Updates for 0.9.2
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FlightGear.dsp
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FlightGear.dsp
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102
NEWS
102
NEWS
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@ -1,3 +1,105 @@
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New in 0.9.2
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* June 4, 2002
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* New aircraft available: P51-D (w/ full 3d cockpit), Sea Hawk
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(WV908), a research ornithopter (propelled by actual flapping
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wings), A10, B-52, F-104, F-15, F-16, OV10, PA28-161, T-6A Texan II,
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T-38, British TSR2, YF-23, 737,
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* Updated aircraft: airwave extreme hang glider, asw20 glider, A-4
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Skyhawk, Beech-99, Cessna 172 w/ 3d cockpit, Cessna 310 w/ 3d
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cockpit, DC3, Piper J3 Cub, 1903 Wright Flyer, Sopwith Camel, Space
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Shuttle, Boeing 747-400
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* Overhauled menu/gui system and made it xml configurable rather than
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hardwired. Include support for things like checkboxes, sliders, and
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dials.
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* Added some early multiplayer features.
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* Added support for in-air presets relative to a VOR, NDB, or fix.
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* Support for Futaba, Airtronics, Hitec, JR, Multiplex and Tower R/C
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transmitters using the RCJoy USB interface box (see
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http://www.rcjoy.com).
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* Much improved sky and coloring as well as more realistic coloring of
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the sunset and sunrise.
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* Clouds are drawn on a surface that better matches the underlying
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curve of the earth.
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* A few updated terrain textures, better variety of random ground
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cover objects.
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* Most weather options can now be set via the GUI. Added an option to
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randomize the weather.
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* Various instruments and systems can now be failed/unfailed via the
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GUI.
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* Developed scripts to build Navaid and ILS databases from DAFIFT,
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FAA, and other data sources.
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* Update Navaid and ILS databases based on DAFIFT, FAA, and other data
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sources.
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* Continued development of voice ATC, robot aircraft AI, logical
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taxiway networks (continues to be a work in progess, but much
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progress has been made.)
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* Separated out much of the low level model/material management code
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and moved it over to SimGear where it can be potentially used by
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other projects.
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* Separated out the low level sound effect playing/management code and
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moved it over to SimGear.
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* Added functions to the "telnet" interface to allow remote management
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of autopilot waypoints.
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* Support the parking brake in the "external" flight dynamics interface.
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* Added support for an audio panel (set of switches to set various
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avionics audio sources on/off in the aircraft.)
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* Add support for speed brake and spoiler controls.
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* Many code updates to UIUCmodel including support for ornithopters
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(flapping wing vehicles.)
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* Many JSBsim code updates include a new turbine engine model.
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* Added a "named pipe" external flight dynamics model interface.
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* YASim updates including support for manual-pitch control props,
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support for wing washout, and adjusting aircraft masses as fuel is
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consumed.
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* The property picker interface now shows the property values changing
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dynamically.
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* Added support for a simple annunciator panel (fuel, oil, vacuum,
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volts dummy warning lights.)
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* Added a "gyro" model. This can be driven electrically (turn
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coordinator) or via vacuum (attitude indicator). If one of these
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systems failes, the corresponding gyro will spin down realistically
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an introduce realistic errors in the gauge reading.
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* Model attitude indicator tumbling at extreme attitudes.
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* Modeled the pitot system and use that drive the air speed indicator.
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* Added a very simplistic volts/amps model to the electrical
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system...enough to make the gauges behave plausibly and drive the
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annunciator panel correctly.
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* Updated the vacuum/suction model to behave more realistically.
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* Added Italian and Polish translation for the GUI.
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* Mac OS X fixes.
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* Better FreeBSD support.
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* Mingwin fixes.
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* Improved native sgi compiler support.
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* MSVC fixes.
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* Fixed problems in marker beacon audio.
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* Fixed several subtle problems in the modeling/positioning of glide
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slope transmitters in FlightGear
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* Don't allow the dewpoint to go higher than the temperature.
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* Don't allow gust speed to be less than base wind speed.
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* Fix a couple problems in the external fdm interface that prevented
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FlightGear from being driven properly by an external source (i.e. to
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act as a image generator only.)
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* Fixes to camera parameters for external views (especially when rotating
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the view around the different axes.)
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* Many miscellaneous code clean ups, many bug fixes, and much code
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refactoring.
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New in 0.9.1
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New in 0.9.1
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* December 5, 2002
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* December 5, 2002
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