XSIZE = 0;
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static int MOUSE_YSIZE = 0;
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@ -156,15 +150,15 @@ static inline void guiGetMouse(int *x, int *y)
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};
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static inline int left_button( void ) {
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return( last_buttons & (1 << GLUT_LEFT_BUTTON) );
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return( last_buttons & (1 << MOUSE_BUTTON_LEFT) );
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}
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static inline int middle_button( void ) {
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return( last_buttons & (1 << GLUT_MIDDLE_BUTTON) );
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return( last_buttons & (1 << MOUSE_BUTTON_MIDDLE) );
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}
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static inline int right_button( void ) {
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return( last_buttons & (1 << GLUT_RIGHT_BUTTON) );
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return( last_buttons & (1 << MOUSE_BUTTON_RIGHT) );
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}
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static inline void set_goal_view_offset( float offset )
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@ -246,19 +240,18 @@ void TurnCursorOn( void )
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#if defined(WIN32)
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switch (mouse_mode) {
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case MOUSE_POINTER:
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glutSetCursor(GLUT_CURSOR_INHERIT);
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fgSetMouseCursor(MOUSE_CURSOR_INHERIT);
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break;
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case MOUSE_YOKE:
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glutSetCursor(GLUT_CURSOR_CROSSHAIR);
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fgSetMouseCursor(MOUSE_CURSOR_CROSSHAIR);
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break;
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case MOUSE_VIEW:
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glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
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fgSetMouseCursor(MOUSE_CURSOR_LEFT_RIGHT);
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break;
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}
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#endif
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#if defined(X_CURSOR_TWEAKS)
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glutWarpPointer( MOUSE_XSIZE/2,
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MOUSE_YSIZE/2);
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fgWarpMouse( MOUSE_XSIZE/2, MOUSE_YSIZE/2 );
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#endif
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}
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@ -266,10 +259,9 @@ void TurnCursorOff( void )
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{
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mouse_active = 0;
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#if defined(WIN32_CURSOR_TWEAKS)
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glutSetCursor(GLUT_CURSOR_NONE);
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fgSetMouseCursor(MOUSE_CURSOR_NONE);
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#elif defined(X_CURSOR_TWEAKS)
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glutWarpPointer( MOUSE_XSIZE,
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MOUSE_YSIZE);
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fgWarpMouse( MOUSE_XSIZE, MOUSE_YSIZE );
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#endif
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}
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@ -301,15 +293,15 @@ void maybeToggleMouse( void )
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// Call with FALSE to init and TRUE to restore
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void BusyCursor( int restore )
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{
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static GLenum cursor = (GLenum) 0;
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static int cursor = MOUSE_CURSOR_POINTER;
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if( restore ) {
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glutSetCursor(cursor);
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fgSetMouseCursor(cursor);
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} else {
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cursor = (GLenum) glutGet( (GLenum) GLUT_WINDOW_CURSOR );
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cursor = fgGetMouseCursor();
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#if defined(WIN32_CURSOR_TWEAKS)
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TurnCursorOn();
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#endif
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glutSetCursor( GLUT_CURSOR_WAIT );
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fgSetMouseCursor( MOUSE_CURSOR_WAIT );
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}
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}
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@ -323,14 +315,14 @@ void CenterView( void ) {
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_mVtoggle = 0;
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Quat0();
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build_rotmatrix(GuiQuat_mat, curGuiQuat);
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glutSetCursor(GLUT_CURSOR_INHERIT);
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fgSetMouseCursor(MOUSE_CURSOR_POINTER);
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// Is this necessary ??
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#if defined(FG_OLD_MENU)
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if( !gui_menu_on ) TurnCursorOff();
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#endif
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glutWarpPointer( _savedX, _savedY );
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fgWarpMouse( _savedX, _savedY );
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}
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set_goal_view_offset(0.0);
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set_view_offset(0.0);
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@ -386,7 +378,7 @@ void guiMotionFunc ( int x, int y )
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}
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#endif
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puMouse ( x, y ) ;
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glutPostRedisplay () ;
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fgRequestRedraw () ;
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} else {
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if( x == _mX && y == _mY)
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return;
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}
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}
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if( need_warp)
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glutWarpPointer(x, y);
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fgWarpMouse(x, y);
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// Record the new mouse position.
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_mX = x;
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@ -511,7 +503,6 @@ void guiMotionFunc ( int x, int y )
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void guiMouseFunc(int button, int updown, int x, int y)
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{
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int glutModifiers;
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// private MOUSE_VIEW state variables
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// to allow alternate left clicks in MOUSE_VIEW mode
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static float _quat[4];
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static double _view_offset;
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glutModifiers = glutGetModifiers();
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glut_active_shift = glutModifiers & GLUT_ACTIVE_SHIFT;
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glut_active_ctrl = glutModifiers & GLUT_ACTIVE_CTRL;
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glut_active_alt = glutModifiers & GLUT_ACTIVE_ALT;
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// Was the left button pressed?
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if (updown == GLUT_DOWN ) {
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if( button == GLUT_LEFT_BUTTON)
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if ( updown == MOUSE_BUTTON_DOWN ) {
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if( button == MOUSE_BUTTON_LEFT)
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{
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switch (mouse_mode) {
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case MOUSE_POINTER:
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@ -566,12 +552,12 @@ void guiMouseFunc(int button, int updown, int x, int y)
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set_view_tilt(0.0);
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#endif
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}
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glutWarpPointer( x , y);
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fgWarpMouse( x , y);
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build_rotmatrix(GuiQuat_mat, curGuiQuat);
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_mVtoggle = ~_mVtoggle;
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break;
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}
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} else if ( button == GLUT_RIGHT_BUTTON) {
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} else if ( button == MOUSE_BUTTON_RIGHT) {
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switch (mouse_mode) {
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case MOUSE_POINTER:
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@ -590,7 +576,7 @@ void guiMouseFunc(int button, int updown, int x, int y)
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x = _mX - (int)(get_aileron() * aileron_sensitivity);
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y = _mY - (int)(get_elevator() * elevator_sensitivity);
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glutSetCursor(GLUT_CURSOR_CROSSHAIR);
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fgSetMouseCursor(MOUSE_CURSOR_CROSSHAIR);
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break;
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case MOUSE_YOKE:
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Quat0();
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build_rotmatrix(GuiQuat_mat, curGuiQuat);
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// #endif
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glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
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fgSetMouseCursor(MOUSE_CURSOR_LEFTRIGHT);
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break;
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case MOUSE_VIEW:
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set_view_tilt(0.0);
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#endif // NO_SMOOTH_MOUSE_VIEW
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#endif // RESET_VIEW_ON_LEAVING_MOUSE_VIEW
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glutSetCursor(GLUT_CURSOR_INHERIT);
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fgSetMouseCursor(MOUSE_CURSOR_POINTER);
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#if defined(FG_OLD_MENU)
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#if defined(WIN32_CURSOR_TWEAKS_OFF)
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#endif // FG_OLD_MENU
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break;
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} // end switch (mouse_mode)
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glutWarpPointer( x, y );
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fgWarpMouse( x, y );
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} // END RIGHT BUTTON
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} // END UPDOWN == GLUT_DOWN
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} // END MOUSE DOWN
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// Note which button is pressed.
