Better fix for Canvas-in-PUI compositing
This seems to work everywhere, let’s try it.
This commit is contained in:
parent
f076fe1c1b
commit
c035b3e9e3
1 changed files with 7 additions and 13 deletions
|
@ -16,9 +16,7 @@
|
|||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include <config.h>
|
||||
#endif
|
||||
|
||||
#include "CanvasWidget.hxx"
|
||||
|
||||
|
@ -26,9 +24,6 @@
|
|||
#include <Main/fg_os.hxx> // fgGetKeyModifiers()
|
||||
#include <Scripting/NasalSys.hxx>
|
||||
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Version>
|
||||
|
||||
#include <simgear/canvas/Canvas.hxx>
|
||||
#include <simgear/canvas/events/MouseEvent.hxx>
|
||||
|
||||
|
@ -201,13 +196,11 @@ void CanvasWidget::draw(int dx, int dy)
|
|||
{
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
// prevent alpha values in the Canvas texture ending up in the PUI
|
||||
// compositing FBO. While that would ideally be a feature, it didn't
|
||||
// use to work, so Canvas users don't do a default opaque fill.
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE);
|
||||
|
||||
#if OSG_VERSION_LESS_THAN(3,4,0)
|
||||
#else
|
||||
osg::GLExtensions* extensions = osg::GLExtensions::Get(0, true);
|
||||
extensions->glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ZERO, GL_ONE);
|
||||
#endif
|
||||
glBindTexture(GL_TEXTURE_2D, _canvas_mgr->getCanvasTexId(_canvas));
|
||||
glBegin( GL_QUADS );
|
||||
glColor4f(1,1,1, 1.0f);
|
||||
|
@ -216,6 +209,7 @@ void CanvasWidget::draw(int dx, int dy)
|
|||
glTexCoord2f(1,1); glVertex2f(dx + abox.max[0], dy + abox.max[1]);
|
||||
glTexCoord2f(0,1); glVertex2f(dx + abox.min[0], dy + abox.max[1]);
|
||||
glEnd();
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue