Use the 'all but self' capability of the scenery elevaton code instead of
playing with node masks. Modified Files: src/AIModel/AIAircraft.cxx src/AIModel/AIBallistic.cxx src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx src/AIModel/AIShip.cxx src/AIModel/AIShip.hxx src/AIModel/AIThermal.cxx src/ATCDCL/AILocalTraffic.cxx
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5ccff35017
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8 changed files with 15 additions and 14 deletions
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@ -412,7 +412,7 @@ void FGAIAircraft::getGroundElev(double dt) {
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}
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}
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double alt;
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double alt;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(pos, 20000), alt, 0))
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if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0))
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tgt_altitude_ft = alt * SG_METER_TO_FEET;
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tgt_altitude_ft = alt * SG_METER_TO_FEET;
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}
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}
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}
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}
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@ -426,8 +426,8 @@ void FGAIBallistic::setForcePath(const string& p) {
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bool FGAIBallistic::getHtAGL(){
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bool FGAIBallistic::getHtAGL(){
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(pos, 10000),
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if (getGroundElevationM(SGGeod::fromGeodM(pos, 10000),
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_elevation_m, &_material)){
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_elevation_m, &_material)) {
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_ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
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_ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
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if (_material) {
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if (_material) {
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const vector<string>& names = _material->get_names();
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const vector<string>& names = _material->get_names();
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@ -191,8 +191,6 @@ bool FGAIBase::init(bool search_in_AI_path) {
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void FGAIBase::initModel(osg::Node *node)
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void FGAIBase::initModel(osg::Node *node)
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{
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{
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if (model.valid()) {
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if (model.valid()) {
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// Disable altitude computations for general AI models.
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model->setNodeMask(model->getNodeMask() & ~SG_NODEMASK_TERRAIN_BIT);
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fgSetString("/ai/models/model-added", props->getPath());
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fgSetString("/ai/models/model-added", props->getPath());
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@ -452,6 +450,12 @@ SGVec3d FGAIBase::getCartPos() const {
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return cartPos;
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return cartPos;
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}
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}
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bool FGAIBase::getGroundElevationM(const SGGeod& pos, double& elev,
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const SGMaterial** material) const {
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return globals->get_scenery()->get_elevation_m(pos, elev, material,
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model.get());
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}
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double FGAIBase::_getCartPosX() const {
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double FGAIBase::_getCartPosX() const {
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SGVec3d cartPos = getCartPos();
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SGVec3d cartPos = getCartPos();
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return cartPos.x();
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return cartPos.x();
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@ -36,6 +36,7 @@
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using std::string;
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using std::string;
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using std::list;
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using std::list;
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class SGMaterial;
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class FGAIManager;
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class FGAIManager;
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class FGAIFlightPlan;
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class FGAIFlightPlan;
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@ -93,6 +94,9 @@ public:
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SGVec3d getCartPosAt(const SGVec3d& off) const;
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SGVec3d getCartPosAt(const SGVec3d& off) const;
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SGVec3d getCartPos() const;
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SGVec3d getCartPos() const;
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bool getGroundElevationM(const SGGeod& pos, double& elev,
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const SGMaterial** material) const;
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double _getCartPosX() const;
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double _getCartPosX() const;
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double _getCartPosY() const;
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double _getCartPosY() const;
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double _getCartPosZ() const;
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double _getCartPosZ() const;
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@ -34,7 +34,6 @@
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/math/sg_random.h>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include "AIShip.hxx"
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#include "AIShip.hxx"
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@ -118,11 +117,6 @@ bool FGAIShip::init(bool search_in_AI_path) {
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return FGAIBase::init(search_in_AI_path);
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return FGAIBase::init(search_in_AI_path);
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}
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}
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void FGAIShip::initModel(osg::Node *node) {
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FGAIBase::initModel(node);
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model->setNodeMask(model->getNodeMask() | SG_NODEMASK_TERRAIN_BIT);
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}
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void FGAIShip::bind() {
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void FGAIShip::bind() {
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FGAIBase::bind();
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FGAIBase::bind();
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@ -37,7 +37,6 @@ public:
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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virtual bool init(bool search_in_AI_path=false);
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virtual bool init(bool search_in_AI_path=false);
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virtual void initModel(osg::Node *node);
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virtual void bind();
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virtual void bind();
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virtual void unbind();
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virtual void unbind();
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virtual void update(double dt);
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virtual void update(double dt);
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@ -229,7 +229,7 @@ double user_altitude = manager->get_user_altitude(); // MSL
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dt_count += dt;
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dt_count += dt;
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if (dt_count >= 10.0 ) {
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if (dt_count >= 10.0 ) {
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//double alt;
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//double alt;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(pos, 20000), alt, 0)){
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if (getGroundElevationM(SGGeod::fromGeodM(pos, 20000), alt, 0)) {
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ground_elev_ft = alt * SG_METER_TO_FEET;
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ground_elev_ft = alt * SG_METER_TO_FEET;
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do_agl_calc = 0;
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do_agl_calc = 0;
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altitude_agl_ft = height - ground_elev_ft ;
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altitude_agl_ft = height - ground_elev_ft ;
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@ -1553,7 +1553,7 @@ void FGAILocalTraffic::DoGroundElev() {
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// FIXME: make shure the pos.lat/pos.lon values are in degrees ...
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// FIXME: make shure the pos.lat/pos.lon values are in degrees ...
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double alt;
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double alt;
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(_aip.getPosition(), 20000), alt, 0))
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if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(_aip.getPosition(), 20000), alt, 0, _aip.getSceneGraph()))
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_ground_elevation_m = alt;
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_ground_elevation_m = alt;
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}
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}
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