Merge branch 'next' into attenuation
This commit is contained in:
commit
b796df3bd7
13 changed files with 69 additions and 49 deletions
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@ -126,7 +126,11 @@ void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
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bool FGAIBallistic::init(bool search_in_AI_path) {
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FGAIBase::init(search_in_AI_path);
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reinit();
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return true;
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}
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void FGAIBallistic::reinit() {
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_impact_reported = false;
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_collision_reported = false;
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_expiry_reported = false;
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@ -179,7 +183,7 @@ bool FGAIBallistic::init(bool search_in_AI_path) {
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setParentNodes(_selected_ac);
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return true;
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FGAIBase::reinit();
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}
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void FGAIBallistic::bind() {
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@ -46,10 +46,10 @@ public:
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bool init(bool search_in_AI_path=false);
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virtual void bind();
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virtual void unbind();
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virtual void reinit();
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virtual void update(double dt);
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void update(double dt);
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FGAIBallistic *ballistic;
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virtual const char* getTypeString(void) const { return "ballistic"; }
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void Run(double dt);
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@ -114,7 +114,8 @@ public:
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// bool getFormate() const;
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bool getSlavedLoad() const;
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virtual const char* getTypeString(void) const { return "ballistic"; }
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FGAIBallistic *ballistic;
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static const double slugs_to_kgs; //conversion factor
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static const double slugs_to_lbs; //conversion factor
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@ -170,8 +171,6 @@ public:
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private:
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virtual void reinit() { init(); }
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bool _aero_stabilised; // if true, object will align with trajectory
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double _drag_area; // equivalent drag area in ft2
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double _life_timer; // seconds
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@ -145,7 +145,7 @@ FGAIBase::~FGAIBase() {
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model_removed->setStringValue(props->getPath());
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}
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if (_refID != 0 && _refID != 1) {
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if (_fx && _refID != 0 && _refID != 1) {
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SGSoundMgr *smgr = globals->get_soundmgr();
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stringstream name;
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name << "aifx:";
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@ -153,7 +153,8 @@ FGAIBase::~FGAIBase() {
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smgr->remove(name.str());
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}
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delete fp;
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if (fp)
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delete fp;
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fp = 0;
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}
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@ -163,6 +164,9 @@ FGAIBase::~FGAIBase() {
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void
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FGAIBase::removeModel()
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{
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if (!_model.valid())
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return;
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FGScenery* pSceneryManager = globals->get_scenery();
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if (pSceneryManager)
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{
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@ -287,7 +291,13 @@ void FGAIBase::Transform() {
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}
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bool FGAIBase::init(bool search_in_AI_path) {
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bool FGAIBase::init(bool search_in_AI_path)
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{
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if (_model.valid())
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{
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SG_LOG(SG_AI, SG_ALERT, "AIBase: Cannot initialize a model multiple times! " << model_path);
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return false;
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}
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string f;
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if(search_in_AI_path)
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@ -317,12 +327,6 @@ bool FGAIBase::init(bool search_in_AI_path) {
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_aimodel = new FGAIModelData(props);
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osg::Node * mdl = SGModelLib::loadDeferredModel(f, props, _aimodel);
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if (_model.valid())
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{
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// reinit, dump the old model
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removeModel();
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}
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_model = new osg::LOD;
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_model->setName("AI-model range animation node");
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@ -230,7 +230,7 @@ private:
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bool _initialized;
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osg::ref_ptr<osg::LOD> _model; //The 3D model LOD object
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FGAIModelData* _aimodel;
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osg::ref_ptr<FGAIModelData> _aimodel;
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string _fxpath;
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SGSharedPtr<FGFX> _fx;
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@ -134,7 +134,11 @@ void FGAIEscort::unbind() {
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bool FGAIEscort::init(bool search_in_AI_path) {
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if (!FGAIShip::init(search_in_AI_path))
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return false;
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reinit();
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return true;
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}
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void FGAIEscort::reinit() {
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invisible = false;
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no_roll = false;
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@ -147,7 +151,7 @@ bool FGAIEscort::init(bool search_in_AI_path) {
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hdg = _parent_hdg;
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}
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return true;
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FGAIShip::reinit();
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}
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void FGAIEscort::update(double dt) {
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@ -39,17 +39,16 @@ public:
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virtual ~FGAIEscort();
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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virtual void bind();
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virtual void unbind();
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virtual const char* getTypeString(void) const { return "escort"; }
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bool init(bool search_in_AI_path=false);
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private:
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virtual void reinit() { init(); }
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virtual void bind();
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virtual void unbind();
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virtual void reinit();