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if ( updown == GLUT_DOWN ) {
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// Update the button state
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if ( updown == MOUSE_BUTTON_DOWN ) {
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last_buttons |= ( 1 << button ) ;
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} else {
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last_buttons &= ~( 1 << button ) ;
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// If we're in pointer mode, let PUI
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// know what's going on.
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if (mouse_mode == MOUSE_POINTER) {
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if (!puMouse (button, updown, x,y)) {
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if (!puMouse (button, updown , x,y)) {
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if ( globals->get_current_panel() != NULL ) {
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globals->get_current_panel()->doMouseAction(button, updown, x, y);
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}
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_mX = x;
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_mY = y;
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glutPostRedisplay ();
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fgRequestRedraw ();
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}
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@ -37,10 +37,6 @@
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#include STL_STRING
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#include <vector>
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#include FG_GLUT_H
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#include <plib/pu.h>
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#include <simgear/compiler.h>
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#include <simgear/constants.h>
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SG_USING_STD(string);
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SG_USING_STD(vector);
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void mouseClickHandler(int button, int updown, int x, int y);
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void mouseMotionHandler(int x, int y);
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void keyHandler(int key, int keymod, int mousex, int mousey);
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////////////////////////////////////////////////////////////////////////
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_init_joystick();
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_init_mouse();
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glutKeyboardFunc(GLUTkey);
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glutKeyboardUpFunc(GLUTkeyup);
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glutSpecialFunc(GLUTspecialkey);
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glutSpecialUpFunc(GLUTspecialkeyup);
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glutMouseFunc (GLUTmouse);
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glutMotionFunc (GLUTmotion);
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glutPassiveMotionFunc (GLUTmotion);
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fgRegisterKeyHandler(keyHandler);
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fgRegisterMouseClickHandler(mouseClickHandler);
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fgRegisterMouseMotionHandler(mouseMotionHandler);
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}
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void
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@ -234,7 +229,7 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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button &b = _key_bindings[k];
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// Key pressed.
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if (modifiers&FG_MOD_UP == 0) {
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if (modifiers&KEYMOD_RELEASED == 0) {
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SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
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<< " with modifiers " << modifiers );
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if (!b.last_state || b.is_repeatable) {
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@ -268,62 +263,19 @@ FGInput::doKey (int k, int modifiers, int x, int y)
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// Use the old, default actions.
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SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
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if (modifiers&FG_MOD_UP)
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return;
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// everything after here will be removed sooner or later...
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if (modifiers & FG_MOD_SHIFT) {
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switch (k) {
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case 72: // H key
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HUD_brightkey( true );
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return;
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case 73: // I key
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// Minimal Hud
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fgHUDInit2(¤t_aircraft);
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return;
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}
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} else {
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SG_LOG( SG_INPUT, SG_DEBUG, "" );
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switch (k) {
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case 104: // h key
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HUD_masterswitch( true );
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return;
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case 105: // i key
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fgHUDInit(¤t_aircraft); // normal HUD
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return;
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// START SPECIALS
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case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
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if ( strcmp( heading_enabled->getStringValue(),
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"true-heading-hold" ) != 0 ) {
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heading_enabled->setStringValue( "true-heading-hold" );
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} else {
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heading_enabled->setStringValue( "" );
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}
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return;
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}
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// END SPECIALS
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}
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}
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void
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FGInput::doMouseClick (int b, int updown, int x, int y)
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{
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int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
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int modifiers = fgGetKeyModifiers();
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mouse &m = _mouse_bindings[0];
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mouse_mode &mode = m.modes[m.current_mode];
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// Let the property manager know.
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if (b >= 0 && b < MAX_MOUSE_BUTTONS)
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m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
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m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
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// Pass on to PUI and the panel if
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// requested, and return if one of
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void
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FGInput::doMouseMotion (int x, int y)
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{
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int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
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int modifiers = fgGetKeyModifiers();
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int xsize = fgGetInt("/sim/startup/xsize", 800);
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int ysize = fgGetInt("/sim/startup/ysize", 600);
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}
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if (need_warp)
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glutWarpPointer(x, y);
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fgWarpMouse(x, y);
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}
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m.x = x;
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m.y = y;
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_key_bindings[index].bindings->clear();
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_key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
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_read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
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_read_bindings(keys[i], _key_bindings[index].bindings, KEYMOD_NONE);
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}
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}
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maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
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center[j] = axis_node->getDoubleValue("center", center[j]);
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_read_bindings(axis_node, a.bindings, FG_MOD_NONE);
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_read_bindings(axis_node, a.bindings, KEYMOD_NONE);
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// Initialize the virtual axis buttons.
