From b71b3af66c94af95d7cd263424ff79a815380f48 Mon Sep 17 00:00:00 2001 From: ehofman Date: Thu, 26 May 2005 08:13:06 +0000 Subject: [PATCH] A patch from Mathias to fix the startup at a tile boundry problem. --- src/Scenery/hitlist.cxx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Scenery/hitlist.cxx b/src/Scenery/hitlist.cxx index 6d0182269..40f15c6ee 100644 --- a/src/Scenery/hitlist.cxx +++ b/src/Scenery/hitlist.cxx @@ -469,7 +469,7 @@ void FGHitList::IntersectBranch( ssgBranch *branch, sgdMat4 m, if ( first_time ) { sgdTransposeNegateMat4( m_leaf, m ); sgdXformPnt3( orig_leaf, orig, m_leaf ); - sgdXformPnt3( dir_leaf, dir, m_leaf ); + sgdXformVec3( dir_leaf, dir, m_leaf ); first_time = 0; } // GLenum primType = ((ssgLeaf *)kid)->getPrimitiveType();