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Yank out all the glut dependencies and concentrate them in a (easily

reimplementable) Main/fg_os.cxx file.
This commit is contained in:
andy 2004-03-31 21:10:32 +00:00
parent d430290e48
commit c0b4531d04
12 changed files with 422 additions and 492 deletions

View file

@ -31,8 +31,6 @@
#include <map>
#include <vector>
#include <plib/pu.h>
#include "ATC.hxx"
#include "transmission.hxx"

View file

@ -33,9 +33,8 @@
# include <windows.h>
#endif
#include FG_GLUT_H // needed before pu.h
#include <plib/pu.h> // plib include
#include <Main/fg_os.hxx> // must come before pu.h
#include <plib/pu.h>
#include <simgear/structure/exception.hxx>

View file

@ -6,7 +6,7 @@
# include <windows.h>
#endif
#include FG_GLUT_H // needed before pu.h
#include <Main/fg_os.hxx> // needed before pu.h
#include <plib/pu.h> // plib include
#include <FDM/flight.hxx>

View file

@ -38,7 +38,7 @@
# include <windows.h>
#endif
#include FG_GLUT_H
#include <Main/fg_os.hxx>
#if defined(FX) && defined(XMESA)
# include <GL/xmesa.h>
@ -92,12 +92,6 @@ static int mouse_joystick_control = 0;
// if the little rodent is moved NHV
static int _mVtoggle = 0;
// we break up the glutGetModifiers return mask
// once per loop and stash what we need in these
static int glut_active_shift = 0;
static int glut_active_ctrl = 0;
static int glut_active_alt = 0;
static int MOUSE_XSIZE = 0;
static int MOUSE_YSIZE = 0;
@ -156,15 +150,15 @@ static inline void guiGetMouse(int *x, int *y)
};
static inline int left_button( void ) {
return( last_buttons & (1 << GLUT_LEFT_BUTTON) );
return( last_buttons & (1 << MOUSE_BUTTON_LEFT) );
}
static inline int middle_button( void ) {
return( last_buttons & (1 << GLUT_MIDDLE_BUTTON) );
return( last_buttons & (1 << MOUSE_BUTTON_MIDDLE) );
}
static inline int right_button( void ) {
return( last_buttons & (1 << GLUT_RIGHT_BUTTON) );
return( last_buttons & (1 << MOUSE_BUTTON_RIGHT) );
}
static inline void set_goal_view_offset( float offset )
@ -246,19 +240,18 @@ void TurnCursorOn( void )
#if defined(WIN32)
switch (mouse_mode) {
case MOUSE_POINTER:
glutSetCursor(GLUT_CURSOR_INHERIT);
fgSetMouseCursor(MOUSE_CURSOR_INHERIT);
break;
case MOUSE_YOKE:
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
fgSetMouseCursor(MOUSE_CURSOR_CROSSHAIR);
break;
case MOUSE_VIEW:
glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
fgSetMouseCursor(MOUSE_CURSOR_LEFT_RIGHT);
break;
}
#endif
#if defined(X_CURSOR_TWEAKS)
glutWarpPointer( MOUSE_XSIZE/2,
MOUSE_YSIZE/2);
fgWarpMouse( MOUSE_XSIZE/2, MOUSE_YSIZE/2 );
#endif
}
@ -266,10 +259,9 @@ void TurnCursorOff( void )
{
mouse_active = 0;
#if defined(WIN32_CURSOR_TWEAKS)
glutSetCursor(GLUT_CURSOR_NONE);
fgSetMouseCursor(MOUSE_CURSOR_NONE);
#elif defined(X_CURSOR_TWEAKS)
glutWarpPointer( MOUSE_XSIZE,
MOUSE_YSIZE);
fgWarpMouse( MOUSE_XSIZE, MOUSE_YSIZE );
#endif
}
@ -301,15 +293,15 @@ void maybeToggleMouse( void )
// Call with FALSE to init and TRUE to restore
void BusyCursor( int restore )
{
static GLenum cursor = (GLenum) 0;
static int cursor = MOUSE_CURSOR_POINTER;
if( restore ) {
glutSetCursor(cursor);
fgSetMouseCursor(cursor);
} else {
cursor = (GLenum) glutGet( (GLenum) GLUT_WINDOW_CURSOR );
cursor = fgGetMouseCursor();
#if defined(WIN32_CURSOR_TWEAKS)
TurnCursorOn();
#endif
glutSetCursor( GLUT_CURSOR_WAIT );
fgSetMouseCursor( MOUSE_CURSOR_WAIT );
}
}
@ -323,14 +315,14 @@ void CenterView( void ) {
_mVtoggle = 0;
Quat0();
build_rotmatrix(GuiQuat_mat, curGuiQuat);
glutSetCursor(GLUT_CURSOR_INHERIT);
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
// Is this necessary ??
#if defined(FG_OLD_MENU)
if( !gui_menu_on ) TurnCursorOff();
#endif
glutWarpPointer( _savedX, _savedY );
fgWarpMouse( _savedX, _savedY );
}
set_goal_view_offset(0.0);
set_view_offset(0.0);
@ -386,7 +378,7 @@ void guiMotionFunc ( int x, int y )
}
#endif
puMouse ( x, y ) ;
glutPostRedisplay () ;
fgRequestRedraw () ;
} else {
if( x == _mX && y == _mY)
return;
@ -501,7 +493,7 @@ void guiMotionFunc ( int x, int y )
}
}
if( need_warp)
glutWarpPointer(x, y);
fgWarpMouse(x, y);
// Record the new mouse position.
_mX = x;
@ -511,7 +503,6 @@ void guiMotionFunc ( int x, int y )
void guiMouseFunc(int button, int updown, int x, int y)
{
int glutModifiers;
// private MOUSE_VIEW state variables
// to allow alternate left clicks in MOUSE_VIEW mode
@ -521,14 +512,9 @@ void guiMouseFunc(int button, int updown, int x, int y)
static float _quat[4];
static double _view_offset;
glutModifiers = glutGetModifiers();
glut_active_shift = glutModifiers & GLUT_ACTIVE_SHIFT;
glut_active_ctrl = glutModifiers & GLUT_ACTIVE_CTRL;
glut_active_alt = glutModifiers & GLUT_ACTIVE_ALT;
// Was the left button pressed?
if (updown == GLUT_DOWN ) {
if( button == GLUT_LEFT_BUTTON)
if ( updown == MOUSE_BUTTON_DOWN ) {
if( button == MOUSE_BUTTON_LEFT)
{
switch (mouse_mode) {
case MOUSE_POINTER:
@ -566,12 +552,12 @@ void guiMouseFunc(int button, int updown, int x, int y)
set_view_tilt(0.0);
#endif
}
glutWarpPointer( x , y);
fgWarpMouse( x , y);
build_rotmatrix(GuiQuat_mat, curGuiQuat);
_mVtoggle = ~_mVtoggle;
break;
}
} else if ( button == GLUT_RIGHT_BUTTON) {
} else if ( button == MOUSE_BUTTON_RIGHT) {
switch (mouse_mode) {
case MOUSE_POINTER:
@ -590,7 +576,7 @@ void guiMouseFunc(int button, int updown, int x, int y)
x = _mX - (int)(get_aileron() * aileron_sensitivity);
y = _mY - (int)(get_elevator() * elevator_sensitivity);
glutSetCursor(GLUT_CURSOR_CROSSHAIR);
fgSetMouseCursor(MOUSE_CURSOR_CROSSHAIR);
break;
case MOUSE_YOKE:
@ -607,7 +593,7 @@ void guiMouseFunc(int button, int updown, int x, int y)
Quat0();
build_rotmatrix(GuiQuat_mat, curGuiQuat);
// #endif
glutSetCursor(GLUT_CURSOR_LEFT_RIGHT);
fgSetMouseCursor(MOUSE_CURSOR_LEFTRIGHT);
break;
case MOUSE_VIEW:
@ -626,7 +612,7 @@ void guiMouseFunc(int button, int updown, int x, int y)
set_view_tilt(0.0);
#endif // NO_SMOOTH_MOUSE_VIEW
#endif // RESET_VIEW_ON_LEAVING_MOUSE_VIEW
glutSetCursor(GLUT_CURSOR_INHERIT);
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
#if defined(FG_OLD_MENU)
#if defined(WIN32_CURSOR_TWEAKS_OFF)
@ -636,12 +622,12 @@ void guiMouseFunc(int button, int updown, int x, int y)
#endif // FG_OLD_MENU
break;
} // end switch (mouse_mode)
glutWarpPointer( x, y );
fgWarpMouse( x, y );
} // END RIGHT BUTTON
} // END UPDOWN == GLUT_DOWN
} // END MOUSE DOWN
// Note which button is pressed.
if ( updown == GLUT_DOWN ) {
// Update the button state
if ( updown == MOUSE_BUTTON_DOWN ) {
last_buttons |= ( 1 << button ) ;
} else {
last_buttons &= ~( 1 << button ) ;
@ -650,7 +636,7 @@ void guiMouseFunc(int button, int updown, int x, int y)
// If we're in pointer mode, let PUI
// know what's going on.
if (mouse_mode == MOUSE_POINTER) {
if (!puMouse (button, updown, x,y)) {
if (!puMouse (button, updown , x,y)) {
if ( globals->get_current_panel() != NULL ) {
globals->get_current_panel()->doMouseAction(button, updown, x, y);
}
@ -662,7 +648,7 @@ void guiMouseFunc(int button, int updown, int x, int y)
_mX = x;
_mY = y;
glutPostRedisplay ();
fgRequestRedraw ();
}