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_init_button(axis_node->getChild("low"), a.low, "low");
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}
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//
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// Map of all known GLUT cursor names
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// Map of all known cursor names
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// This used to contain all the Glut cursors, but those are
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// not defined by other toolkits. It now supports only the cursor
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// images we actually use, in the interest of portability. Someday,
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// it would be cool to write an OpenGL cursor renderer, with the
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// cursors defined as textures referenced in the property tree. This
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// list could then be eliminated. -Andy
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//
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struct {
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const char * name;
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int cursor;
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} mouse_cursor_map[] = {
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{ "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
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{ "left-arrow", GLUT_CURSOR_LEFT_ARROW },
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{ "info", GLUT_CURSOR_INFO },
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{ "destroy", GLUT_CURSOR_DESTROY },
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{ "help", GLUT_CURSOR_HELP },
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{ "cycle", GLUT_CURSOR_CYCLE },
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{ "spray", GLUT_CURSOR_SPRAY },
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{ "wait", GLUT_CURSOR_WAIT },
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{ "text", GLUT_CURSOR_TEXT },
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{ "crosshair", GLUT_CURSOR_CROSSHAIR },
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{ "up-down", GLUT_CURSOR_UP_DOWN },
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{ "left-right", GLUT_CURSOR_LEFT_RIGHT },
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{ "top-side", GLUT_CURSOR_TOP_SIDE },
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{ "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
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{ "left-side", GLUT_CURSOR_LEFT_SIDE },
|
||||
{ "right-side", GLUT_CURSOR_RIGHT_SIDE },
|
||||
{ "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
|
||||
{ "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
|
||||
{ "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
|
||||
{ "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
|
||||
{ "inherit", GLUT_CURSOR_INHERIT },
|
||||
{ "none", GLUT_CURSOR_NONE },
|
||||
{ "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
|
||||
{ "none", MOUSE_CURSOR_NONE },
|
||||
{ "inherit", MOUSE_CURSOR_POINTER },
|
||||
{ "wait", MOUSE_CURSOR_WAIT },
|
||||
{ "crosshair", MOUSE_CURSOR_CROSSHAIR },
|
||||
{ "left-right", MOUSE_CURSOR_LEFTRIGHT },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
||||
|
||||
void
|
||||
FGInput::_init_mouse ()
|
||||
{
|
||||
|
@ -637,7 +575,7 @@ FGInput::_init_mouse ()
|
|||
SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
|
||||
const char * cursor_name =
|
||||
mode_node->getStringValue("cursor", "inherit");
|
||||
m.modes[j].cursor = GLUT_CURSOR_INHERIT;
|
||||
m.modes[j].cursor = MOUSE_CURSOR_POINTER;
|
||||
for (k = 0; mouse_cursor_map[k].name != 0; k++) {
|
||||
if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
|
||||
m.modes[j].cursor = mouse_cursor_map[k].cursor;
|
||||
|
@ -663,10 +601,10 @@ FGInput::_init_mouse ()
|
|||
// Read the axis bindings for this mode
|
||||
_read_bindings(mode_node->getChild("x-axis", 0, true),
|
||||
m.modes[j].x_bindings,
|
||||
FG_MOD_NONE);
|
||||
KEYMOD_NONE);
|
||||
_read_bindings(mode_node->getChild("y-axis", 0, true),
|
||||
m.modes[j].y_bindings,
|
||||
FG_MOD_NONE);
|
||||
KEYMOD_NONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -683,7 +621,7 @@ FGInput::_init_button (const SGPropertyNode * node,
|
|||
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
|
||||
|
||||
// Get the bindings for the button
|
||||
_read_bindings(node, b.bindings, FG_MOD_NONE);
|
||||
_read_bindings(node, b.bindings, KEYMOD_NONE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -698,7 +636,7 @@ FGInput::_update_keyboard ()
|
|||
void
|
||||
FGInput::_update_joystick (double dt)
|
||||
{
|
||||
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
|
||||
int modifiers = KEYMOD_NONE; // FIXME: any way to get the real ones?
|
||||
int buttons;
|
||||
// float js_val, diff;
|
||||
float axis_values[MAX_JOYSTICK_AXES];
|
||||
|
@ -773,13 +711,13 @@ FGInput::_update_mouse ()
|
|||
if (mode != m.current_mode) {
|
||||
m.current_mode = mode;
|
||||
if (mode >= 0 && mode < m.nModes) {
|
||||
glutSetCursor(m.modes[mode].cursor);
|
||||
fgSetMouseCursor(m.modes[mode].cursor);
|
||||
m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
|
||||
m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
|
||||
glutWarpPointer(m.x, m.y);
|
||||
fgWarpMouse(m.x, m.y);
|
||||
} else {
|
||||
SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
|
||||
glutSetCursor(GLUT_CURSOR_INHERIT);
|
||||
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -799,8 +737,8 @@ FGInput::_update_button (button &b, int modifiers, bool pressed,
|
|||
// The release event is never repeated.
|
||||
if (b.last_state) {
|
||||
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
|
||||
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
|
||||
b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
|
||||
for (unsigned int k = 0; k < b.bindings[modifiers|KEYMOD_RELEASED].size(); k++)
|
||||
b.bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -824,19 +762,19 @@ FGInput::_read_bindings (const SGPropertyNode * node,
|
|||
// Read nested bindings for modifiers
|
||||
if (node->getChild("mod-up") != 0)
|
||||
_read_bindings(node->getChild("mod-up"), binding_list,
|
||||
modifiers|FG_MOD_UP);
|
||||
modifiers|KEYMOD_RELEASED);
|
||||
|
||||
if (node->getChild("mod-shift") != 0)
|
||||
_read_bindings(node->getChild("mod-shift"), binding_list,
|
||||
modifiers|FG_MOD_SHIFT);
|
||||
modifiers|KEYMOD_SHIFT);
|
||||
|
||||
if (node->getChild("mod-ctrl") != 0)
|
||||
_read_bindings(node->getChild("mod-ctrl"), binding_list,
|
||||
modifiers|FG_MOD_CTRL);
|
||||
modifiers|KEYMOD_CTRL);
|
||||
|
||||
if (node->getChild("mod-alt") != 0)
|
||||
_read_bindings(node->getChild("mod-alt"), binding_list,
|
||||
modifiers|FG_MOD_ALT);
|
||||
modifiers|KEYMOD_ALT);
|
||||
}
|
||||
|
||||
|
||||
|
@ -851,25 +789,25 @@ FGInput::_find_key_bindings (unsigned int k, int modifiers)
|
|||
return b.bindings[modifiers];
|
||||
|
||||
// Alt-Gr is CTRL+ALT
|
||||
else if (modifiers&(FG_MOD_CTRL|FG_MOD_ALT))
|
||||
return _find_key_bindings(k, modifiers&~(FG_MOD_CTRL|FG_MOD_ALT));
|
||||
else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
|
||||
return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
|
||||
|
||||
// Try removing the control modifier
|
||||
// for control keys.
|
||||
else if ((modifiers&FG_MOD_CTRL) && iscntrl(kc))
|
||||
return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
|
||||
else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
|
||||
return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
|
||||
|
||||
// Try removing shift modifier
|
||||
// for upper case or any punctuation
|
||||
// (since different keyboards will
|
||||
// shift different punctuation types)
|
||||
else if ((modifiers&FG_MOD_SHIFT) && (isupper(kc) || ispunct(kc)))
|
||||
return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
|
||||
else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
|
||||
return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
|
||||
|
||||
// Try removing alt modifier for
|
||||
// high-bit characters.
|
||||
else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
|
||||
return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
|
||||
else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
|
||||
return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
|
||||
|
||||
// Give up and return the empty vector.
