diff --git a/docs-mini/model-howto.html b/docs-mini/model-howto.html deleted file mode 100644 index 8a110233f..000000000 --- a/docs-mini/model-howto.html +++ /dev/null @@ -1,200 +0,0 @@ - - - -
-FlightGear now supports external views with user-defined 3D models. -Eventually, FlightGear will probably support a single definition file -that specifies a package containing a flight model, engine model, -panel, external 3D model, and sounds; for now, however, users must -specify each of these separately.
- -FlightGear uses the open-source PLIB library, which (as of -version 1.3.1) includes support for several 3D file formats:
- -(Note that some of these have restrictions; see the PLIB -documentation for details.) As new formats are added to PLIB, -FlightGear will automatically be able to support them.
- -First, you need to find a 3D model for the aircraft you want to see
-during an external view. Your best bet is probably to download an
-MSFS MDL file from one of the many flight-simulator Web sites, such as
-www.flightsim.com. You then
-need to install the main model file (with the appropriate extension)
-somewhere under $FG_ROOT
, and install any associated
-textures in $FG_ROOT/Models/Textures
.
-- -NOTE: if your model appears untextured and you are -using a case-sensitive filesystem, you may need to fiddle with the -case of the texture file names.
-
Next, you need to set the property /sim/model/path
to
-the model file's name, relative to $FG_ROOT.
It is possible that the model may not be aligned correctly, and -will appear to fly too high, too low, sideways, vertically, etc. If -so, you can use the additional properties described at the end of this -mini-howto to adjust to model so that it appears to fly -realistically.
- - -You have downloaded a zip package containing a 3D Cessna model for
-Microsoft Flight Simulator, and you want to use that model in
-FlightGear. First, you unzip the package, where you find a series of
-files, including one with the extension "mdl
" and several
-with extensions ending in "af
"; you can safely ignore any
-other files for the installation, but you should, of course, read any
-files describing your usage rights.
Change to the location of $FG_ROOT
-(/usr/local/FlightGear
on my system) and copy all of the
-*af
texture files to Models/Textures/
. In
-Unix, assuming you unzipped in /tmp/cessna
-cp /tmp/cessna/*af Models/Textures -- -
Next, copy to *.mdl
file to any location under
-$FG_ROOT; it's probably a good idea to put it inside
-Models/
. In Unix
-cp /tmp/cessna/*.mdl Models -- -
To use the model in FlightGear, use the --prop option
-with the /sim/model/path
property:
-fgfs --prop:/sim/model/path=Models/C172SKH.mdl -- -
Press the 'v' key to switch to external view, and see how it -looks.
- -If the model does seem to have the correct position or orientation, -you can adjust it using the properties described below. When -everything is correct, you can add the properties to your .fgfsrc file -so that you do not have to type them every time.
- - -These properties allow you to specify the path of the 3D model for -external views and to adjust the model's position and orientation so -that it seems to fly in the correct position. For example, if the -model is pointing backwards, you can specify
- ----prop:/sim/model/h-rotation=180 -- -
to turn it around the right way. If the model seems to float a -half meter above the ground, you can specify
- ----prop:/sim/model/z-offset=0.5 -- -
to lower it a bit.
- -Property | -Default | -Description | -
---|---|---|
/sim/model/path |
-Models/Geometry/glider.ac |
-The pathname of a file containing a 3D model, relative to
-$FG_ROOT . |
-
/sim/model/x-offset |
-0.0 |
-The backward/forward offset in meters. Positive is backwards, -negative is forwards. | -
/sim/model/y-offset |
-0.0 |
-The left/right offset in meters. Positive is right, negative is -left. | -
/sim/model/z-offset |
-0.0 |
-The up/down offset in meters. Positive is down, negative is -up. | -
/sim/model/h-rotation |
-0.0 |
-The heading rotation in degrees. Positive is counter-clockwise, -negative is clockwise. | -
/sim/model/p-rotation |
-0.0 |
-The bank rotation in degrees. Positive is left bank, negative is -right bank. | -
/sim/model/r-rotation
- | 0.0 |
-The pitch rotation in degrees. Positive is nose up, negative is -nose down. | -