View file

@ -37,10 +37,6 @@
#include STL_STRING
#include <vector>
#include FG_GLUT_H
#include <plib/pu.h>
#include <simgear/compiler.h>
#include <simgear/constants.h>
@ -64,6 +60,9 @@ SG_USING_STD(ifstream);
SG_USING_STD(string);
SG_USING_STD(vector);
void mouseClickHandler(int button, int updown, int x, int y);
void mouseMotionHandler(int x, int y);
void keyHandler(int key, int keymod, int mousex, int mousey);
////////////////////////////////////////////////////////////////////////
@ -175,13 +174,9 @@ FGInput::init ()
_init_joystick();
_init_mouse();
glutKeyboardFunc(GLUTkey);
glutKeyboardUpFunc(GLUTkeyup);
glutSpecialFunc(GLUTspecialkey);
glutSpecialUpFunc(GLUTspecialkeyup);
glutMouseFunc (GLUTmouse);
glutMotionFunc (GLUTmotion);
glutPassiveMotionFunc (GLUTmotion);
fgRegisterKeyHandler(keyHandler);
fgRegisterMouseClickHandler(mouseClickHandler);
fgRegisterMouseMotionHandler(mouseMotionHandler);
}
void
@ -234,7 +229,7 @@ FGInput::doKey (int k, int modifiers, int x, int y)
button &b = _key_bindings[k];
// Key pressed.
if (modifiers&FG_MOD_UP == 0) {
if (modifiers&KEYMOD_RELEASED == 0) {
SG_LOG( SG_INPUT, SG_DEBUG, "User pressed key " << k
<< " with modifiers " << modifiers );
if (!b.last_state || b.is_repeatable) {
@ -268,62 +263,19 @@ FGInput::doKey (int k, int modifiers, int x, int y)
// Use the old, default actions.
SG_LOG( SG_INPUT, SG_DEBUG, "(No user binding.)" );
if (modifiers&FG_MOD_UP)
return;
// everything after here will be removed sooner or later...
if (modifiers & FG_MOD_SHIFT) {
switch (k) {
case 72: // H key
HUD_brightkey( true );
return;
case 73: // I key
// Minimal Hud
fgHUDInit2(&current_aircraft);
return;
}
} else {
SG_LOG( SG_INPUT, SG_DEBUG, "" );
switch (k) {
case 104: // h key
HUD_masterswitch( true );
return;
case 105: // i key
fgHUDInit(&current_aircraft); // normal HUD
return;
// START SPECIALS
case 256+GLUT_KEY_F6: // F6 toggles Autopilot target location
if ( strcmp( heading_enabled->getStringValue(),
"true-heading-hold" ) != 0 ) {
heading_enabled->setStringValue( "true-heading-hold" );
} else {
heading_enabled->setStringValue( "" );
}
return;
}
// END SPECIALS
}
}
void
FGInput::doMouseClick (int b, int updown, int x, int y)
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int modifiers = fgGetKeyModifiers();
mouse &m = _mouse_bindings[0];
mouse_mode &mode = m.modes[m.current_mode];
// Let the property manager know.
if (b >= 0 && b < MAX_MOUSE_BUTTONS)
m.mouse_button_nodes[b]->setBoolValue(updown == GLUT_DOWN);
m.mouse_button_nodes[b]->setBoolValue(updown == MOUSE_BUTTON_DOWN);
// Pass on to PUI and the panel if
// requested, and return if one of
@ -352,7 +304,7 @@ FGInput::doMouseClick (int b, int updown, int x, int y)
void
FGInput::doMouseMotion (int x, int y)
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int modifiers = fgGetKeyModifiers();
int xsize = fgGetInt("/sim/startup/xsize", 800);
int ysize = fgGetInt("/sim/startup/ysize", 600);
@ -399,7 +351,7 @@ FGInput::doMouseMotion (int x, int y)
}
if (need_warp)
glutWarpPointer(x, y);
fgWarpMouse(x, y);
}
m.x = x;
m.y = y;
@ -422,7 +374,7 @@ FGInput::_init_keyboard ()
_key_bindings[index].bindings->clear();
_key_bindings[index].is_repeatable = keys[i]->getBoolValue("repeatable");
_read_bindings(keys[i], _key_bindings[index].bindings, FG_MOD_NONE);
_read_bindings(keys[i], _key_bindings[index].bindings, KEYMOD_NONE);
}
}
@ -523,7 +475,7 @@ FGInput::_init_joystick ()
maxRange[j] = axis_node->getDoubleValue("max-range", maxRange[j]);
center[j] = axis_node->getDoubleValue("center", center[j]);
_read_bindings(axis_node, a.bindings, FG_MOD_NONE);
_read_bindings(axis_node, a.bindings, KEYMOD_NONE);
// Initialize the virtual axis buttons.
_init_button(axis_node->getChild("low"), a.low, "low");
@ -562,40 +514,26 @@ FGInput::_init_joystick ()
}
//
// Map of all known GLUT cursor names
// Map of all known cursor names
// This used to contain all the Glut cursors, but those are
// not defined by other toolkits. It now supports only the cursor
// images we actually use, in the interest of portability. Someday,
// it would be cool to write an OpenGL cursor renderer, with the
// cursors defined as textures referenced in the property tree. This
// list could then be eliminated. -Andy
//
struct {
const char * name;