|
||||
else
|
||||
|
@ -891,7 +829,7 @@ FGInput::button::button ()
|
|||
FGInput::button::~button ()
|
||||
{
|
||||
// FIXME: memory leak
|
||||
// for (int i = 0; i < FG_MOD_MAX; i++)
|
||||
// for (int i = 0; i < KEYMOD_MAX; i++)
|
||||
// for (int j = 0; i < bindings[i].size(); j++)
|
||||
// delete bindings[i][j];
|
||||
}
|
||||
|
@ -912,7 +850,7 @@ FGInput::axis::axis ()
|
|||
|
||||
FGInput::axis::~axis ()
|
||||
{
|
||||
// for (int i = 0; i < FG_MOD_MAX; i++)
|
||||
// for (int i = 0; i < KEYMOD_MAX; i++)
|
||||
// for (int j = 0; i < bindings[i].size(); j++)
|
||||
// delete bindings[i][j];
|
||||
}
|
||||
|
@ -941,7 +879,7 @@ FGInput::joystick::~joystick ()
|
|||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
FGInput::mouse_mode::mouse_mode ()
|
||||
: cursor(GLUT_CURSOR_INHERIT),
|
||||
: cursor(MOUSE_CURSOR_POINTER),
|
||||
constrained(false),
|
||||
pass_through(false),
|
||||
buttons(0)
|
||||
|
@ -951,7 +889,7 @@ FGInput::mouse_mode::mouse_mode ()
|
|||
FGInput::mouse_mode::~mouse_mode ()
|
||||
{
|
||||
// FIXME: memory leak
|
||||
// for (int i = 0; i < FG_MOD_MAX; i++) {
|
||||
// for (int i = 0; i < KEYMOD_MAX; i++) {
|
||||
// int j;
|
||||
// for (j = 0; i < x_bindings[i].size(); j++)
|
||||
// delete bindings[i][j];
|
||||
|
@ -981,83 +919,28 @@ FGInput::mouse::~mouse ()
|
|||
delete [] modes;
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Implementation of GLUT callbacks.
|
||||
// Implementation of OS callbacks.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* Construct the modifiers.
|
||||
*/
|
||||
static inline int get_mods ()
|
||||
void keyHandler(int key, int keymod, int mousex, int mousey)
|
||||
{
|
||||
int glut_modifiers = glutGetModifiers();
|
||||
int modifiers = 0;
|
||||
if((keymod & KEYMOD_RELEASED) == 0)
|
||||
if(puKeyboard(key, PU_DOWN))
|
||||
return;
|
||||
|
||||
if (glut_modifiers & GLUT_ACTIVE_SHIFT)
|
||||
modifiers |= FGInput::FG_MOD_SHIFT;
|
||||
if (glut_modifiers & GLUT_ACTIVE_CTRL)
|
||||
modifiers |= FGInput::FG_MOD_CTRL;
|
||||
if (glut_modifiers & GLUT_ACTIVE_ALT)
|
||||
modifiers |= FGInput::FG_MOD_ALT;
|
||||
|
||||
return modifiers;
|
||||
if(default_input)
|
||||
default_input->doKey(key, keymod, mousex, mousey);
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// GLUT C callbacks.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void
|
||||
GLUTkey(unsigned char k, int x, int y)
|
||||
void mouseClickHandler(int button, int updown, int x, int y)
|
||||
{
|
||||
// Give PUI a chance to grab it first.
|
||||
if (!puKeyboard(k, PU_DOWN)) {
|
||||
if (default_input != 0)
|
||||
default_input->doKey(k, get_mods(), x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
GLUTkeyup(unsigned char k, int x, int y)
|
||||
{
|
||||
if (default_input != 0)
|
||||
default_input->doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
|
||||
}
|
||||
|
||||
void
|
||||
GLUTspecialkey(int k, int x, int y)
|
||||
{
|
||||
// Give PUI a chance to grab it first.
|
||||
if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
|
||||
if (default_input != 0)
|
||||
default_input->doKey(k + 256, get_mods(), x, y);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
GLUTspecialkeyup(int k, int x, int y)
|
||||
{
|
||||
if (default_input != 0)
|
||||
default_input->doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
|
||||
}
|
||||
|
||||
void
|
||||
GLUTmouse (int button, int updown, int x, int y)
|
||||
{
|
||||
if (default_input != 0)
|
||||
if(default_input)
|
||||
default_input->doMouseClick(button, updown, x, y);
|
||||
}
|
||||
|
||||
void
|
||||
GLUTmotion (int x, int y)
|
||||
void mouseMotionHandler(int x, int y)
|
||||
{
|
||||
if (default_input != 0)
|
||||
default_input->doMouseMotion(x, y);
|
||||
}
|
||||
|
||||
// end of input.cxx
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include <simgear/props/condition.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
#include <Main/fg_os.hxx>
|
||||
#include <Main/fg_props.hxx>
|
||||
#include <Main/globals.hxx>
|
||||
|
||||
|
@ -169,23 +170,11 @@ private:
|
|||
class FGInput : public SGSubsystem
|
||||
{
|
||||
public:
|
||||
|
||||
enum {
|
||||
FG_MOD_NONE = 0,
|
||||
FG_MOD_UP = 1, // key- or button-up
|
||||
FG_MOD_SHIFT = 2,
|
||||
FG_MOD_CTRL = 4,
|
||||
FG_MOD_ALT = 8,
|
||||
FG_MOD_MAX = 16 // enough to handle all combinations
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Default constructor.
|
||||
*/
|
||||
FGInput ();
|
||||
|
||||
|
||||
/**
|
||||
* Destructor.
|
||||
*/
|
||||
|
@ -216,16 +205,10 @@ public:
|
|||
/**
|
||||
* Handle a single keystroke.
|
||||
*
|
||||
* <p>Note: for special keys, the integer key code will be the Glut
|
||||
* code + 256.</p>
|
||||
*
|
||||
* @param k The integer key code, as returned by glut.
|
||||
* @param k The integer key code, see Main/fg_os.hxx
|
||||
* @param modifiers Modifier keys pressed (bitfield).
|
||||
* @param x The mouse x position at the time of keypress.
|
||||
* @param y The mouse y position at the time of keypress.
|
||||
* @see #FG_MOD_SHIFT
|
||||
* @see #FG_MOD_CTRL
|
||||
* @see #FG_MOD_ALT
|
||||
*/
|
||||
virtual void doKey (int k, int modifiers, int x, int y);
|
||||
|
||||
|
@ -282,7 +265,7 @@ private:
|
|||
float interval_sec;
|
||||
float last_dt;
|
||||
int last_state;
|
||||
binding_list_t bindings[FG_MOD_MAX];
|
||||
binding_list_t bindings[KEYMOD_MAX];
|
||||
};
|
||||
|
||||
|
||||
|
@ -294,7 +277,7 @@ private:
|
|||
virtual ~axis ();
|
||||
float last_value;
|
||||
float tolerance;
|
||||
binding_list_t bindings[FG_MOD_MAX];
|
||||
binding_list_t bindings[KEYMOD_MAX];
|
||||
float low_threshold;
|
||||
float high_threshold;
|
||||
struct button low;
|
||||
|
@ -329,8 +312,8 @@ private:
|
|||
bool constrained;
|
||||
bool pass_through;
|
||||
button * buttons;
|
||||
binding_list_t x_bindings[FG_MOD_MAX];
|
||||
binding_list_t y_bindings[FG_MOD_MAX];
|
||||
binding_list_t x_bindings[KEYMOD_MAX];
|
||||
binding_list_t y_bindings[KEYMOD_MAX];
|
||||
};
|
||||
|
||||
|
||||
|
@ -420,83 +403,4 @@ private:
|
|||
|
||||
};
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// GLUT callbacks.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Handle GLUT events.