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virtual void update (double dt);
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virtual const char* getTypeString(void) const { return "escort"; }
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private:
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void setStnRange(double r);
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void setStnBrg(double y);
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void setStationSpeed();
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@ -142,7 +142,11 @@ void FGAIGroundVehicle::unbind() {
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bool FGAIGroundVehicle::init(bool search_in_AI_path) {
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if (!FGAIShip::init(search_in_AI_path))
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return false;
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reinit();
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return true;
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}
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void FGAIGroundVehicle::reinit() {
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invisible = false;
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_limit = 200;
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no_roll = true;
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@ -162,7 +166,7 @@ bool FGAIGroundVehicle::init(bool search_in_AI_path) {
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setParent();
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}
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return true;
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FGAIShip::reinit();
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}
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void FGAIGroundVehicle::update(double dt) {
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@ -37,17 +37,17 @@ public:
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virtual ~FGAIGroundVehicle();
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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virtual void bind();
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virtual void unbind();
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virtual const char* getTypeString(void) const { return "groundvehicle"; }
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bool init(bool search_in_AI_path=false);
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virtual void bind();
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virtual void unbind();
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virtual void reinit();
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virtual void update (double dt);
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virtual const char* getTypeString(void) const { return "groundvehicle"; }
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private:
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virtual void reinit() { init(); }
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virtual void update (double dt);
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void setNoRoll(bool nr);
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void setContactX1offset(double x1);
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void setContactX2offset(double x2);
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@ -113,6 +113,12 @@ void FGAIShip::readFromScenario(SGPropertyNode* scFileNode) {
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}
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bool FGAIShip::init(bool search_in_AI_path) {
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reinit();
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return FGAIBase::init(search_in_AI_path);
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}
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void FGAIShip::reinit()
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{
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prev = 0; // the one behind you
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curr = 0; // the one ahead
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next = 0; // the next plus 1
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@ -134,7 +140,7 @@ bool FGAIShip::init(bool search_in_AI_path) {
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if (fp)
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_fp_init = initFlightPlan();
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return FGAIBase::init(search_in_AI_path);
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FGAIBase::reinit();
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}
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void FGAIShip::bind() {
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@ -41,8 +41,9 @@ public:
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virtual void bind();
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virtual void unbind();
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virtual void update(double dt);
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virtual void reinit();
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void setFlightPlan(FGAIFlightPlan* f);
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// void setName(const string&);
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void setRudder(float r);
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void setRoll(double rl);
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void ProcessFlightPlan( double dt);
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@ -90,14 +91,9 @@ public:
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protected:
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// string _name; // The name of this ship.
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private:
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virtual void reinit() { init(); }
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void setRepeat(bool r);
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void setRestart(bool r);
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void setMissed(bool m);
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@ -203,7 +203,11 @@ void FGAIWingman::unbind() {
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bool FGAIWingman::init(bool search_in_AI_path) {
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if (!FGAIBallistic::init(search_in_AI_path))
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return false;
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reinit();
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return true;
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}
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void FGAIWingman::reinit() {
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invisible = false;
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_tgt_x_offset = _x_offset;
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@ -223,7 +227,8 @@ bool FGAIWingman::init(bool search_in_AI_path) {
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props->setStringValue("submodels/path", _path.c_str());
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user_WoW_node = fgGetNode("gear/gear[1]/wow", true);
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return true;
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FGAIBallistic::reinit();
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}
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void FGAIWingman::update(double dt) {
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@ -35,17 +35,16 @@ public:
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virtual ~FGAIWingman();
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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virtual void bind();
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virtual void unbind();
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virtual const char* getTypeString(void) const { return "wingman"; }
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bool init(bool search_in_AI_path=false);
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private:
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virtual void reinit() { init(); }
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virtual void bind();
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virtual void unbind();
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virtual void reinit();
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virtual void update (double dt);
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virtual const char* getTypeString(void) const { return "wingman"; }
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private:
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void formateToAC(double dt);
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void Break(double dt);
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void Join(double dt);
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@ -469,7 +469,7 @@ void FGLinuxEventInput::postinit()
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dev = udev_device_get_parent( dev );
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const char * name = udev_device_get_sysattr_value(dev,"name");
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SG_LOG(SG_INPUT,SG_ALERT, "name=" << (name?name:"<null>") << ", node=" << (node?node:"<null>"));
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SG_LOG(SG_INPUT,SG_DEBUG, "name=" << (name?name:"<null>") << ", node=" << (node?node:"<null>"));
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if( name && node )
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AddDevice( new FGLinuxInputDevice(name, node) );
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