int cursor;
} mouse_cursor_map[] = {
{ "right-arrow", GLUT_CURSOR_RIGHT_ARROW },
{ "left-arrow", GLUT_CURSOR_LEFT_ARROW },
{ "info", GLUT_CURSOR_INFO },
{ "destroy", GLUT_CURSOR_DESTROY },
{ "help", GLUT_CURSOR_HELP },
{ "cycle", GLUT_CURSOR_CYCLE },
{ "spray", GLUT_CURSOR_SPRAY },
{ "wait", GLUT_CURSOR_WAIT },
{ "text", GLUT_CURSOR_TEXT },
{ "crosshair", GLUT_CURSOR_CROSSHAIR },
{ "up-down", GLUT_CURSOR_UP_DOWN },
{ "left-right", GLUT_CURSOR_LEFT_RIGHT },
{ "top-side", GLUT_CURSOR_TOP_SIDE },
{ "bottom-side", GLUT_CURSOR_BOTTOM_SIDE },
{ "left-side", GLUT_CURSOR_LEFT_SIDE },
{ "right-side", GLUT_CURSOR_RIGHT_SIDE },
{ "top-left-corner", GLUT_CURSOR_TOP_LEFT_CORNER },
{ "top-right-corner", GLUT_CURSOR_TOP_RIGHT_CORNER },
{ "bottom-right-corner", GLUT_CURSOR_BOTTOM_RIGHT_CORNER },
{ "bottom-left-corner", GLUT_CURSOR_BOTTOM_LEFT_CORNER },
{ "inherit", GLUT_CURSOR_INHERIT },
{ "none", GLUT_CURSOR_NONE },
{ "full-crosshair", GLUT_CURSOR_FULL_CROSSHAIR },
{ "none", MOUSE_CURSOR_NONE },
{ "inherit", MOUSE_CURSOR_POINTER },
{ "wait", MOUSE_CURSOR_WAIT },
{ "crosshair", MOUSE_CURSOR_CROSSHAIR },
{ "left-right", MOUSE_CURSOR_LEFTRIGHT },
{ 0, 0 }
};
void
FGInput::_init_mouse ()
{
@ -637,7 +575,7 @@ FGInput::_init_mouse ()
SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
const char * cursor_name =
mode_node->getStringValue("cursor", "inherit");
m.modes[j].cursor = GLUT_CURSOR_INHERIT;
m.modes[j].cursor = MOUSE_CURSOR_POINTER;
for (k = 0; mouse_cursor_map[k].name != 0; k++) {
if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
m.modes[j].cursor = mouse_cursor_map[k].cursor;
@ -663,10 +601,10 @@ FGInput::_init_mouse ()
// Read the axis bindings for this mode
_read_bindings(mode_node->getChild("x-axis", 0, true),
m.modes[j].x_bindings,
FG_MOD_NONE);
KEYMOD_NONE);
_read_bindings(mode_node->getChild("y-axis", 0, true),
m.modes[j].y_bindings,
FG_MOD_NONE);
KEYMOD_NONE);
}
}
}
@ -683,7 +621,7 @@ FGInput::_init_button (const SGPropertyNode * node,
b.is_repeatable = node->getBoolValue("repeatable", b.is_repeatable);
// Get the bindings for the button
_read_bindings(node, b.bindings, FG_MOD_NONE);
_read_bindings(node, b.bindings, KEYMOD_NONE);
}
}
@ -698,7 +636,7 @@ FGInput::_update_keyboard ()
void
FGInput::_update_joystick (double dt)
{
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int modifiers = KEYMOD_NONE; // FIXME: any way to get the real ones?
int buttons;
// float js_val, diff;
float axis_values[MAX_JOYSTICK_AXES];
@ -773,13 +711,13 @@ FGInput::_update_mouse ()
if (mode != m.current_mode) {
m.current_mode = mode;
if (mode >= 0 && mode < m.nModes) {
glutSetCursor(m.modes[mode].cursor);
fgSetMouseCursor(m.modes[mode].cursor);
m.x = fgGetInt("/sim/startup/xsize", 800) / 2;
m.y = fgGetInt("/sim/startup/ysize", 600) / 2;
glutWarpPointer(m.x, m.y);
fgWarpMouse(m.x, m.y);
} else {
SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
glutSetCursor(GLUT_CURSOR_INHERIT);
fgSetMouseCursor(MOUSE_CURSOR_POINTER);
}
}
}
@ -799,8 +737,8 @@ FGInput::_update_button (button &b, int modifiers, bool pressed,
// The release event is never repeated.
if (b.last_state) {
SG_LOG( SG_INPUT, SG_DEBUG, "Button has been released" );
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
b.bindings[modifiers|FG_MOD_UP][k]->fire(x, y);
for (unsigned int k = 0; k < b.bindings[modifiers|KEYMOD_RELEASED].size(); k++)
b.bindings[modifiers|KEYMOD_RELEASED][k]->fire(x, y);
}
}
@ -824,19 +762,19 @@ FGInput::_read_bindings (const SGPropertyNode * node,
// Read nested bindings for modifiers
if (node->getChild("mod-up") != 0)
_read_bindings(node->getChild("mod-up"), binding_list,
modifiers|FG_MOD_UP);
modifiers|KEYMOD_RELEASED);
if (node->getChild("mod-shift") != 0)
_read_bindings(node->getChild("mod-shift"), binding_list,
modifiers|FG_MOD_SHIFT);
modifiers|KEYMOD_SHIFT);
if (node->getChild("mod-ctrl") != 0)
_read_bindings(node->getChild("mod-ctrl"), binding_list,
modifiers|FG_MOD_CTRL);
modifiers|KEYMOD_CTRL);
if (node->getChild("mod-alt") != 0)
_read_bindings(node->getChild("mod-alt"), binding_list,
modifiers|FG_MOD_ALT);
modifiers|KEYMOD_ALT);
}
@ -851,25 +789,25 @@ FGInput::_find_key_bindings (unsigned int k, int modifiers)
return b.bindings[modifiers];
// Alt-Gr is CTRL+ALT
else if (modifiers&(FG_MOD_CTRL|FG_MOD_ALT))