|
||||
extern "C" {
|
||||
|
||||
/**
|
||||
* Key-down event handler for Glut.
|
||||
*
|
||||
* <p>Pass the value on to the FGInput module unless PUI wants it.</p>
|
||||
*
|
||||
* @param k The integer value for the key pressed.
|
||||
* @param x (unused)
|
||||
* @param y (unused)
|
||||
*/
|
||||
void GLUTkey (unsigned char k, int x, int y);
|
||||
|
||||
|
||||
/**
|
||||
* Key-up event handler for GLUT.
|
||||
*
|
||||
* <p>PUI doesn't use this, so always pass it to the input manager.</p>
|
||||
*
|
||||
* @param k The integer value for the key pressed.
|
||||
* @param x (unused)
|
||||
* @param y (unused)
|
||||
*/
|
||||
void GLUTkeyup (unsigned char k, int x, int y);
|
||||
|
||||
|
||||
/**
|
||||
* Special key-down handler for Glut.
|
||||
*
|
||||
* <p>Pass the value on to the FGInput module unless PUI wants it.
|
||||
* The key value will have 256 added to it.</p>
|
||||
*
|
||||
* @param k The integer value for the key pressed (will have 256 added
|
||||
* to it).
|
||||
* @param x (unused)
|
||||
* @param y (unused)
|
||||
*/
|
||||
void GLUTspecialkey (int k, int x, int y);
|
||||
|
||||
|
||||
/**
|
||||
* Special key-up handler for Glut.
|
||||
*
|
||||
* @param k The integer value for the key pressed (will have 256 added
|
||||
* to it).
|
||||
* @param x (unused)
|
||||
* @param y (unused)
|
||||
*/
|
||||
void GLUTspecialkeyup (int k, int x, int y);
|
||||
|
||||
|
||||
/**
|
||||
* Mouse click handler for Glut.
|
||||
*
|
||||
* @param button The mouse button pressed.
|
||||
* @param updown Press or release flag.
|
||||
* @param x The x-location of the click.
|
||||
* @param y The y-location of the click.
|
||||
*/
|
||||
void GLUTmouse (int button, int updown, int x, int y);
|
||||
|
||||
|
||||
/**
|
||||
* Mouse motion handler for Glut.
|
||||
*
|
||||
* @param x The new x-location of the mouse.
|
||||
* @param y The new y-location of the mouse.
|
||||
*/
|
||||
void GLUTmotion (int x, int y);
|
||||
|
||||
} // extern "C"
|
||||
|
||||
#endif // _INPUT_HXX
|
||||
|
|
|
@ -40,7 +40,8 @@ libMain_a_SOURCES = \
|
|||
splash.cxx splash.hxx \
|
||||
util.cxx util.hxx \
|
||||
viewer.cxx viewer.hxx \
|
||||
viewmgr.cxx viewmgr.hxx
|
||||
viewmgr.cxx viewmgr.hxx \
|
||||
fg_os.cxx fg_os.hxx
|
||||
|
||||
fgfs_SOURCES = bootstrap.cxx
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ SG_USING_STD(endl);
|
|||
# include <float.h>
|
||||
#endif
|
||||
|
||||
#include FG_GLUT_H
|
||||
#include "fg_os.hxx"
|
||||
|
||||
#ifdef macintosh
|
||||
# include <console.h> // -dw- for command line dialog
|
||||
|
@ -133,7 +133,7 @@ int main ( int argc, char **argv ) {
|
|||
{
|
||||
PSN psn;
|
||||
|
||||
glutInit (&argc, argv);
|
||||
fgOSInit (&argc, argv);
|
||||
|
||||
CPSGetCurrentProcess(&psn);
|
||||
CPSSetProcessName(&psn, "FlightGear");
|
||||
|
|
200
src/Main/fg_os.cxx
Normal file
200
src/Main/fg_os.cxx
Normal file
|
@ -0,0 +1,200 @@
|
|||
// The mac puts this in a weird location (GLUT/glut.h), so the
|
||||
// configure script detects the location and defines it as a macro.
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
# include FG_GLUT_H
|
||||
#else
|
||||
# include <GL/glut.h>
|
||||
#endif
|
||||
|
||||
#include <plib/pu.h>
|
||||
|
||||
#include "fg_os.hxx"
|
||||
|
||||
//
|
||||
// fg_os callback registration APIs
|
||||
// (These are not glut-specific)
|
||||
//
|
||||
|
||||
static fgIdleHandler IdleHandler = 0;
|
||||
static fgDrawHandler DrawHandler = 0;
|
||||
static fgWindowResizeHandler WindowResizeHandler = 0;
|
||||
static fgKeyHandler KeyHandler = 0;
|
||||
static fgMouseClickHandler MouseClickHandler = 0;
|
||||
static fgMouseMotionHandler MouseMotionHandler = 0;
|
||||
|
||||
void fgRegisterIdleHandler(fgIdleHandler func)
|
||||
{
|
||||
IdleHandler = func;
|
||||
}
|
||||
|
||||
void fgRegisterDrawHandler(fgDrawHandler func)
|
||||
{
|
||||
DrawHandler = func;
|
||||
}
|
||||
|
||||
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
|
||||
{
|
||||
WindowResizeHandler = func;
|
||||
}
|
||||
|
||||
void fgRegisterKeyHandler(fgKeyHandler func)
|
||||
{
|
||||
KeyHandler = func;
|
||||
}
|
||||
|
||||
void fgRegisterMouseClickHandler(fgMouseClickHandler func)
|
||||
{
|
||||
MouseClickHandler = func;
|
||||
}
|
||||
|
||||
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
|
||||
{
|
||||
MouseMotionHandler = func;
|
||||
}
|
||||
|
||||
//
|
||||
// Native glut callbacks.
|
||||
// These translate the glut event model into fg*Handler callbacks
|
||||
//
|
||||
|
||||
static int GlutModifiers = 0;
|
||||
|
||||
static void callKeyHandler(int k, int mods, int x, int y)
|
||||
{
|
||||
int puiup = mods & KEYMOD_RELEASED ? PU_UP : PU_DOWN;
|
||||
if(puKeyboard(k, puiup))
|
||||
return;
|
||||
if(KeyHandler) (*KeyHandler)(k, mods, x, y);
|
||||
}
|
||||
|
||||
static void GLUTmotion (int x, int y)
|
||||
{
|
||||
if(MouseMotionHandler) (*MouseMotionHandler)(x, y);
|
||||
}
|
||||
|
||||
static void GLUTmouse (int button, int updown, int x, int y)
|
||||
{
|
||||
GlutModifiers = glutGetModifiers();
|
||||
if(MouseClickHandler) (*MouseClickHandler)(button, updown, x, y);
|
||||
}
|
||||
|
||||
static void GLUTspecialkeyup(int k, int x, int y)
|
||||
{
|
||||
GlutModifiers = glutGetModifiers();
|
||||
callKeyHandler(256 + k, fgGetKeyModifiers() | KEYMOD_RELEASED, x, y);
|
||||
}
|
||||
|
||||
static void GLUTspecialkey(int k, int x, int y)
|
||||
{
|
||||
GlutModifiers = glutGetModifiers();
|
||||
callKeyHandler(256 + k, fgGetKeyModifiers(), x, y);
|
||||
}
|
||||
|
||||
static void GLUTkeyup(unsigned char k, int x, int y)
|
||||
{
|
||||
GlutModifiers = glutGetModifiers();
|
||||
callKeyHandler(k, fgGetKeyModifiers() | KEYMOD_RELEASED, x, y);
|
||||
}
|
||||
|
||||
static void GLUTkey(unsigned char k, int x, int y)
|
||||
{
|
||||
GlutModifiers = glutGetModifiers();
|
||||
callKeyHandler(k, fgGetKeyModifiers(), x, y);
|
||||
}
|
||||
|
||||
static void GLUTidle()
|
||||
{
|
||||
if(IdleHandler) (*IdleHandler)();
|
||||
}
|
||||
|
||||
static void GLUTdraw()
|
||||
{
|
||||
if(DrawHandler) (*DrawHandler)();
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
static void GLUTreshape(int w, int h)
|
||||
{
|
||||
if(WindowResizeHandler) (*WindowResizeHandler)(w, h);
|
||||
}
|
||||
|
||||
//
|
||||
// fg_os API definition
|
||||
//
|
||||
|
||||
void fgOSInit(int* argc, char** argv)
|
||||
{
|
||||
glutInit(argc, argv);
|
||||
}
|
||||
|
||||
void fgOSFullScreen()
|
||||
{
|
||||
glutFullScreen();
|
||||
}
|
||||
|
||||
void fgOSMainLoop()
|
||||
{
|
||||
glutMainLoop();
|
||||
}
|
||||
|
||||
static int CurrentCursor = MOUSE_CURSOR_POINTER;
|
||||
|
||||
int fgGetMouseCursor()
|
||||
{
|
||||
return CurrentCursor;
|
||||
}
|
||||
|
||||
void fgSetMouseCursor(int cursor)
|
||||
{
|
||||
CurrentCursor = cursor;
|
||||
if (cursor == MOUSE_CURSOR_NONE) cursor = GLUT_CURSOR_NONE;
|
||||
else if(cursor == MOUSE_CURSOR_POINTER) cursor = GLUT_CURSOR_INHERIT;
|
||||
else if(cursor == MOUSE_CURSOR_WAIT) cursor = GLUT_CURSOR_WAIT;
|
||||
else if(cursor == MOUSE_CURSOR_CROSSHAIR) cursor = GLUT_CURSOR_CROSSHAIR;
|
||||
else if(cursor == MOUSE_CURSOR_LEFTRIGHT) cursor = GLUT_CURSOR_LEFT_RIGHT;
|
||||
// Otherwise, pass it through unchanged...
|
||||
glutSetCursor(cursor);
|
||||
}
|
||||
|
||||
void fgWarpMouse(int x, int y)
|
||||
{
|
||||
glutWarpPointer(x, y);
|
||||
}
|
||||
|
||||
int fgGetKeyModifiers()
|
||||
{
|
||||
int result = 0;
|
||||
if(GlutModifiers & GLUT_ACTIVE_SHIFT) result |= KEYMOD_SHIFT;
|
||||
if(GlutModifiers & GLUT_ACTIVE_CTRL) result |= KEYMOD_CTRL;
|
||||
if(GlutModifiers & GLUT_ACTIVE_ALT) result |= KEYMOD_ALT;
|
||||
return result;
|
||||
}
|
||||
|
||||
void fgRequestRedraw()
|
||||
{
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void fgOSOpenWindow(int w, int h, bool alpha)
|
||||
{
|
||||
int mode = GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE;
|
||||
if(alpha) mode |= GLUT_ALPHA;
|
||||
|
||||
glutInitDisplayMode(mode);
|
||||
glutInitWindowSize(w, h);
|
||||
glutCreateWindow("FlightGear");
|
||||
|
||||
// Register these here. Calling them before the window is open
|
||||
// crashes.
|
||||
glutMotionFunc(GLUTmotion);
|
||||
glutPassiveMotionFunc(GLUTmotion);
|
||||
glutMouseFunc(GLUTmouse);
|
||||
glutSpecialUpFunc(GLUTspecialkeyup);
|
||||
glutSpecialFunc(GLUTspecialkey);
|
||||
glutKeyboardUpFunc(GLUTkeyup);
|
||||
glutKeyboardFunc(GLUTkey);
|
||||
glutIdleFunc(GLUTidle);
|
||||
glutDisplayFunc(GLUTdraw);
|
||||
glutReshapeFunc(GLUTreshape);
|
||||
}
|
73
src/Main/fg_os.hxx
Normal file
73
src/Main/fg_os.hxx
Normal file
|
@ -0,0 +1,73 @@
|
|||
#ifndef _FG_OS_HXX
|
||||
#define _FG_OS_HXX
|
||||
|
||||
// Plib pui needs to know at compile time what toolkit is in use.
|
||||
// Change this when we move to something other than glut.
|
||||
#define PU_USE_GLUT
|
||||
|
||||
enum { MOUSE_BUTTON_LEFT,
|
||||
MOUSE_BUTTON_MIDDLE,
|
||||
MOUSE_BUTTON_RIGHT };
|
||||
|
||||
enum { MOUSE_BUTTON_DOWN,
|
||||
MOUSE_BUTTON_UP };
|
||||
|
||||
enum { MOUSE_CURSOR_NONE,
|
||||
MOUSE_CURSOR_POINTER,
|
||||
MOUSE_CURSOR_WAIT,
|
||||
MOUSE_CURSOR_CROSSHAIR,
|
||||
MOUSE_CURSOR_LEFTRIGHT };
|
||||
|
||||
enum { KEYMOD_NONE = 0,
|
||||
KEYMOD_RELEASED = 1, // Not a mod key, indicates "up" action
|
||||
KEYMOD_SHIFT = 2,
|
||||
KEYMOD_CTRL = 4,
|
||||
KEYMOD_ALT = 8,
|
||||
KEYMOD_MAX = 16 };
|
||||
|
||||
// A note on key codes: none are defined here. FlightGear has no
|
||||
// hard-coded interpretations of codes other than modifier keys, so we
|
||||
// can get away with that. The only firm requirement is that the
|
||||
// codes passed to the fgKeyHandler function be correctly interpreted
|
||||
// by the PUI library. Users who need to hard-code key codes
|
||||
// (probably not a good idea in any case) can use the pu.hxx header
|
||||
// for definitions.
