Add support for multiple panel fonts (specifically an LED font.)
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3b870192f4
commit
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3 changed files with 41 additions and 6 deletions
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@ -164,7 +164,8 @@ FGCroppedTexture::getTexture ()
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FGPanel * current_panel = NULL;
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static fntRenderer text_renderer;
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static fntTexFont *default_font;
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static fntTexFont *led_font;
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/**
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* Constructor.
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@ -215,7 +216,28 @@ FGPanel::addInstrument (FGPanelInstrument * instrument)
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void
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FGPanel::init ()
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{
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// NO-OP
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SGPath base_path;
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char* envp = ::getenv( "FG_FONTS" );
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if ( envp != NULL ) {
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base_path.set( envp );
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} else {
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base_path.set( globals->get_fg_root() );
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base_path.append( "Fonts" );
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}
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SGPath fntpath;
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// Install the default font
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fntpath = base_path;
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fntpath.append( "typewriter.txf" );
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default_font = new fntTexFont ;
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default_font -> load ( (char *)fntpath.c_str() ) ;
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// Install the LED font
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fntpath = base_path;
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fntpath.append( "led.txf" );
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led_font = new fntTexFont ;
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led_font -> load ( (char *)fntpath.c_str() ) ;
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}
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@ -824,7 +846,7 @@ FGTexturedLayer::draw ()
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////////////////////////////////////////////////////////////////////////
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FGTextLayer::FGTextLayer (int w, int h)
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: FGInstrumentLayer(w, h), _pointSize(14.0)
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: FGInstrumentLayer(w, h), _pointSize(14.0), _font_name("default")
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{
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_then.stamp();
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_color[0] = _color[1] = _color[2] = 0.0;
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@ -847,7 +869,11 @@ FGTextLayer::draw ()
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glPushMatrix();
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glColor4fv(_color);
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transform();
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text_renderer.setFont(guiFntHandle);
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if ( _font_name == "led" ) {
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text_renderer.setFont(led_font);
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} else {
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text_renderer.setFont(guiFntHandle);
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}
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text_renderer.setPointSize(_pointSize);
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text_renderer.begin();
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text_renderer.start3f(0, 0, 0);
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@ -886,6 +912,13 @@ FGTextLayer::setPointSize (float size)
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_pointSize = size;
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}
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void
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FGTextLayer::setFontName(const string &name)
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{
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_font_name = name;
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}
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void
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FGTextLayer::setFont(fntFont * font)
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{
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@ -498,6 +498,7 @@ public:
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virtual void addChunk (Chunk * chunk);
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virtual void setColor (float r, float g, float b);
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virtual void setPointSize (float size);
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virtual void setFontName ( const string &name );
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virtual void setFont (fntFont * font);
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private:
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@ -509,7 +510,7 @@ private:
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float _color[4];
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float _pointSize;
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mutable string _font_name;
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mutable string _value;
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mutable SGTimeStamp _then;
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mutable SGTimeStamp _now;
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@ -508,7 +508,8 @@ readLayer (const SGPropertyNode * node, float w_scale, float h_scale)
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tlayer->setPointSize(pointSize);
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// Set the font.
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// TODO
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string fontName = node->getStringValue("font", "default");
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tlayer->setFontName(fontName);
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const SGPropertyNode * chunk_group = node->getNode("chunks");
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if (chunk_group != 0) {
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