return _find_key_bindings(k, modifiers&~(FG_MOD_CTRL|FG_MOD_ALT));
else if (modifiers&(KEYMOD_CTRL|KEYMOD_ALT))
return _find_key_bindings(k, modifiers&~(KEYMOD_CTRL|KEYMOD_ALT));
// Try removing the control modifier
// for control keys.
else if ((modifiers&FG_MOD_CTRL) && iscntrl(kc))
return _find_key_bindings(k, modifiers&~FG_MOD_CTRL);
else if ((modifiers&KEYMOD_CTRL) && iscntrl(kc))
return _find_key_bindings(k, modifiers&~KEYMOD_CTRL);
// Try removing shift modifier
// for upper case or any punctuation
// (since different keyboards will
// shift different punctuation types)
else if ((modifiers&FG_MOD_SHIFT) && (isupper(kc) || ispunct(kc)))
return _find_key_bindings(k, modifiers&~FG_MOD_SHIFT);
else if ((modifiers&KEYMOD_SHIFT) && (isupper(kc) || ispunct(kc)))
return _find_key_bindings(k, modifiers&~KEYMOD_SHIFT);
// Try removing alt modifier for
// high-bit characters.
else if ((modifiers&FG_MOD_ALT) && k >= 128 && k < 256)
return _find_key_bindings(k, modifiers&~FG_MOD_ALT);
else if ((modifiers&KEYMOD_ALT) && k >= 128 && k < 256)
return _find_key_bindings(k, modifiers&~KEYMOD_ALT);
// Give up and return the empty vector.
else
@ -891,7 +829,7 @@ FGInput::button::button ()
FGInput::button::~button ()
{
// FIXME: memory leak
// for (int i = 0; i < FG_MOD_MAX; i++)
// for (int i = 0; i < KEYMOD_MAX; i++)
// for (int j = 0; i < bindings[i].size(); j++)
// delete bindings[i][j];
}
@ -912,7 +850,7 @@ FGInput::axis::axis ()
FGInput::axis::~axis ()
{
// for (int i = 0; i < FG_MOD_MAX; i++)
// for (int i = 0; i < KEYMOD_MAX; i++)
// for (int j = 0; i < bindings[i].size(); j++)
// delete bindings[i][j];
}
@ -941,7 +879,7 @@ FGInput::joystick::~joystick ()
////////////////////////////////////////////////////////////////////////
FGInput::mouse_mode::mouse_mode ()
: cursor(GLUT_CURSOR_INHERIT),
: cursor(MOUSE_CURSOR_POINTER),
constrained(false),
pass_through(false),
buttons(0)
@ -951,7 +889,7 @@ FGInput::mouse_mode::mouse_mode ()
FGInput::mouse_mode::~mouse_mode ()
{
// FIXME: memory leak
// for (int i = 0; i < FG_MOD_MAX; i++) {
// for (int i = 0; i < KEYMOD_MAX; i++) {
// int j;
// for (j = 0; i < x_bindings[i].size(); j++)
// delete bindings[i][j];
@ -981,83 +919,28 @@ FGInput::mouse::~mouse ()
delete [] modes;
}
////////////////////////////////////////////////////////////////////////
// Implementation of GLUT callbacks.
// Implementation of OS callbacks.
////////////////////////////////////////////////////////////////////////
/**
* Construct the modifiers.
*/
static inline int get_mods ()
void keyHandler(int key, int keymod, int mousex, int mousey)
{
int glut_modifiers = glutGetModifiers();
int modifiers = 0;
if((keymod & KEYMOD_RELEASED) == 0)
if(puKeyboard(key, PU_DOWN))
return;
if (glut_modifiers & GLUT_ACTIVE_SHIFT)
modifiers |= FGInput::FG_MOD_SHIFT;
if (glut_modifiers & GLUT_ACTIVE_CTRL)
modifiers |= FGInput::FG_MOD_CTRL;
if (glut_modifiers & GLUT_ACTIVE_ALT)
modifiers |= FGInput::FG_MOD_ALT;
return modifiers;
if(default_input)
default_input->doKey(key, keymod, mousex, mousey);
}
////////////////////////////////////////////////////////////////////////
// GLUT C callbacks.
////////////////////////////////////////////////////////////////////////
void
GLUTkey(unsigned char k, int x, int y)
void mouseClickHandler(int button, int updown, int x, int y)
{
// Give PUI a chance to grab it first.
if (!puKeyboard(k, PU_DOWN)) {
if (default_input != 0)
default_input->doKey(k, get_mods(), x, y);
}
}
void
GLUTkeyup(unsigned char k, int x, int y)
{
if (default_input != 0)
default_input->doKey(k, get_mods()|FGInput::FG_MOD_UP, x, y);
}
void
GLUTspecialkey(int k, int x, int y)
{
// Give PUI a chance to grab it first.
if (!puKeyboard(k + PU_KEY_GLUT_SPECIAL_OFFSET, PU_DOWN)) {
if (default_input != 0)
default_input->doKey(k + 256, get_mods(), x, y);
}
}
void
GLUTspecialkeyup(int k, int x, int y)
{
if (default_input != 0)
default_input->doKey(k + 256, get_mods()|FGInput::FG_MOD_UP, x, y);
}
void
GLUTmouse (int button, int updown, int x, int y)
{
if (default_input != 0)
if(default_input)
default_input->doMouseClick(button, updown, x, y);
}
void
GLUTmotion (int x, int y)
void mouseMotionHandler(int x, int y)
{
if (default_input != 0)
default_input->doMouseMotion(x, y);
}
// end of input.cxx

