Csaba HALASZ: implement conditional (e.g. seasonal) texture loading at startup
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1 changed files with 2 additions and 1 deletions
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@ -1614,7 +1614,8 @@ bool fgInitSubsystems() {
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SGPath mpath( globals->get_fg_root() );
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SGPath mpath( globals->get_fg_root() );
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mpath.append( "materials.xml" );
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mpath.append( "materials.xml" );
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string season = fgGetString("/sim/startup/season", "summer");
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string season = fgGetString("/sim/startup/season", "summer");
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if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(), season.c_str()) ) {
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if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath.str(), season.c_str(),
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globals->get_props()) ) {
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SG_LOG( SG_GENERAL, SG_ALERT, "Error loading material lib!" );
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SG_LOG( SG_GENERAL, SG_ALERT, "Error loading material lib!" );
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exit(-1);
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exit(-1);
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}
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}
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