Traffic: preemptable flight scheduling
FGAISchedule::update can be time consuming. Preempt when necessary to avoid simulation lags, and call it every sim iteration, until the flight plan is complete.
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3 changed files with 88 additions and 46 deletions
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@ -70,7 +70,8 @@ FGAISchedule::FGAISchedule()
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firstRun(false),
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courseToDest(0),
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initialized(false),
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valid(false)
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valid(false),
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scheduleComplete(false)
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{
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}
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@ -98,7 +99,8 @@ FGAISchedule::FGAISchedule(const string& model,
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firstRun(true),
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courseToDest(0),
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initialized(false),
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valid(true)
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valid(true),
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scheduleComplete(false)
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{
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modelPath = model;
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livery = lvry;
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@ -139,8 +141,10 @@ FGAISchedule::FGAISchedule(const FGAISchedule &other)
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runCount = other.runCount;
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hits = other.hits;
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lastRun = other.lastRun;
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courseToDest = other.courseToDest;
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initialized = other.initialized;
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valid = other.valid;
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scheduleComplete = other.scheduleComplete;
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}
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@ -186,22 +190,37 @@ bool FGAISchedule::init()
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return true;
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}
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/**
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* Returns true when processing is complete.
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* Returns false when processing was aborted due to timeout, so
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* more time required - and another call is requested (next sim iteration).
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*/
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bool FGAISchedule::update(time_t now, const SGVec3d& userCart)
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{
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time_t
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totalTimeEnroute,
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time_t totalTimeEnroute,
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elapsedTimeEnroute,
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//remainingTimeEnroute,
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deptime = 0;
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if (!valid) {
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return false;
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return true; // processing complete
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}
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scheduleFlights(now);
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if (!scheduleComplete) {
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scheduleComplete = scheduleFlights(now);
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}
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if (!scheduleComplete) {
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return false; // not ready yet, continue processing in next iteration
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}
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if (flights.empty()) { // No flights available for this aircraft
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valid = false;
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return false;
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return true; // processing complete
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}
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// Sort all the scheduled flights according to scheduled departure time.
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// Because this is done at every update, we only need to check the status
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// of the first listed flight.
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@ -238,13 +257,13 @@ bool FGAISchedule::update(time_t now, const SGVec3d& userCart)
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// and detach it from the current list of aircraft.
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flight->update();
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flights.erase(flights.begin()); // pop_front(), effectively
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return true;
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return true; // processing complete
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}
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FGAirport* dep = flight->getDepartureAirport();
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FGAirport* arr = flight->getArrivalAirport();
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if (!dep || !arr) {
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return false;
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return true; // processing complete
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}
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double speed = 450.0;
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@ -285,7 +304,8 @@ bool FGAISchedule::update(time_t now, const SGVec3d& userCart)
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// large distances involved here: see bug #80
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distanceToUser = dist(userCart, SGVec3d::fromGeod(position)) * SG_METER_TO_NM;
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// If distance between user and simulated aircaft is less
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// If distance between user and simulated aircraft is less
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// then 500nm, create this flight. At jet speeds 500 nm is roughly
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// one hour flight time, so that would be a good approximate point
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// to start a more detailed simulation of this aircraft.
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@ -295,7 +315,13 @@ bool FGAISchedule::update(time_t now, const SGVec3d& userCart)
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if (distanceToUser >= TRAFFICTOAIDISTTOSTART) {
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return true; // out of visual range, for the moment.