View file

@ -37,6 +37,7 @@
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
#include <Main/fg_os.hxx>
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
@ -169,23 +170,11 @@ private:
class FGInput : public SGSubsystem
{
public:
enum {
FG_MOD_NONE = 0,
FG_MOD_UP = 1, // key- or button-up
FG_MOD_SHIFT = 2,
FG_MOD_CTRL = 4,
FG_MOD_ALT = 8,
FG_MOD_MAX = 16 // enough to handle all combinations
};
/**
* Default constructor.
*/
FGInput ();
/**
* Destructor.
*/
@ -216,16 +205,10 @@ public:
/**
* Handle a single keystroke.
*
* <p>Note: for special keys, the integer key code will be the Glut
* code + 256.</p>
*
* @param k The integer key code, as returned by glut.
* @param k The integer key code, see Main/fg_os.hxx
* @param modifiers Modifier keys pressed (bitfield).
* @param x The mouse x position at the time of keypress.
* @param y The mouse y position at the time of keypress.
* @see #FG_MOD_SHIFT
* @see #FG_MOD_CTRL
* @see #FG_MOD_ALT
*/
virtual void doKey (int k, int modifiers, int x, int y);
@ -282,7 +265,7 @@ private:
float interval_sec;
float last_dt;
int last_state;
binding_list_t bindings[FG_MOD_MAX];
binding_list_t bindings[KEYMOD_MAX];
};
@ -294,7 +277,7 @@ private:
virtual ~axis ();
float last_value;
float tolerance;
binding_list_t bindings[FG_MOD_MAX];
binding_list_t bindings[KEYMOD_MAX];
float low_threshold;
float high_threshold;
struct button low;
@ -329,8 +312,8 @@ private:
bool constrained;
bool pass_through;
button * buttons;
binding_list_t x_bindings[FG_MOD_MAX];
binding_list_t y_bindings[FG_MOD_MAX];
binding_list_t x_bindings[KEYMOD_MAX];
binding_list_t y_bindings[KEYMOD_MAX];
};
@ -420,83 +403,4 @@ private:
};
////////////////////////////////////////////////////////////////////////
// GLUT callbacks.
////////////////////////////////////////////////////////////////////////
// Handle GLUT events.
extern "C" {
/**
* Key-down event handler for Glut.
*
* <p>Pass the value on to the FGInput module unless PUI wants it.</p>
*
* @param k The integer value for the key pressed.
* @param x (unused)
* @param y (unused)
*/
void GLUTkey (unsigned char k, int x, int y);
/**
* Key-up event handler for GLUT.
*
* <p>PUI doesn't use this, so always pass it to the input manager.</p>
*
* @param k The integer value for the key pressed.
* @param x (unused)
* @param y (unused)
*/
void GLUTkeyup (unsigned char k, int x, int y);
/**
* Special key-down handler for Glut.
*
* <p>Pass the value on to the FGInput module unless PUI wants it.
* The key value will have 256 added to it.</p>
*
* @param k The integer value for the key pressed (will have 256 added
* to it).
* @param x (unused)
* @param y (unused)
*/
void GLUTspecialkey (int k, int x, int y);
/**
* Special key-up handler for Glut.
*
* @param k The integer value for the key pressed (will have 256 added
* to it).
* @param x (unused)
* @param y (unused)
*/
void GLUTspecialkeyup (int k, int x, int y);
/**
* Mouse click handler for Glut.
*
* @param button The mouse button pressed.
* @param updown Press or release flag.
* @param x The x-location of the click.
* @param y The y-location of the click.
*/
void GLUTmouse (int button, int updown, int x, int y);
/**
* Mouse motion handler for Glut.
*
* @param x The new x-location of the mouse.
* @param y The new y-location of the mouse.
*/
void GLUTmotion (int x, int y);
} // extern "C"
#endif // _INPUT_HXX

View file

@ -40,7 +40,8 @@ libMain_a_SOURCES = \
splash.cxx splash.hxx \
util.cxx util.hxx \
viewer.cxx viewer.hxx \
viewmgr.cxx viewmgr.hxx
viewmgr.cxx viewmgr.hxx \
fg_os.cxx fg_os.hxx
fgfs_SOURCES = bootstrap.cxx

