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Work around a problem in certain NVidia adapters hat don't support fgPushAttrib(FG_FOG_BIT)

This commit is contained in:
ehofman 2003-08-15 17:47:34 +00:00
parent 99a85c780c
commit be863ee240

View file

@ -736,6 +736,12 @@ void fgRenderFrame() {
// return to the desired diffuse color
ssgGetLight( 0 ) -> setColour( GL_DIFFUSE, l->scene_diffuse );
// FIXME: This should not be needed, but at this time (08/15/2003)
// certain NVidia drivers don't seem to implement
// fgPushAttrib(FG_FOG_BIT) properly. The result is that
// there is not fog when looking at the sun.
glFogf ( GL_FOG_DENSITY, fog_exp2_density );
}
// draw the ssg scene