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}
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return createAIAircraft(flight, speed, deptime);
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if (!createAIAircraft(flight, speed, deptime)) {
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valid = false;
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}
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return true; // processing complete
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}
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bool FGAISchedule::validModelPath(const std::string& modelPath)
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@ -373,30 +399,32 @@ void FGAISchedule::setHeading()
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courseToDest = SGGeodesy::courseDeg((*flights.begin())->getDepartureAirport()->geod(), (*flights.begin())->getArrivalAirport()->geod());
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}
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void FGAISchedule::scheduleFlights(time_t now)
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bool FGAISchedule::scheduleFlights(time_t now)
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{
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if (!flights.empty()) {
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return;
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}
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//string startingPort;
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string userPort = fgGetString("/sim/presets/airport-id");
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const string& userPort = fgGetString("/sim/presets/airport-id");
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SG_LOG(SG_AI, SG_BULK, "Scheduling Flights for : " << modelPath << " " << registration << " " << homePort);
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FGScheduledFlight *flight = NULL;
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do {
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if (currentDestination.empty()) {
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SGTimeStamp start;
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start.stamp();
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bool first = true;
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if (currentDestination.empty())
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flight = findAvailableFlight(userPort, flightIdentifier, now, (now+6400));
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if (!flight)
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flight = findAvailableFlight(currentDestination, flightIdentifier);
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} else {
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do {
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if ((!flight)||(!first)) {
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flight = findAvailableFlight(currentDestination, flightIdentifier);
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}
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if (!flight) {
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break;
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}
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first = false;
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currentDestination = flight->getArrivalAirport()->getId();
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//cerr << "Current destination " << currentDestination << endl;
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if (!initialized) {
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string departurePort = flight->getDepartureAirport()->getId();
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const string& departurePort = flight->getDepartureAirport()->getId();
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if (userPort == departurePort) {
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lastRun = 1;
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hits++;
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@ -407,12 +435,13 @@ void FGAISchedule::scheduleFlights(time_t now)
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initialized = true;
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}
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if (sglog().would_log(SG_AI, SG_BULK))
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{
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time_t arr, dep;
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dep = flight->getDepartureTime();
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arr = flight->getArrivalTime();
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string depT = asctime(gmtime(&dep));
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string arrT = asctime(gmtime(&arr));
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depT = depT.substr(0,24);
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arrT = arrT.substr(0,24);
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SG_LOG(SG_AI, SG_BULK, " Flight " << flight->getCallSign() << ":"
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@ -420,10 +449,22 @@ void FGAISchedule::scheduleFlights(time_t now)
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<< " " << depT << ":"
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<< " \"" << flight->getArrivalAirport()->getId() << "\"" << ":"
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<< " " << arrT << ":");
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}
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flights.push_back(flight);
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} while (currentDestination != homePort);
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// continue processing until complete, or preempt after timeout
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} while ((currentDestination != homePort)&&
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(start.elapsedMSec()<3.0));
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if (flight && (currentDestination != homePort))
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{
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// processing preempted, need to continue in next iteration
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return false;
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}
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SG_LOG(SG_AI, SG_BULK, " Done ");
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return true;
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}
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bool FGAISchedule::next()
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@ -62,8 +62,9 @@ class FGAISchedule
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double courseToDest;
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bool initialized;
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bool valid;
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bool scheduleComplete;
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void scheduleFlights(time_t now);
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bool scheduleFlights(time_t now);
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int groundTimeFromRadius();
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/**
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@ -132,7 +133,6 @@ class FGAISchedule
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// used to sort in descending order of score: I've probably found a better way to
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// descending order sorting, but still need to test that.
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bool operator< (const FGAISchedule &other) const;
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void taint() { valid = false; };
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int getLastUsed() { return lastRun; };
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void setLastUsed(unsigned int val) {lastRun = val; };
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//void * getAiRef () { return AIManagerRef; };
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@ -411,11 +411,12 @@ void FGTrafficManager::update(double dt)
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if (currAircraft == scheduledAircraft.end()) {
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currAircraft = scheduledAircraft.begin();
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}
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//cerr << "Processing << " << (*currAircraft)->getRegistration() << " with score " << (*currAircraft)->getScore() << endl;
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if (!((*currAircraft)->update(now, userCart))) {
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(*currAircraft)->taint();
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}
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if ((*currAircraft)->update(now, userCart)) {
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// schedule is done - process another aircraft in next iteration
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currAircraft++;
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}
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}
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void FGTrafficManager::readTimeTableFromFile(SGPath infileName)
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