View file

@ -48,7 +48,7 @@ SG_USING_STD(endl);
# include <float.h>
#endif
#include FG_GLUT_H
#include "fg_os.hxx"
#ifdef macintosh
# include <console.h> // -dw- for command line dialog
@ -133,7 +133,7 @@ int main ( int argc, char **argv ) {
{
PSN psn;
glutInit (&argc, argv);
fgOSInit (&argc, argv);
CPSGetCurrentProcess(&psn);
CPSSetProcessName(&psn, "FlightGear");

200
src/Main/fg_os.cxx Normal file
View file

@ -0,0 +1,200 @@
// The mac puts this in a weird location (GLUT/glut.h), so the
// configure script detects the location and defines it as a macro.
#ifdef HAVE_CONFIG_H
# include <config.h>
# include FG_GLUT_H
#else
# include <GL/glut.h>
#endif
#include <plib/pu.h>
#include "fg_os.hxx"
//
// fg_os callback registration APIs
// (These are not glut-specific)
//
static fgIdleHandler IdleHandler = 0;
static fgDrawHandler DrawHandler = 0;
static fgWindowResizeHandler WindowResizeHandler = 0;
static fgKeyHandler KeyHandler = 0;
static fgMouseClickHandler MouseClickHandler = 0;
static fgMouseMotionHandler MouseMotionHandler = 0;
void fgRegisterIdleHandler(fgIdleHandler func)
{
IdleHandler = func;
}
void fgRegisterDrawHandler(fgDrawHandler func)
{
DrawHandler = func;
}
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func)
{
WindowResizeHandler = func;
}
void fgRegisterKeyHandler(fgKeyHandler func)
{
KeyHandler = func;
}
void fgRegisterMouseClickHandler(fgMouseClickHandler func)
{
MouseClickHandler = func;
}
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func)
{
MouseMotionHandler = func;
}
//
// Native glut callbacks.
// These translate the glut event model into fg*Handler callbacks
//
static int GlutModifiers = 0;
static void callKeyHandler(int k, int mods, int x, int y)
{
int puiup = mods & KEYMOD_RELEASED ? PU_UP : PU_DOWN;
if(puKeyboard(k, puiup))
return;
if(KeyHandler) (*KeyHandler)(k, mods, x, y);
}
static void GLUTmotion (int x, int y)
{
if(MouseMotionHandler) (*MouseMotionHandler)(x, y);
}
static void GLUTmouse (int button, int updown, int x, int y)
{
GlutModifiers = glutGetModifiers();
if(MouseClickHandler) (*MouseClickHandler)(button, updown, x, y);
}
static void GLUTspecialkeyup(int k, int x, int y)
{
GlutModifiers = glutGetModifiers();
callKeyHandler(256 + k, fgGetKeyModifiers() | KEYMOD_RELEASED, x, y);
}
static void GLUTspecialkey(int k, int x, int y)
{
GlutModifiers = glutGetModifiers();
callKeyHandler(256 + k, fgGetKeyModifiers(), x, y);
}
static void GLUTkeyup(unsigned char k, int x, int y)
{
GlutModifiers = glutGetModifiers();
callKeyHandler(k, fgGetKeyModifiers() | KEYMOD_RELEASED, x, y);
}
static void GLUTkey(unsigned char k, int x, int y)
{
GlutModifiers = glutGetModifiers();
callKeyHandler(k, fgGetKeyModifiers(), x, y);
}
static void GLUTidle()
{
if(IdleHandler) (*IdleHandler)();
}
static void GLUTdraw()
{
if(DrawHandler) (*DrawHandler)();
glutSwapBuffers();
}
static void GLUTreshape(int w, int h)
{
if(WindowResizeHandler) (*WindowResizeHandler)(w, h);
}
//
// fg_os API definition
//
void fgOSInit(int* argc, char** argv)
{
glutInit(argc, argv);
}
void fgOSFullScreen()
{
glutFullScreen();
}
void fgOSMainLoop()
{
glutMainLoop();
}
static int CurrentCursor = MOUSE_CURSOR_POINTER;
int fgGetMouseCursor()
{
return CurrentCursor;
}
void fgSetMouseCursor(int cursor)
{
CurrentCursor = cursor;
if (cursor == MOUSE_CURSOR_NONE) cursor = GLUT_CURSOR_NONE;
else if(cursor == MOUSE_CURSOR_POINTER) cursor = GLUT_CURSOR_INHERIT;
else if(cursor == MOUSE_CURSOR_WAIT) cursor = GLUT_CURSOR_WAIT;
else if(cursor == MOUSE_CURSOR_CROSSHAIR) cursor = GLUT_CURSOR_CROSSHAIR;
else if(cursor == MOUSE_CURSOR_LEFTRIGHT) cursor = GLUT_CURSOR_LEFT_RIGHT;
// Otherwise, pass it through unchanged...
glutSetCursor(cursor);
}
void fgWarpMouse(int x, int y)
{
glutWarpPointer(x, y);
}
int fgGetKeyModifiers()
{
int result = 0;
if(GlutModifiers & GLUT_ACTIVE_SHIFT) result |= KEYMOD_SHIFT;
if(GlutModifiers & GLUT_ACTIVE_CTRL) result |= KEYMOD_CTRL;
if(GlutModifiers & GLUT_ACTIVE_ALT) result |= KEYMOD_ALT;
return result;
}
void fgRequestRedraw()
{
glutPostRedisplay();
}
void fgOSOpenWindow(int w, int h, bool alpha)
{
int mode = GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE;
if(alpha) mode |= GLUT_ALPHA;
glutInitDisplayMode(mode);
glutInitWindowSize(w, h);
glutCreateWindow("FlightGear");
// Register these here. Calling them before the window is open
// crashes.
glutMotionFunc(GLUTmotion);
glutPassiveMotionFunc(GLUTmotion);
glutMouseFunc(GLUTmouse);
glutSpecialUpFunc(GLUTspecialkeyup);
glutSpecialFunc(GLUTspecialkey);
glutKeyboardUpFunc(GLUTkeyup);
glutKeyboardFunc(GLUTkey);
glutIdleFunc(GLUTidle);
glutDisplayFunc(GLUTdraw);
glutReshapeFunc(GLUTreshape);
}

