Fix memory leak with FGAIModelData.
Be lazy and use ref pointers - to remove memory automatically.
This commit is contained in:
parent
84b31e573c
commit
bfb0619f76
2 changed files with 4 additions and 3 deletions
|
@ -145,7 +145,7 @@ FGAIBase::~FGAIBase() {
|
|||
model_removed->setStringValue(props->getPath());
|
||||
}
|
||||
|
||||
if (_refID != 0 && _refID != 1) {
|
||||
if (_fx && _refID != 0 && _refID != 1) {
|
||||
SGSoundMgr *smgr = globals->get_soundmgr();
|
||||
stringstream name;
|
||||
name << "aifx:";
|
||||
|
@ -153,7 +153,8 @@ FGAIBase::~FGAIBase() {
|
|||
smgr->remove(name.str());
|
||||
}
|
||||
|
||||
delete fp;
|
||||
if (fp)
|
||||
delete fp;
|
||||
fp = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -230,7 +230,7 @@ private:
|
|||
bool _initialized;
|
||||
osg::ref_ptr<osg::LOD> _model; //The 3D model LOD object
|
||||
|
||||
FGAIModelData* _aimodel;
|
||||
osg::ref_ptr<FGAIModelData> _aimodel;
|
||||
|
||||
string _fxpath;
|
||||
SGSharedPtr<FGFX> _fx;
|
||||
|
|
Loading…
Add table
Reference in a new issue