Nov 8 updates.
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Users Guide to FlightGear panel configuration
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Version 0.4, October 11 2000
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Version 0.5, November 8 2000
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Author: John Check <j4strngs@rockfish.net>
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This document is an attempt to describe the configuration of
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@ -28,13 +28,13 @@ via XML to address this limitation.
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Using Custom Panels:
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The default panel location is $FG_ROOT/Panels/Default/default.xml.
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The default panel location is $FG_ROOT/Aircraft/c172/Panels/Default.
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$FG_ROOT is the place on your filesystem where you installed FG
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data files. Alternate panels can be specified on the command line
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or set as the default in the $HOME/.fgfsrc or $FG_ROOT/system.fgfsrc
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using a property specification. The format is as follows:
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or set as the default in the $HOME/.fgfsrc or $FG_ROOT/preferences.xml
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using a property specification. The command line format is as follows:
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--prop:/sim/panel/path=Panels/Default/default.xml
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--prop:/sim/panel/path=Aircraft/c172/Panels/Default
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The path description shown is relative to $FG_ROOT. An absolute
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path may also be used for locations outside $FG_ROOT. I would
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<PropertyList>
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<name>Example Panel</name>
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<background>Panels/Default/Textures/panel-bg.rgb</background>
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<background>Aircraft/c172/Panels/Textures/panel-bg.rgb</background>
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<instruments>
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<clock> <!-- the "unique_name" -->
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<path>Instruments/Default/clock.xml</path>
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<path>Aircraft/c172/Instruments/clock.xml</path>
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<x>110</x>
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<y>320</y>
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<w>72</w> <!-- optional width specification -->
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</instruments>
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</PropertyList>
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The default location for instrument files is $FG_ROOT/Instruments/Default/.
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The default location for instrument files is $FG_ROOT/Aircraft/c172/Instruments/.
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Alternate locations may be specified in the panel configuration, paths
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must be absolute to use files outside $FG_ROOT.
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in an LED display), or a combination of both.
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A switch layer is composed of two or more nested layers and will display
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one of the nested layers based on a boolean property. For a simple example
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of a switch see $FG_ROOT/Instruments/Default/brake.xml. Textures used in a
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switch context *must* have width and height specified to be visible.
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Each layer may contain zero or more transformations.
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of a switch see $FG_ROOT/Aircraft/Custom/Instruments/brake.xml.
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Textures used in a switch context *must* have width and height specified to be
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visible. Each layer may contain zero or more transformations.
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A transformation is a rotation, an x-shift, or a y-shift. Transformations
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can be static or they can be based on properties. Static rotations are
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weather-radar display or a GPS (though the GPS could be handled with
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text properties).
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