73
src/Main/fg_os.hxx Normal file
View file

@ -0,0 +1,73 @@
#ifndef _FG_OS_HXX
#define _FG_OS_HXX
// Plib pui needs to know at compile time what toolkit is in use.
// Change this when we move to something other than glut.
#define PU_USE_GLUT
enum { MOUSE_BUTTON_LEFT,
MOUSE_BUTTON_MIDDLE,
MOUSE_BUTTON_RIGHT };
enum { MOUSE_BUTTON_DOWN,
MOUSE_BUTTON_UP };
enum { MOUSE_CURSOR_NONE,
MOUSE_CURSOR_POINTER,
MOUSE_CURSOR_WAIT,
MOUSE_CURSOR_CROSSHAIR,
MOUSE_CURSOR_LEFTRIGHT };
enum { KEYMOD_NONE = 0,
KEYMOD_RELEASED = 1, // Not a mod key, indicates "up" action
KEYMOD_SHIFT = 2,
KEYMOD_CTRL = 4,
KEYMOD_ALT = 8,
KEYMOD_MAX = 16 };
// A note on key codes: none are defined here. FlightGear has no
// hard-coded interpretations of codes other than modifier keys, so we
// can get away with that. The only firm requirement is that the
// codes passed to the fgKeyHandler function be correctly interpreted
// by the PUI library. Users who need to hard-code key codes
// (probably not a good idea in any case) can use the pu.hxx header
// for definitions.
//
// OS integration functions
//
void fgOSInit(int* argc, char** argv);
void fgOSOpenWindow(int w, int h, bool alpha);
void fgOSFullScreen();
void fgOSMainLoop();
void fgSetMouseCursor(int cursor);
int fgGetMouseCursor();
void fgWarpMouse(int x, int y);
int fgGetKeyModifiers();
void fgRequestRedraw();
//
// Callbacks and registration API
//
typedef void (*fgIdleHandler)();
typedef void (*fgDrawHandler)();
typedef void (*fgWindowResizeHandler)(int w, int h);
typedef void (*fgKeyHandler)(int key, int keymod, int mousex, int mousey);
typedef void (*fgMouseClickHandler)(int button, int updown, int x, int y);
typedef void (*fgMouseMotionHandler)(int x, int y);
void fgRegisterIdleHandler(fgIdleHandler func);
void fgRegisterDrawHandler(fgDrawHandler func);
void fgRegisterWindowResizeHandler(fgWindowResizeHandler func);
void fgRegisterKeyHandler(fgKeyHandler func);
void fgRegisterMouseClickHandler(fgMouseClickHandler func);
void fgRegisterMouseMotionHandler(fgMouseMotionHandler func);
#endif // _FG_OS_HXX