|
||||
|
||||
//
|
||||
// OS integration functions
|
||||
//
|
||||
|
||||
void fgOSInit(int* argc, char** argv);
|
||||
void fgOSOpenWindow(int w, int h, bool alpha);
|
||||
void fgOSFullScreen();
|
||||
void fgOSMainLoop();
|
||||
|
||||
void fgSetMouseCursor(int cursor);
|
||||
int fgGetMouseCursor();
|
||||
void fgWarpMouse(int x, int y);
|
||||
|
||||
int fgGetKeyModifiers();
|
||||
|
||||
void fgRequestRedraw();
|
||||
|
||||
//
|
||||
// Callbacks and registration API
|
||||
//
|
||||
|
||||
typedef void (*fgIdleHandler)();
|
||||
typedef void (*fgDrawHandler)();
|
||||
typedef void (*fgWindowResizeHandler)(int w, int h);
|
||||
|
||||
typedef void (*fgKeyHandler)(int key, int keymod, int mousex, int mousey);
|
||||
typedef void (*fgMouseClickHandler)(int button, int updown, int x, int y);
|
||||
typedef void (*fgMouseMotionHandler)(int x, int y);
|
||||
|
||||
void fgRegisterIdleHandler(fgIdleHandler func);
|
||||
void fgRegisterDrawHandler(fgDrawHandler func);
|
||||
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func);
|
||||
|
||||
void fgRegisterKeyHandler(fgKeyHandler func);
|
||||
void fgRegisterMouseClickHandler(fgMouseClickHandler func);
|
||||
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func);
|
||||
|
||||
#endif // _FG_OS_HXX
|
|
@ -42,7 +42,6 @@
|
|||
#endif
|
||||
|
||||
#include <plib/ssg.h>
|
||||
#include <plib/pu.h>
|
||||
#include <plib/netSocket.h>
|
||||
|
||||
#include <simgear/screen/extensions.hxx>
|
||||
|
@ -127,7 +126,7 @@ bool glPointParameterIsSupported = false;
|
|||
FGGeneral general;
|
||||
|
||||
// Specify our current idle function state. This is used to run all
|
||||
// our initializations out of the glutIdleLoop() so that we can get a
|
||||
// our initializations out of the idle callback so that we can get a
|
||||
// splash screen up and running right away.
|
||||
static int idle_state = 0;
|
||||
static long global_multi_loop;
|
||||
|
@ -159,27 +158,6 @@ sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
|
|||
{ 0.0f, 0.0f, 0.0f, 1.0f }
|
||||
};
|
||||
|
||||
// The following defines flightgear options. Because glutlib will also
|
||||
// want to parse its own options, those options must not be included here
|
||||
// or they will get parsed by the main program option parser. Hence case
|
||||
// is significant for any option added that might be in conflict with
|
||||
// glutlib's parser.
|
||||
//
|
||||
// glutlib parses for:
|
||||
// -display
|
||||
// -direct (invalid in Win32)
|
||||
// -geometry
|
||||
// -gldebug
|
||||
// -iconized
|
||||
// -indirect (invalid in Win32)
|
||||
// -synce
|
||||
//
|
||||
// Note that glutlib depends upon strings while this program's
|
||||
// option parser wants only initial characters followed by numbers
|
||||
// or pathnames.
|
||||
//
|
||||
|
||||
|
||||
ssgSimpleState *cloud3d_imposter_state;
|
||||
ssgSimpleState *default_state;
|
||||
ssgSimpleState *hud_and_panel;
|
||||
|
@ -236,12 +214,10 @@ void fgInitVisuals( void ) {
|
|||
|
||||
FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
|
||||
|
||||
#ifndef GLUT_WRONG_VERSION
|
||||
// Go full screen if requested ...
|
||||
if ( fgGetBool("/sim/startup/fullscreen") ) {
|
||||
glutFullScreen();
|
||||
fgOSFullScreen();
|
||||
}
|
||||
#endif
|
||||
|
||||
// If enabled, normal vectors specified with glNormal are scaled
|
||||
// to unit length after transformation. Enabling this has
|
||||
|
@ -829,8 +805,6 @@ void fgRenderFrame() {
|
|||
fgSplashUpdate(0.0, (3.0 - t) / 2.0);
|
||||
}
|
||||
}
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
@ -989,10 +963,6 @@ static void fgMainLoop( void ) {
|
|||
// {
|
||||
// fgJoystickRead();
|
||||
// }
|
||||
#elif defined( ENABLE_GLUT_JOYSTICK )
|
||||
// Glut joystick support works by feeding a joystick handler
|
||||
// function to glut. This is taken care of once in the joystick
|
||||
// init routine and we don't have to worry about it again.
|
||||
#endif
|
||||
|
||||
// Fix elevation. I'm just sticking this here for now, it should
|
||||
|
@ -1210,8 +1180,7 @@ static void fgMainLoop( void ) {
|
|||
// glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
|
||||
}
|
||||
|
||||
// redraw display
|
||||
fgRenderFrame();
|
||||
fgRequestRedraw();
|
||||
|
||||
SG_LOG( SG_ALL, SG_DEBUG, "" );
|
||||
}
|
||||
|
@ -1312,7 +1281,7 @@ static void fgIdleFunction ( void ) {
|
|||
// We've finished all our initialization steps, from now on we
|
||||
// run the main loop.
|
||||
|
||||
glutIdleFunc(fgMainLoop);
|
||||
fgRegisterIdleHandler(fgMainLoop);
|
||||
} else {
|
||||
if ( fgGetBool("/sim/startup/splash-screen") ) {
|
||||
fgSplashUpdate(0.0, 1.0);
|
||||
|
@ -1360,110 +1329,6 @@ void fgReshape( int width, int height ) {
|
|||
|
||||
}
|
||||
|
||||
// Initialize GLUT and define a main window
|
||||
static bool fgGlutInit( int *argc, char **argv ) {
|
||||
|
||||
#if !defined( macintosh )
|
||||
// GLUT will extract all glut specific options so later on we only
|
||||
// need wory about our own.
