Tweaks from Bernie Bright.
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1 changed files with 33 additions and 54 deletions
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@ -25,23 +25,16 @@
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#ifndef _POINT3D_HXX
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#define _POINT3D_HXX
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#ifndef __cplusplus
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# error This library requires C++
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#endif
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#include <Misc/fgstream.hxx>
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#include "Include/fg_stl_config.h"
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#ifdef NEEDNAMESPACESTD
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using namespace std;
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#endif
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#include <iostream>
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#include <assert.h>
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#include <Include/fg_constants.h>
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const double fgPoint3_Epsilon = 0.0000001;
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enum {PX, PY, PZ}; // axes
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@ -64,7 +57,7 @@ public:
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Point3D();
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Point3D(const double x, const double y, const double z);
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Point3D(const double d);
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explicit Point3D(const double d);
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Point3D(const Point3D &p);
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// Assignment operators
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@ -72,7 +65,7 @@ public:
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Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
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Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
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Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
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Point3D& operator *= ( const double d ); // multiplication by a constant
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Point3D& operator *= ( const double d ); // multiplication by a constant
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Point3D& operator /= ( const double d ); // division by a constant
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void setx(const double x);
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@ -94,44 +87,23 @@ public:
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double elev() const; // geodetic elevation (if specifying a surface point)
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// friends
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friend Point3D operator - (const Point3D& p); // -p1
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friend Point3D operator + (const Point3D& a, const Point3D& b); // p1 + p2
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friend Point3D operator - (const Point3D& a, const Point3D& b); // p1 - p2
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friend Point3D operator * (const Point3D& a, const double d); // p1 * 3.0
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friend Point3D operator * (const double d, const Point3D& a); // 3.0 * p1
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friend Point3D operator / (const Point3D& a, const double d); // p1 / 3.0
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friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
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friend bool operator != (const Point3D& a, const Point3D& b); // p1 != p2?
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friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
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friend istream& operator>> ( istream&, Point3D& );
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friend ostream& operator<< ( ostream&, const Point3D& );
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// Special functions
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double distance3D(const Point3D& a, const Point3D& b); // distance between
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double distance3D(const Point3D& a) const; // distance between
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};
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// output to stream
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inline ostream&
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operator << ( ostream& out, Point3D& p)
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{
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double x, y, z;
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x = p.x();
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y = p.y();
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z = p.z();
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out << x << " " << y << " " << z;
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return out;
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}
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// input from stream
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inline istream&
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operator >> ( istream& in, Point3D& p)
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{
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double x, y, z;
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char c;
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in >> x;
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in >> p.n[PX];
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// read past optional comma
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while ( in.get(c) ) {
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@ -142,7 +114,7 @@ operator >> ( istream& in, Point3D& p)
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}
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}
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in >> y;
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in >> p.n[PY];
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// read past optional comma
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while ( in.get(c) ) {
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@ -153,13 +125,17 @@ operator >> ( istream& in, Point3D& p)
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}
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}
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in >> z;
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p = Point3D(x, y, z);
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in >> p.n[PZ];
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return in;
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}
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inline ostream&
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operator<< ( ostream& out, const Point3D& p )
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{
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return out << p.n[PX] << ',' << p.n[PY] << ',' << p.n[PZ];
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}
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///////////////////////////
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//
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// Point3D Member functions
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@ -263,17 +239,17 @@ inline Point3D operator - (const Point3D& a)
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inline Point3D operator + (const Point3D& a, const Point3D& b)
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{
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return Point3D(a.n[PX]+ b.n[PX], a.n[PY] + b.n[PY], a.n[PZ] + b.n[PZ]);
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return Point3D(a) += b;
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}
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inline Point3D operator - (const Point3D& a, const Point3D& b)
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{
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return Point3D(a.n[PX]-b.n[PX], a.n[PY]-b.n[PY], a.n[PZ]-b.n[PZ]);
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return Point3D(a) -= b;
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}
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inline Point3D operator * (const Point3D& a, const double d)
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{
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return Point3D(d*a.n[PX], d*a.n[PY], d*a.n[PZ]);
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return Point3D(a) *= d;
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}
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inline Point3D operator * (const double d, const Point3D& a)
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@ -283,16 +259,15 @@ inline Point3D operator * (const double d, const Point3D& a)
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inline Point3D operator / (const Point3D& a, const double d)
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{
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double d_inv = 1./d;
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return Point3D(a.n[PX]*d_inv, a.n[PY]*d_inv, a.n[PZ]*d_inv);
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return Point3D(a) *= (1.0 / d );
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}
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inline bool operator == (const Point3D& a, const Point3D& b)
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{
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return
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(a.n[PX] - b.n[PX]) < FG_EPSILON &&
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(a.n[PY] - b.n[PY]) < FG_EPSILON &&
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(a.n[PZ] - b.n[PZ]) < FG_EPSILON;
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(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
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(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
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(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
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}
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inline bool operator != (const Point3D& a, const Point3D& b)
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@ -302,13 +277,14 @@ inline bool operator != (const Point3D& a, const Point3D& b)
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// Special functions
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inline double distance3D(const Point3D& a, const Point3D& b)
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inline double
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Point3D::distance3D(const Point3D& a ) const
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{
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double x, y, z;
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x = a[PX] - b[PX];
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y = a[PY] - b[PY];
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z = a[PZ] - b[PZ];
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x = n[PX] - a.n[PX];
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y = n[PY] - a.n[PY];
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z = n[PZ] - a.n[PZ];
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return sqrt(x*x + y*y + z*z);
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}
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@ -317,6 +293,9 @@ inline double distance3D(const Point3D& a, const Point3D& b)
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// $Log$
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// Revision 1.3 1998/10/20 18:21:49 curt
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// Tweaks from Bernie Bright.
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//
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// Revision 1.2 1998/10/18 01:17:12 curt
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// Point3D tweaks.
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//
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