View file

@ -42,7 +42,6 @@
#endif
#include <plib/ssg.h>
#include <plib/pu.h>
#include <plib/netSocket.h>
#include <simgear/screen/extensions.hxx>
@ -127,7 +126,7 @@ bool glPointParameterIsSupported = false;
FGGeneral general;
// Specify our current idle function state. This is used to run all
// our initializations out of the glutIdleLoop() so that we can get a
// our initializations out of the idle callback so that we can get a
// splash screen up and running right away.
static int idle_state = 0;
static long global_multi_loop;
@ -159,27 +158,6 @@ sgMat4 copy_of_ssgOpenGLAxisSwapMatrix =
{ 0.0f, 0.0f, 0.0f, 1.0f }
};
// The following defines flightgear options. Because glutlib will also
// want to parse its own options, those options must not be included here
// or they will get parsed by the main program option parser. Hence case
// is significant for any option added that might be in conflict with
// glutlib's parser.
//
// glutlib parses for:
// -display
// -direct (invalid in Win32)
// -geometry
// -gldebug
// -iconized
// -indirect (invalid in Win32)
// -synce
//
// Note that glutlib depends upon strings while this program's
// option parser wants only initial characters followed by numbers
// or pathnames.
//
ssgSimpleState *cloud3d_imposter_state;
ssgSimpleState *default_state;
ssgSimpleState *hud_and_panel;
@ -236,12 +214,10 @@ void fgInitVisuals( void ) {
FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
#ifndef GLUT_WRONG_VERSION
// Go full screen if requested ...
if ( fgGetBool("/sim/startup/fullscreen") ) {
glutFullScreen();
fgOSFullScreen();
}
#endif
// If enabled, normal vectors specified with glNormal are scaled
// to unit length after transformation. Enabling this has
@ -829,8 +805,6 @@ void fgRenderFrame() {
fgSplashUpdate(0.0, (3.0 - t) / 2.0);
}
}
glutSwapBuffers();
}
@ -989,10 +963,6 @@ static void fgMainLoop( void ) {
// {
// fgJoystickRead();
// }
#elif defined( ENABLE_GLUT_JOYSTICK )
// Glut joystick support works by feeding a joystick handler
// function to glut. This is taken care of once in the joystick
// init routine and we don't have to worry about it again.
#endif
// Fix elevation. I'm just sticking this here for now, it should
@ -1210,8 +1180,7 @@ static void fgMainLoop( void ) {
// glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
}
// redraw display
fgRenderFrame();
fgRequestRedraw();
SG_LOG( SG_ALL, SG_DEBUG, "" );
}
@ -1312,7 +1281,7 @@ static void fgIdleFunction ( void ) {
// We've finished all our initialization steps, from now on we
// run the main loop.
glutIdleFunc(fgMainLoop);
fgRegisterIdleHandler(fgMainLoop);
} else {
if ( fgGetBool("/sim/startup/splash-screen") ) {
fgSplashUpdate(0.0, 1.0);
@ -1360,110 +1329,6 @@ void fgReshape( int width, int height ) {
}
// Initialize GLUT and define a main window
static bool fgGlutInit( int *argc, char **argv ) {
#if !defined( macintosh )
// GLUT will extract all glut specific options so later on we only
// need wory about our own.
glutInit(argc, argv);
#endif
// Define Display Parameters. Clouds3d works best with --bpp32 option
if ( fgGetBool("/sim/rendering/clouds3d") ) {
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_ALPHA );
} else {
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
}
SG_LOG( SG_GENERAL, SG_INFO, "Opening a window: " <<
fgGetInt("/sim/startup/xsize") << "x"
<< fgGetInt("/sim/startup/ysize") );
// Define initial window size
glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") );
// Initialize windows
if ( !fgGetBool("/sim/startup/game-mode")) {
// Open the regular window
glutCreateWindow("FlightGear");
#ifndef GLUT_WRONG_VERSION
} else {
// Open the cool new 'game mode' window
char game_mode_str[256];
//#define SYNC_OPENGL_WITH_DESKTOP_SETTINGS
#if defined(WIN32) && defined(SYNC_OPENGL_WITH_DESKTOP_SETTINGS)
#ifndef ENUM_CURRENT_SETTINGS
#define ENUM_CURRENT_SETTINGS ((DWORD)-1)
#define ENUM_REGISTRY_SETTINGS ((DWORD)-2)
#endif
DEVMODE dm;
dm.dmSize = sizeof(DEVMODE);
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm);
fgSetInt("/sim/startup/xsize", dm.dmPelsWidth);
fgSetInt("/sim/startup/ysize", dm.dmPelsHeight);
glutInitWindowSize( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize") );
sprintf( game_mode_str, "%dx%d:%d@%d",
dm.dmPelsWidth,
dm.dmPelsHeight,
dm.dmBitsPerPel,
dm.dmDisplayFrequency );
#else
// Open the cool new 'game mode' window
sprintf( game_mode_str, "width=%d height=%d bpp=%d",
fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize"),
fgGetInt("/sim/rendering/bits-per-pixel"));
#endif // HAVE_WINDOWS_H
SG_LOG( SG_GENERAL, SG_INFO,
"game mode params = " << game_mode_str );
glutGameModeString( game_mode_str );
glutEnterGameMode();
#endif // GLUT_WRONG_VERSION
}
// This seems to be the absolute earliest in the init sequence
// that these calls will return valid info. Too bad it's after
// we've already created and sized out window. :-(
general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
GLint tmp;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
general.set_glMaxTexSize( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
glGetIntegerv( GL_DEPTH_BITS, &tmp );
general.set_glDepthBits( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
return true;
}
// Initialize GLUT event handlers
static bool fgGlutInitEvents( void ) {
// call fgReshape() on window resizes
glutReshapeFunc( fgReshape );
// keyboard and mouse callbacks are set in FGInput::init
// call fgMainLoop() whenever there is
// nothing else to do
glutIdleFunc( fgIdleFunction );
// draw the scene
glutDisplayFunc( fgRenderFrame );
return true;
}
// Main top level initialization
bool fgMainInit( int argc, char **argv ) {
@ -1533,28 +1398,49 @@ bool fgMainInit( int argc, char **argv ) {
}
// Initialize the Window/Graphics environment.
if( !fgGlutInit(&argc, argv) ) {
SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );
exit(-1);
}
#if !defined(__APPLE__) || defined(OSX_BUNDLE)
// Mac OS X command line ("non-bundle") applications call this
// from main(), in bootstrap.cxx. Andy doesn't know why, someone
// feel free to add comments...
fgOSInit(&argc, argv);
#endif
// Initialize the various GLUT Event Handlers.
if( !fgGlutInitEvents() ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"GLUT event handler initialization failed ..." );
exit(-1);
}
fgRegisterWindowResizeHandler( fgReshape );
fgRegisterIdleHandler( fgIdleFunction );
fgRegisterDrawHandler( fgRenderFrame );
// Clouds3D requires an alpha channel
fgOSOpenWindow( fgGetInt("/sim/startup/xsize"),
fgGetInt("/sim/startup/ysize"),
fgGetBool("/sim/rendering/clouds3d") );
// This seems to be the absolute earliest in the init sequence
// that these calls will return valid info. Too bad it's after
// we've already created and sized out window. :-(
general.set_glVendor( (char *)glGetString ( GL_VENDOR ) );
general.set_glRenderer( (char *)glGetString ( GL_RENDERER ) );
general.set_glVersion( (char *)glGetString ( GL_VERSION ) );
SG_LOG( SG_GENERAL, SG_INFO, general.get_glRenderer() );
GLint tmp;
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
general.set_glMaxTexSize( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Max texture size = " << tmp );
glGetIntegerv( GL_DEPTH_BITS, &tmp );
general.set_glDepthBits( tmp );
SG_LOG ( SG_GENERAL, SG_INFO, "Depth buffer bits = " << tmp );
// Initialize plib net interface
netInit( &argc, argv );
// Initialize ssg (from plib). Needs to come before we do any
// other ssg stuff, but after opengl/glut has been initialized.
// other ssg stuff, but after opengl has been initialized.
ssgInit();
// Initialize the user interface (we need to do this before
// passing off control to glut and before fgInitGeneral to get our
// fonts !!!
// passing off control to the OS main loop and before
// fgInitGeneral to get our fonts !!!
guiInit();
// Read the list of available aircrafts
@ -1705,8 +1591,8 @@ bool fgMainInit( int argc, char **argv ) {
// build our custom render states
fgBuildRenderStates();
// pass control off to the master GLUT event handler
glutMainLoop();
// pass control off to the master event handler
fgOSMainLoop();
// we never actually get here ... but to avoid compiler warnings,
// etc.

View file

@ -34,10 +34,10 @@
# include <windows.h>
#endif
#include FG_GLUT_H
#include <string.h>
#include <GL/glu.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/screen/texture.hxx>
#include <simgear/math/sg_random.h>
@ -46,6 +46,8 @@
#include "globals.hxx"
#include "fg_props.hxx"
#include "splash.hxx"
#include "fg_os.hxx"
static SGTexture splash;
@ -141,8 +143,6 @@ void fgSplashUpdate ( double progress, float alpha ) {
glTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
glEnd();
glutSwapBuffers();
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);