Anders GIDENSTAM: fix slip skid ball (merge from JSBSim/cvs)
JSB: "Fixed a problem with turn coordinator bounding while at rest on the runway"
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1 changed files with 7 additions and 1 deletions
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@ -225,7 +225,13 @@ bool FGAuxiliary::Run()
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vPilotAccel += Propagate->GetPQRdot() * vToEyePt;
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vPilotAccel += Propagate->GetPQRdot() * vToEyePt;
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vPilotAccel += vPQR * (vPQR * vToEyePt);
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vPilotAccel += vPQR * (vPQR * vToEyePt);
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} else {
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} else {
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vPilotAccel = Propagate->GetTl2b() * FGColumnVector3( 0.0, 0.0, Inertial->gravity() );
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// The line below handles low velocity (and on-ground) cases, basically
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// representing the opposite of the force that the landing gear would
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// exert on the ground (which is just the total weight). This eliminates
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// any jitter that could be introduced by the landing gear. Theoretically,
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// this branch could be eliminated, with a penalty of having a short
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// transient at startup (lasting only a fraction of a second).
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vPilotAccel = Propagate->GetTl2b() * FGColumnVector3( 0.0, 0.0, -Inertial->gravity() );
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}
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}
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vPilotAccelN = vPilotAccel/Inertial->gravity();
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vPilotAccelN = vPilotAccel/Inertial->gravity();
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