|
||||
glutInit(argc, argv);
|
||||
#endif
|
||||
|
||||
// Define Display Parameters. Clouds3d works best with --bpp32 option
|
||||
if ( fgGetBool("/sim/rendering/clouds3d") ) {
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
|
||||
} else {
|
||||
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
|
||||
}
|
||||
|
||||
SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
|
||||
fgGetInt("/sim/startup/xsize") << "x"
|
||||
<< fgGetInt("/sim/startup/ysize") );
|
||||
|
||||
// Define initial window size
|
||||
glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
|
||||
fgGetInt("/sim/startup/ysize") );
|
||||
|
||||
// Initialize windows
|
||||
if ( !fgGetBool("/sim/startup/game-mode")) {
|
||||
// Open the regular window
|
||||
glutCreateWindow("FlightGear");
|
||||
#ifndef GLUT_WRONG_VERSION
|
||||
} else {
|
||||
// Open the cool new 'game mode' window
|
||||
char game_mode_str[256];
|
||||
//#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
|
||||
#if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
|
||||
#ifndef ENUM_CURRENT_SETTINGS
|
||||
#define ENUM_CURRENT_SETTINGS ((DWORD)-1)
|
||||
#define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
|
||||
#endif
|
||||
|
||||
DEVMODE dm;
|
||||
dm.dmSize = sizeof(DEVMODE);
|
||||
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
|
||||
fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
|
||||
fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
|
||||
glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
|
||||
fgGetInt("/sim/startup/ysize") );
|
||||
sprintf( game_mode_str, "%dx%d:%d@%d",
|
||||
dm.dmPelsWidth,
|
||||
dm.dmPelsHeight,
|
||||
dm.dmBitsPerPel,
|
||||
dm.dmDisplayFrequency );
|
||||
#else
|
||||
// Open the cool new 'game mode' window
|
||||
sprintf( game_mode_str, "width=%d height=%d bpp=%d",
|
||||
fgGetInt("/sim/startup/xsize"),
|
||||
fgGetInt("/sim/startup/ysize"),
|
||||
fgGetInt("/sim/rendering/bits-per-pixel"));
|
||||
|
||||
#endif // HAVE_WINDOWS_H
|
||||
SG_LOG( SG_GENERAL, SG_INFO,
|
||||
"game mode params = " << game_mode_str );
|
||||
glutGameModeString( game_mode_str );
|
||||
glutEnterGameMode();
|
||||
#endif // GLUT_WRONG_VERSION
|
||||
}
|
||||
|
||||
// This seems to be the absolute earliest in the init sequence
|
||||
// that these calls will return valid info. Too bad it's after
|
||||
// we've already created and sized out window. :-(
|
||||
general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
|
||||
general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
|
||||
general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
|
||||
SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
|
||||
|
||||
GLint tmp;
|
||||
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
|
||||
general.set_glMaxTexSize( tmp );
|
||||
SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
|
||||
|
||||
glGetIntegerv( GL_DEPTH_BITS, &tmp );
|
||||
general.set_glDepthBits( tmp );
|
||||
SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Initialize GLUT event handlers
|
||||
static bool fgGlutInitEvents( void ) {
|
||||
// call fgReshape() on window resizes
|
||||
glutReshapeFunc( fgReshape );
|
||||
|
||||
// keyboard and mouse callbacks are set in FGInput::init
|
||||
|
||||
// call fgMainLoop() whenever there is
|
||||
// nothing else to do
|
||||
glutIdleFunc( fgIdleFunction );
|
||||
|
||||
// draw the scene
|
||||
glutDisplayFunc( fgRenderFrame );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Main top level initialization
|
||||
bool fgMainInit( int argc, char **argv ) {
|
||||
|
||||
|
@ -1533,28 +1398,49 @@ bool fgMainInit( int argc, char **argv ) {
|
|||
}
|
||||
|
||||
// Initialize the Window/Graphics environment.
|
||||
if( !fgGlutInit(&argc, argv) ) {
|
||||
SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
|
||||
exit(-1);
|
||||
}
|
||||
#if !defined(__APPLE__) || defined(OSX_BUNDLE)
|
||||
// Mac OS X command line ("non-bundle") applications call this
|
||||
// from main(), in bootstrap.cxx. Andy doesn't know why, someone
|
||||
// feel free to add comments...
|
||||
fgOSInit(&argc, argv);
|
||||
#endif
|
||||
|
||||
// Initialize the various GLUT Event Handlers.
|
||||
if( !fgGlutInitEvents() ) {
|
||||
SG_LOG( SG_GENERAL, SG_ALERT,
|
||||
"GLUT event handler initialization failed ..." );
|
||||
exit(-1);
|
||||
}
|
||||
fgRegisterWindowResizeHandler( fgReshape );
|
||||
fgRegisterIdleHandler( fgIdleFunction );
|
||||
fgRegisterDrawHandler( fgRenderFrame );
|
||||
|
||||
// Clouds3D requires an alpha channel
|
||||
fgOSOpenWindow( fgGetInt("/sim/startup/xsize"),
|
||||
fgGetInt("/sim/startup/ysize"),
|
||||
fgGetBool("/sim/rendering/clouds3d") );
|
||||
|
||||
// This seems to be the absolute earliest in the init sequence
|
||||
// that these calls will return valid info. Too bad it's after
|
||||
// we've already created and sized out window. :-(
|
||||
general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
|
||||
general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
|
||||
general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
|
||||
SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
|
||||
|
||||
GLint tmp;
|
||||
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
|
||||
general.set_glMaxTexSize( tmp );
|
||||
SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
|
||||
|
||||
glGetIntegerv( GL_DEPTH_BITS, &tmp );
|
||||
general.set_glDepthBits( tmp );
|
||||
SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
|
||||
|
||||
// Initialize plib net interface
|
||||
netInit( &argc, argv );
|
||||
|
||||
// Initialize ssg (from plib). Needs to come before we do any
|
||||
// other ssg stuff, but after opengl/glut has been initialized.
|
||||
// other ssg stuff, but after opengl has been initialized.
|
||||
ssgInit();
|
||||
|
||||
// Initialize the user interface (we need to do this before
|
||||
// passing off control to glut and before fgInitGeneral to get our
|
||||
// fonts !!!
|
||||
// passing off control to the OS main loop and before
|
||||
// fgInitGeneral to get our fonts !!!
|
||||
guiInit();
|
||||
|
||||
// Read the list of available aircrafts
|
||||
|
@ -1705,8 +1591,8 @@ bool fgMainInit( int argc, char **argv ) {
|
|||
// build our custom render states
|
||||
fgBuildRenderStates();
|
||||
|
||||
// pass control off to the master GLUT event handler
|
||||
glutMainLoop();
|
||||
// pass control off to the master event handler
|
||||
fgOSMainLoop();
|
||||
|
||||
// we never actually get here ... but to avoid compiler warnings,
|
||||
// etc.
|
||||
|
|
|
@ -34,10 +34,10 @@
|
|||
# include <windows.h>
|
||||
#endif
|
||||
|
||||
#include FG_GLUT_H
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#include <GL/glu.h>
|
||||
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/screen/texture.hxx>
|
||||
#include <simgear/math/sg_random.h>
|
||||
|
@ -46,6 +46,8 @@
|
|||
#include "globals.hxx"
|
||||
#include "fg_props.hxx"
|
||||
#include "splash.hxx"
|
||||
#include "fg_os.hxx"
|
||||
|
||||
|
||||
|
||||
static SGTexture splash;
|
||||
|
@ -141,8 +143,6 @@ void fgSplashUpdate ( double progress, float alpha ) {
|
|||
glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
|
||||
glEnd();
|
||||
|
||||
glutSwapBuffers();
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_LIGHTING);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
|
Loading…
Add table
Reference in a new issue